I was talking about the game's overall reward system. Most players will never touch A8 let alone get drops from it, so I don't consider that as relevant in a big-picture thread about the game's population.Originally Posted by Brian_
I was talking about the game's overall reward system. Most players will never touch A8 let alone get drops from it, so I don't consider that as relevant in a big-picture thread about the game's population.Originally Posted by Brian_
You think the rewards from A8S are not hard to get? We're talking about content that requires some groups easily over 100 hours of progression to clear.
Then you shouldn't say none of these rewards are that hard to get in the first place. Some clearly are hard to get. And, a lot of people in this topic that you're replying to in a broad sense have made specific complaints about how thankless raiding is in FFXIV and how that contributes to not only the low clear rates but the lack of general interest in the content itself.
We're clearly talking about before the proverbial elevator is installed. If you've been following this conversation, you would know that.
Last edited by Brian_; 08-20-2016 at 02:39 AM.
First, I did a poor job in my quoting and responding to you, I apologize.
We both are actually, knowing that the elevator is coming and what it does has an effect on how some people approach many things in this game.
Everyone knows that the elevator comes with every even numbered patch. We also know the each patch is roughly 100-110 days from the last one.
I know people who skip out for long periods of time because of the elevator. Some of them are people who used to stay constantly subbed and eventually came to the conclusion that challenging content as it is currently delivered is a waste of their time. They can come back 6 months to a year later and clear everything in a short period of time and bounce out again, normal mode or EX or savage doesn't matter.
I doubt removing story mode or making them unique glamour will change that behavior. And the way they play does have an effect on the subscriber numbers we would see in a report like this one. I think part of it is the raid normal mode, part of it is the lack of unique rewards from the savage raid, lack of long term goals, lack of long lasting content of an appropriate difficulty, part of it is a very lackluster raid story, a lack of difficulty in most of the game outside of raiding and part of it is the elevator effect. I think it is all of them together.
I think for each and every one of us, we will rate an item on that list higher or lower or add and subtract from it based on our own experiences. I don't think any one here is wrong, I think collectively, we are correct.
Last edited by Istaru; 08-20-2016 at 04:40 AM.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.
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