*Looks at unofficial census* Hmm...
*Looks at last official census* Uh, the amount of active subs is declining at a somewhat fast rate.
Since this is a pay-to-play MMO I can see people leaving since you can't pay $14 (minimum) a month forever but seeing those numbers, its somewhat distressing. People also need a break now and then, we are not machines.
SE still makes a pretty penny with the amount of current active subs alone + mogstation but they are losing us fast.
How should they go about their content to increase sub retention? Should they add content or shorten/ease/change content already present? Both?
For me, PvP is a big no since peoples drive (or obsession or even insane desire) for victory sucks the fun away fast (again, for me) so they can try to fiddle with that a little, but lots of people have already asked for that here. For me, its the jobs. The jobs are designed and tuned for PvE, they have little to no proficiency against other players. If a job does, its the odd job out. Most jobs can only take out one person (barely) and then they have to use just about every single ability and then you are a sitting duck mostly due to long cooldowns, until then, you can barely damage anyone, let alone hurt an Astrologian or a Warrior if you are alone or even with another person. Again, not useful against actual people as you are easily outnumbered, stunned or (in the case of all casters) interrupted. To boot, the escape or "Oh crud!" abilities all tend to have large cooldowns making them even more useless in pvp scenarios.
Savage raiding is also a no for people like me, who don't have the time to waste endlessly wiping to bosses just for learning the fight so that, several days or weeks later, you can down it. Story mode raid is good this expansion since savage Alexander (all of it) is just downright troll difficulty. I wonder if returning to the old ways of Coil is a good more to keep people interested? Just... keep the token system or something, loot getting in Coil was painful.
I am liking Palace of the Dead though, they have to add more versatile traps, floor types, monster mechanics and, above all, more types of rewards from the random bronze chests there. Nothing too fancy or unique either, basic mats for crafting would do. And for the love of all that is good, if that is already in the works, do NOT place anything unique in those chests. Make it something you can find someplace else or things are gonna go bad fast.
Just adding to the discussion, don't shoot me

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