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  1. #11
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by mp-please View Post
    ...
    Is this for me? Because I'm not a 0 DPS healer, boy. Wanting the meta to change doesn't mean I don't try to get in the current meta. If you think active healing without heal DPS is only achiavable by whack a mole spam gameplay, you should really go out there and try other MMORPGs.

    Quote Originally Posted by CBellz View Post
    If you run casual content only then sure, you might feel that this game doesn't require any real healing. But there is content in this game that requires both healers to be above 2000 HPS, both having to heal through over 4 million damage taken. The scale of dmg is such that missing 10% mitigation is the difference between a clear and a wipe. If that's not enough healing for you, idk what to say tbh.
    The whole post is about DF content, so yeah, casual.

    Quote Originally Posted by CBellz View Post
    Can you say the same about healers in other MMOs, where DPS isn't encouraged? I seriously doubt it. A game requiring you to literally heal bot spam every GCD is punishing, uninteresting, and doesn't leave a lot of room to do mechanics, so it's very rare to see.
    A game requiring you to literally pretend to play another role because your main abilities are not need 90% of the time in 99% of the content is not just uninteresting but also extremely shallow. Healing in this game means "heal the minimum required so you have more time to dps". It's comic tbh.

    Taken from another topic:
    Quote Originally Posted by Dzian View Post
    Been running the expert roulettes a few times without any healers recently with friends. PLD 3 dps and go. Don't need healers. Clemency is more than enough to cover what little damage you do take
    If you guys think is is ok for a game, I give up. To be honest, we should just scrap the trinity altogether and give every class enough self healing. I'm sure at least the queues would be a lot faster.

    Quote Originally Posted by Rennies View Post
    I wouldn't want to throw away Cleric Stance per say, but maybe make a unique version for each class which trades healing for different bonuses. Obviously none of them could have the current version, but I would love some variety when it comes to giving up our excessively strong healing, and it just doesn't seem to be there.
    I've asked for this in old posts, but seems like the community think it's waste of dev time.
    (2)
    Last edited by Fevelle; 08-09-2016 at 03:45 PM.