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  1. #1
    Player
    Fevelle's Avatar
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    Feb 2015
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    Gridania
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    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rawrz View Post
    But this game isn't designed that way.
    And I'm not ok with that. This meta could be easily changed by lowering potencies and removing CS.
    (1)

  2. #2
    Player
    mp-please's Avatar
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    Feb 2015
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    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Fevelle View Post
    And I'm not ok with that. This meta could be easily changed by lowering potencies and removing CS.
    (5)

  3. #3
    Player
    Fevelle's Avatar
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    Feb 2015
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    Gridania
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    1,353
    Character
    Fiona Greentear
    World
    Behemoth
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    Conjurer Lv 50
    Quote Originally Posted by mp-please View Post
    ...
    Is this for me? Because I'm not a 0 DPS healer, boy. Wanting the meta to change doesn't mean I don't try to get in the current meta. If you think active healing without heal DPS is only achiavable by whack a mole spam gameplay, you should really go out there and try other MMORPGs.

    Quote Originally Posted by CBellz View Post
    If you run casual content only then sure, you might feel that this game doesn't require any real healing. But there is content in this game that requires both healers to be above 2000 HPS, both having to heal through over 4 million damage taken. The scale of dmg is such that missing 10% mitigation is the difference between a clear and a wipe. If that's not enough healing for you, idk what to say tbh.
    The whole post is about DF content, so yeah, casual.

    Quote Originally Posted by CBellz View Post
    Can you say the same about healers in other MMOs, where DPS isn't encouraged? I seriously doubt it. A game requiring you to literally heal bot spam every GCD is punishing, uninteresting, and doesn't leave a lot of room to do mechanics, so it's very rare to see.
    A game requiring you to literally pretend to play another role because your main abilities are not need 90% of the time in 99% of the content is not just uninteresting but also extremely shallow. Healing in this game means "heal the minimum required so you have more time to dps". It's comic tbh.

    Taken from another topic:
    Quote Originally Posted by Dzian View Post
    Been running the expert roulettes a few times without any healers recently with friends. PLD 3 dps and go. Don't need healers. Clemency is more than enough to cover what little damage you do take
    If you guys think is is ok for a game, I give up. To be honest, we should just scrap the trinity altogether and give every class enough self healing. I'm sure at least the queues would be a lot faster.

    Quote Originally Posted by Rennies View Post
    I wouldn't want to throw away Cleric Stance per say, but maybe make a unique version for each class which trades healing for different bonuses. Obviously none of them could have the current version, but I would love some variety when it comes to giving up our excessively strong healing, and it just doesn't seem to be there.
    I've asked for this in old posts, but seems like the community think it's waste of dev time.
    (2)
    Last edited by Fevelle; 08-09-2016 at 03:45 PM.

  4. #4
    Player
    CBellz's Avatar
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    Jun 2015
    Posts
    90
    Character
    Senna Belizaire
    World
    Sargatanas
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Fevelle View Post

    The whole post is about DF content, so yeah, casual.

    A game requiring you to literally pretend to play another role because your main abilities are not need 90% of the time in 99% of the content is not just uninteresting but also extremely shallow. Healing in this game means "heal the minimum required so you have more time to dps". It's comic tbh.
    Well sorry to burst your bubble but DF content is unlikely to force someone to play at the skill ceiling of whatever class, so if you're looking to actually heal a lot I wouldn't use it as a gold standard.

    This game doesn't force healers to pretend be a DPS. DPS rotations for a healer are braindead and are a far cry from the complexities of real DPS. This game forces all casters (healers included) to follow the basic ABCs. Always. Be. Casting. That means using every relevant skill in the toolkit, including DPS spells.

    Also, what game DOES NOT tell you to heal the minimum required of the content? Who in the world wants to keep casting healing spells when everyone is at full HP? LOL.
    (2)
    Last edited by CBellz; 08-09-2016 at 04:12 PM.

  5. #5
    Player
    mp-please's Avatar
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    Feb 2015
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    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Fevelle View Post
    you should really go out there and try other MMORPGs.
    Most of the latest MMOs completely scrapped out the healer concept with the game having dps classes that can heal better and tank classes that are tankier than normal dps.

    Tera : 2 healer classes, both required to dps to apply debuffs. Mystic thrall of wrath being a gigantic burst dps.
    Blade & soul : No healer classes. Leeching system other than summoners who can somewhat heal.
    Tree of savior : Healers have one of the strongest melee, healing is also required to be picked up so it's place ground aoe and forget.
    Black desert : No healer classes.
    Vindictus : No healer classes. Leeching and potion chugging system with evie having heal corona.
    GW2 : Everyone can heal, elementalist sort of can heal better.
    Not sure about PSO2, seems to be the same case as GW2. Can't talk much since i didn't play it.
    ESO : Healing is based on each player skills. Can't talk much since didn't play either.

    Only xiv and some other WoW clones are keeping the holy trinity setup alive, consider yourself already lucky that healing is required where in some of the games i've mentioned above, as long you can dodge, you won't need healing at all.
    (6)

  6. #6
    Player
    Anzuul's Avatar
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    Sep 2015
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    39
    Character
    Anzuul Hin'ode
    World
    Moogle
    Main Class
    Monk Lv 70
    You forgot to mention Cleric/Bard/Chanter in Aion who have a terrifying dps. I saw many parties asking for DPS Clerics instead of a regular dps cause they could outdps a ranger for example.
    Healing nowadays is really easy cause we all have more stuff than needed for the casual content, a regen/feary is wayyy enough to keep a tank alive. What's the point of using cure every 4s while a regen ticks more often and do the same ? What's the point of casting physics every time the tank loses 5% of his HP and make your healing pet useless ?
    I don't think it is fair to be afk (staring at health bars) while your team mates do their job without down times. Healer is not a privileged job allowing you to be carried by your team mates. You have so much power in your hands it's ridiculous to waste it by doing nothing and defend Laziness. If you wanna be lazy go with a premade who accepts your "kind of playstyle".

    When i played PSO2 i didn't need a Healer. Dodge avoidable stuff and you'll be fine. Basically the same as in FF. If i remember well you had items like potions and a raise item.
    (0)
    Last edited by Anzuul; 08-09-2016 at 06:03 PM.

  7. #7
    Player
    Tint's Avatar
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    Aug 2013
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    In the right-hand attic
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    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by mp-please View Post
    Only xiv and some other WoW clones are keeping the holy trinity setup alive, consider yourself already lucky that healing is required where in some of the games i've mentioned above, as long you can dodge, you won't need healing at all.
    it is a whole different story in a game without the trinity. when everyone can keep themselfs alive then i can dps and it is their own fault when they die. healing other people is just a bonus. in FF14 people will die when nobody heals them. they have no chance to keep themself alive. when i am dpsing and they die it's my fault.
    when people could keep themself alive i would dps more as healer. so it is the whole opposite of being lucky that F14 keeps the trinity. because they have the trinity messed up. they have fixed the tanking meta, now they should fix the healer meta - or they should get rid of the trinity.

    but it seems you all like the broken meta, so they won't fix it. why don't you play a game without the trinity instead? FF14 is not the game for you.
    (2)
    Last edited by Tint; 08-09-2016 at 06:26 PM.

  8. #8
    Player
    Anzuul's Avatar
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    Sep 2015
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    39
    Character
    Anzuul Hin'ode
    World
    Moogle
    Main Class
    Monk Lv 70
    Tanks and DPS have some self heals and some of them have defensive CD to mitigate non avoidable dmg.
    It's their fault if they die when they don't dodge. With xp as a healer you should know when to dps and when you shouldn't, plus we all have instant heals now for emergency. Imho it's just a lack of XP on a specific fight that make you dps when a heavy healing is needed. As a monk i can perfectly keep myself alive most of the time with mantra and second wind, blood bath and fists of the earth/foresight cause it's part of my toolkit. And i use my toolkit as I use my dps skills as a healer (and no one ever dies !)
    In Expert-roulette the only one who could die (aside of specific mechanics) is the tank but if he melts in 2s without healing he is just a bad tank not using his CD/self heal. A healer is not here to heal through stoopid mates standing in aoes they could avoid just because "it's the healer joooob duh". Because it's their job to avoid it not yours to babysit them. If you babysit them they'll never become better players either !
    I see healers as Mages who have the power to heal since their DPS is too heavy to be ignored. Heal when you have to, dps when nothing is urgent.
    I usually let my tank drop to 50% before i disable CS. Or sometimes i let him drop to 10% cause benediction is up and i don't need to remove CS. Benediction/Tetra/Asize, of even swiftcast +Cure 2 are enough as emergency heals.
    So to answer your
    they have no chance to keep themself alive.
    If i talk about casual content (50/60/expert/trials) They have. DPS have, tanks can mitigate a LOT. If they are not they are just as afk as a healer staring at the party Heath Bar.



    PS : Healers are not always needed, Tanks can go trough stuff by their own.
    (0)
    Last edited by Anzuul; 08-09-2016 at 07:33 PM.

  9. #9
    Player
    mp-please's Avatar
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    Feb 2015
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    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Tint View Post
    but it seems you all like the broken meta, so they won't fix it. why don't you play a game without the trinity instead? FF14 is not the game for you.
    I'm not the one complaining about cleric now am i?

    Healer gameplay could be more engaging with expert dailies not being instanced fates and have bosses with actual punishing mechanics, not the current "as long we auto attack and healer heals we clear" bullshit. Otherwise, stance dancing is fine as it is. Maybe add a combo system like storms eye would encourage people to stance dance more but i don't see any point in removing it completely without making instances significantly harder.

    Quote Originally Posted by Tint View Post
    because they have the trinity messed up. they have fixed the tanking meta
    The hell are you talking about?
    Tank meta is exactly the same as it was, the only exception is that now you can run around in high vit rather than the old get enough vit to survive a tank buster and then shove everything into str. Other than that, tanking is exactly the same as it was a year ago, well, with the small exception of -10% dmg. You're still required to swap stances after establishing enough aggro to dps, exactly like healers swap to cleric don't have to heal.
    They even got their enmity generation buffed because people kept complaining they couldn't keep aggro for some reason, this made easier to stance swap as a few combos and you're set on aggro for ages.

    It's funny though you mention tank meta, when youtubers shown the potential of warriors, every single tank hopped on the str bandwagon even when they had absolutely no idea of what defensive cooldowns were, but when people say "hey healers, you can dps, even more than the tanks could back on 2.5" people moan for days and come up with the most ridiculous excuses for not playing their class correctly.
    (6)
    Last edited by mp-please; 08-09-2016 at 07:18 PM.

  10. #10
    Player
    Supersun's Avatar
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    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Fevelle View Post
    And I'm not ok with that. This meta could be easily changed by lowering potencies and removing CS.
    ...no it wouldn't.

    I would still do the exact same thing I'm doing now except I'd only do 100 DPS rather than 1000 and the Scholar auto-following the with the fairy will essentially complete the dungeon just as fast as the Scholar who is essentially writing a book with his APM.

    Removing the ability for healers to actually do something in their downtime doesn't accomplish anything. They still have just as much downtime except now all I can do is stand around a whittle my thumbs instead of actually speeding up a run.
    (1)

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