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  1. #11
    Player
    CBellz's Avatar
    Join Date
    Jun 2015
    Posts
    90
    Character
    Senna Belizaire
    World
    Sargatanas
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Fevelle View Post
    You do know that with good game design it's possible to have MP management mechanics AND not stay still "patting their backs" right?
    That's exactly what this game is lol, MP management mechanics while avoiding staying still through the ability to DPS. This game has quite possibly the most involved/active healing metagame of all MMOs, with high tier healers averaging 30 CPM/APM (casts per minute) per fight, literally casting something every GCD. In many cases, healers can get off even more casts per minute than a BLM (!) I'd call that good game design.

    Can you say the same about healers in other MMOs, where DPS isn't encouraged? I seriously doubt it. A game requiring you to literally heal bot spam every GCD is punishing, uninteresting, and doesn't leave a lot of room to do mechanics, so it's very rare to see.

    By removing CS and lowering potencies, you will literally make this game 100% more boring and take away gameplay that makes it unique among MMOs. You'll also take away a lot of what makes healing such an active role.

    If you run casual content only then sure, you might feel that this game doesn't require any real healing. But there is content in this game that requires both healers to be above 2000 HPS, both having to heal through over 4 million damage taken. The scale of dmg is such that missing 10% mitigation is the difference between a clear and a wipe. If that's not enough healing for you, idk what to say tbh.
    (7)
    Last edited by CBellz; 08-09-2016 at 03:13 PM.