I was actually thinking the same thing, ironically. That maybe this game's healer design just isn't for me. It's a shame, because the abilities are fun and the spell effects (especially on Astrologian) are gorgeous, but the meta really bugs me and with recent comments in the Hall of Novices I imagine it's unlikely SE has any intention of "fixing" healer gameplay, even if a lot of people dislike it. The path of least resistance is definitely to focus on individual encounter tuning rather than trying to do a mass gameplay shift that might not sit well with a lot of people. I've been trying out some healing classes in other games; we'll see if any of them click. I'd recommend other people who are unhappy with the meta to do the same...at this point it's just shouting into the wind hoping for any big changes to gameplay.