


You do know that with good game design it's possible to have MP management mechanics AND not stay still "patting their backs" right?It's not wrong to actually want to heal while playing on a healer, but don't you automatically gravitate towards playing efficiently by topping up the party as quick as possible without overhealing and wasting MP? The only difference between XIV and other games is that it rewards you for playing efficiently and having gas in the tank by letting you use MP to DPS. XIV lets efficient healers cast MORE and contribute MORE to the party instead of sitting there half afk and patting their backs because they've let HOTs top up the whole party.
But this game isn't designed that way. I almost always DF on my Scholar (or another healer) just to avoid getting a healer that only, only, only heals. Whats the point of having an AMAZEBALLS tank that can mitigate like a hot iron wall against a barrage of kittens, when the healer spams Cure or does nothing the entire pull. We have ungodly AOE. We have the most flexible role in the game. We hold life in one hand and spread death with the other, with +10% damage to boot. Its just allot to squander on the "I'm a healer, so I only heal," principle. In other games that's fine, but FFXIV has changed the healing game to a multitasking, decision making, standard.
If you ONLY DPS (Not using any healing abilities: ) You're probably a bad (FFXIV) Healer.
If you ONLY heal (No DPS: ) You're probably an ok Healer.
If you moderately DPS (Healing frequently, but DPSing when you can: ) You're probably a good Healer.
If you Push your DPS (Healing only when needed, but keeping the party up: ) You're probably a GREAT Healer.



Is this for me? Because I'm not a 0 DPS healer, boy. Wanting the meta to change doesn't mean I don't try to get in the current meta. If you think active healing without heal DPS is only achiavable by whack a mole spam gameplay, you should really go out there and try other MMORPGs.
The whole post is about DF content, so yeah, casual.If you run casual content only then sure, you might feel that this game doesn't require any real healing. But there is content in this game that requires both healers to be above 2000 HPS, both having to heal through over 4 million damage taken. The scale of dmg is such that missing 10% mitigation is the difference between a clear and a wipe. If that's not enough healing for you, idk what to say tbh.
A game requiring you to literally pretend to play another role because your main abilities are not need 90% of the time in 99% of the content is not just uninteresting but also extremely shallow. Healing in this game means "heal the minimum required so you have more time to dps". It's comic tbh.
Taken from another topic:
If you guys think is is ok for a game, I give up. To be honest, we should just scrap the trinity altogether and give every class enough self healing. I'm sure at least the queues would be a lot faster.
I've asked for this in old posts, but seems like the community think it's waste of dev time.I wouldn't want to throw away Cleric Stance per say, but maybe make a unique version for each class which trades healing for different bonuses. Obviously none of them could have the current version, but I would love some variety when it comes to giving up our excessively strong healing, and it just doesn't seem to be there.
Last edited by Fevelle; 08-09-2016 at 03:45 PM.

Well sorry to burst your bubble but DF content is unlikely to force someone to play at the skill ceiling of whatever class, so if you're looking to actually heal a lot I wouldn't use it as a gold standard.
The whole post is about DF content, so yeah, casual.
A game requiring you to literally pretend to play another role because your main abilities are not need 90% of the time in 99% of the content is not just uninteresting but also extremely shallow. Healing in this game means "heal the minimum required so you have more time to dps". It's comic tbh.
This game doesn't force healers to pretend be a DPS. DPS rotations for a healer are braindead and are a far cry from the complexities of real DPS. This game forces all casters (healers included) to follow the basic ABCs. Always. Be. Casting. That means using every relevant skill in the toolkit, including DPS spells.
Also, what game DOES NOT tell you to heal the minimum required of the content? Who in the world wants to keep casting healing spells when everyone is at full HP? LOL.
Last edited by CBellz; 08-09-2016 at 04:12 PM.


Most of the latest MMOs completely scrapped out the healer concept with the game having dps classes that can heal better and tank classes that are tankier than normal dps.
Tera : 2 healer classes, both required to dps to apply debuffs. Mystic thrall of wrath being a gigantic burst dps.
Blade & soul : No healer classes. Leeching system other than summoners who can somewhat heal.
Tree of savior : Healers have one of the strongest melee, healing is also required to be picked up so it's place ground aoe and forget.
Black desert : No healer classes.
Vindictus : No healer classes. Leeching and potion chugging system with evie having heal corona.
GW2 : Everyone can heal, elementalist sort of can heal better.
Not sure about PSO2, seems to be the same case as GW2. Can't talk much since i didn't play it.
ESO : Healing is based on each player skills. Can't talk much since didn't play either.
Only xiv and some other WoW clones are keeping the holy trinity setup alive, consider yourself already lucky that healing is required where in some of the games i've mentioned above, as long you can dodge, you won't need healing at all.
You forgot to mention Cleric/Bard/Chanter in Aion who have a terrifying dps. I saw many parties asking for DPS Clerics instead of a regular dps cause they could outdps a ranger for example.
Healing nowadays is really easy cause we all have more stuff than needed for the casual content, a regen/feary is wayyy enough to keep a tank alive. What's the point of using cure every 4s while a regen ticks more often and do the same ? What's the point of casting physics every time the tank loses 5% of his HP and make your healing pet useless ?
I don't think it is fair to be afk (staring at health bars) while your team mates do their job without down times. Healer is not a privileged job allowing you to be carried by your team mates. You have so much power in your hands it's ridiculous to waste it by doing nothing and defend Laziness. If you wanna be lazy go with a premade who accepts your "kind of playstyle".
When i played PSO2 i didn't need a Healer. Dodge avoidable stuff and you'll be fine. Basically the same as in FF. If i remember well you had items like potions and a raise item.
Last edited by Anzuul; 08-09-2016 at 06:03 PM.




it is a whole different story in a game without the trinity. when everyone can keep themselfs alive then i can dps and it is their own fault when they die. healing other people is just a bonus. in FF14 people will die when nobody heals them. they have no chance to keep themself alive. when i am dpsing and they die it's my fault.
when people could keep themself alive i would dps more as healer. so it is the whole opposite of being lucky that F14 keeps the trinity. because they have the trinity messed up. they have fixed the tanking meta, now they should fix the healer meta - or they should get rid of the trinity.
but it seems you all like the broken meta, so they won't fix it. why don't you play a game without the trinity instead? FF14 is not the game for you.
Last edited by Tint; 08-09-2016 at 06:26 PM.
...no it wouldn't.
I would still do the exact same thing I'm doing now except I'd only do 100 DPS rather than 1000 and the Scholar auto-following the with the fairy will essentially complete the dungeon just as fast as the Scholar who is essentially writing a book with his APM.
Removing the ability for healers to actually do something in their downtime doesn't accomplish anything. They still have just as much downtime except now all I can do is stand around a whittle my thumbs instead of actually speeding up a run.
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