It doesn't matter, it doesn't solve end game nor the reward system and won't bring people back because everything else is the same.
That makes a quarter of the game population which is 200k, and not everyone comes to the forums, minority you say.
It doesn't matter, it doesn't solve end game nor the reward system and won't bring people back because everything else is the same.
That makes a quarter of the game population which is 200k, and not everyone comes to the forums, minority you say.
Not saying I doubt you or have any intentions of starting arguments, but isn't that based on the supposed 3.1 numbers?
What IS that site that reported the numbers supposed to be anyway?


			
			
				Yes but the thread refreshes with every ...refresh. I alone am 20 views at least & most of these people are the same people. I'd be surprised if even 2000 or even 1000 different people have visited this thread. I'm not arguing against change I'm just seeing the reality of it happening or this thread even being truly relevant.
Edit: by the by the 3.2 numbers were 650K
Last edited by RLofOBFL; 07-14-2016 at 05:18 AM.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
XI had a ton of arbitrary lockouts.
Can't do Dynamis more than a couple times a week.
Can't do Assaults without ID Tags (you only get one a day and can only hold a max of five)
Can't finish certain quests until Japanese Midnight.
Can't catch more than 200 fish a day.
Can't upgrade your campaign medal for five days.
Can't do Salvage more than once a day.
Can't do Limbus more than once a day.
Can't reobtain certain key items until a certain amount of time has passed.
You get the idea.
Some of these things eventually changed, but they were still like that for a *really* long time, and changing them did nothing to revitalize the game.
Doesn't matter if XI had lockouts, are we going for better or for worse now?
Those were peak numbers on a Raid Patch launch, not average player base, it declined since then.
Please don't compare comeback numbers with actual numbers.
			
			
				Cut that in half after content runs it's course. Now cut it in half again to account for bots and RMT.
Where are we at now?
--------------
Lockouts are used for one purpose. To keep content relevant longer. To be blunt it's just artificial padding for the sake of giving the illusion of longevity.
Last edited by MagiusNecros; 07-14-2016 at 10:24 AM.



			
			
				So are drop rates. And difficulty, if Alex is any indication. Well...requiring large numbers of things such as experience points, Umbrite or whatever as well.
If it wasn't for all the padding, we could just teleport to the merchant, buy the ultimate equipment and be done. But no!
| 
            
               | 
          ![]()  | 
          ![]()  | 
          ![]()  | 
        
| 
            
               | 
          
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

			
			

  Reply With Quote
			
			
			
			

