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  1. #1
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Less than a week for 3.35 and Deep Dungeon, who wants to bet that it won't last more than one or two weeks, people get their glowy weapon, then go show off in cities and won't touch DD again.

    It doesn't matter how much content they keep throwing at us when the reward system and progression is the same, everything dies fast.

    I have very low expectations for 4.0 sadly.

    I have 8 retainers and bought some Fantasia and Odin and Bird mount, i've supported this game well enough, if they keep following the same formula it's on them, they have the support, having small team is no excuse when you still have to release content with that small team, the problem is that you're doing it wrong.

    They already lie we cannot have more inventory space so we spend money on retainers, i've been doing that, i really hope you're investing the money well.

    And I'm sick of having so many weekly and daily limits, i'm paying a sub to have limits? No thanks. The right way to do it would be give a bonus for daily and weekly completion of X, not limit it.

    - Weekly tome limit
    - Weekly Savage limit
    - Weekly 24 Man Raid limit
    - Weekly Red Script limit
    - Daily Beast Tribe limit
    - Leve limit

    I had enough.
    (12)

  2. #2
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by RobbieH View Post

    And I'm sick of having so many weekly and daily limits, i'm paying a sub to have limits? No thanks. The right way to do it would be give a bonus for daily and weekly completion of X, not limit it.

    - Weekly tome limit
    - Weekly Savage limit
    - Weekly 24 Man Raid limit
    - Weekly Red Script limit
    - Daily Beast Tribe limit
    - Leve limit

    I had enough.
    Yeah and you know the ironic part? People hated the fatigue system claiming it told us how long we can play and how much stuff we can do, all these lock outs remind me of the same feeling :P I don't need the game to put limits on me, I can do that myself just fine and never get bored. I've never seen a game with so many lockouts like this..in fact it seems to contradict the armory system lol.
    (9)

  3. #3
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Iromi View Post
    Yeah and you know the ironic part? People hated the fatigue system claiming it told us how long we can play and how much stuff we can do, all these lock outs remind me of the same feeling :P I don't need the game to put limits on me, I can do that myself just fine and never get bored. I've never seen a game with so many lockouts like this..in fact it seems to contradict the armory system lol.
    XI had a ton of arbitrary lockouts.

    Can't do Dynamis more than a couple times a week.
    Can't do Assaults without ID Tags (you only get one a day and can only hold a max of five)
    Can't finish certain quests until Japanese Midnight.
    Can't catch more than 200 fish a day.
    Can't upgrade your campaign medal for five days.
    Can't do Salvage more than once a day.
    Can't do Limbus more than once a day.
    Can't reobtain certain key items until a certain amount of time has passed.

    You get the idea.

    Some of these things eventually changed, but they were still like that for a *really* long time, and changing them did nothing to revitalize the game.
    (5)
    Last edited by Andevom; 07-14-2016 at 05:28 AM.

  4. #4
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Iromi View Post
    Yeah and you know the ironic part? People hated the fatigue system claiming it told us how long we can play and how much stuff we can do, all these lock outs remind me of the same feeling :P I don't need the game to put limits on me, I can do that myself just fine and never get bored. I've never seen a game with so many lockouts like this..in fact it seems to contradict the armory system lol.
    If I remember correctly, you could switch classes and progress on another class until it refreshed. Current system locks out all jobs at the same time.

    I would be happier if the lockouts were by job and not a single lockout. Not sure how they could manage it for tomestones, but could work for savage and 24 man things
    (3)
    Last edited by Istaru; 07-14-2016 at 05:06 AM.

  5. #5
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Andevom View Post
    XI had a ton of arbitrary lockouts.

    Can't do Dynamis more than a couple times a week.
    Can't do Assaults without ID Tags (you only get one a day and can only hold a max of five)
    Can't finish certain quests until Japanese Midnight.
    Can't catch more than 200 fish a day.
    Can't upgrade your campaign medal for five days.
    Can't do Salvage more than once a day.
    Can't do Limbus more than once a day.
    Can't reobtain certain key items until a certain amount of time has passed.

    You get the idea.

    Some of these things eventually changed, but they were still like that for a *really* long time, and changing them did nothing to revitalize the game.
    Yea but difference is while one was down I could do another..easily. In XIV I can do all this crap in a few hours or less and I am done for the week. All those events also could take hours.

    Dynamis - 3 hours at least.
    Assaults - Depending on how long it takes you to gather people, actually go do it and go back and get tags, etc could take hours again
    JP midnight? Yea..have to wait, can go do something else
    Fish..I never fished, was too busy doing other stuff so I could care less
    Campaign medal..yea that is fine, you also had to EARN it within those 5 days
    Salvage? That also took hours. Again..an actual Linkshell event and group content. Pray tell me how much FC content this game has after being out for 3 years..0 lol. Also Salvage was 3 days a week.
    You forgot Nyzul Isle also...
    Limbus - That as well could take anywhere from 1-3 hours depending on gathering, which one you do to and who needed what card..again, took plenty of time to occupy me.
    As for the key items..np, I can do one of the many, many things XI had to offer.

    You also forgot farming pops in sea/sky and other stuff to do...none of that is in this game, not even close :/

    So I must disagree :P in XIV I can cap tomes in a couple hours, I can cap my red scripts in 1.5hr, I can go into weeping city, clear it once in 1hr or so and get my drop, never have to go back in for the week.

    Oh and don't get me started on the raiding in this game, beat it once and that's it for the week. My group used to have coil on farm when we cared about the raids and could do the whole thing in 1.5 hr or less on reset day. Rest of the week is good for idling in the yard chatting about nonsense..sounds fun.

    Quote Originally Posted by Istaru View Post
    If I remember correctly, you could switch classes and progress on another class until it refreshed. Current system locks out all jobs at the same time.

    I would be happier if the lockouts were by job and not a single lockout. Not sure how they could manage it for tomestones, but could work for savage and 24 man things
    I am trying to remember if that was possible...I want to say yes I think so. Damn so even the fatigue system was better then these current lock outs..lawl...

    Shoot, at least if you had tomes lock out per job could give more to do...but in the end I guess even with all the gear there isn't much to do but idle around.
    (5)
    Last edited by Iromi; 07-14-2016 at 06:26 AM.

  6. #6
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Iromi View Post
    Yea but difference is while one was down I could do another..easily. In XIV I can do all this crap in a few hours or less and I am done for the week. All those events also could take hours. Dynamis - 3 hours at least.
    Assaults - Depending on how long it takes you to gather people, actually go do it and go back and get tags, etc could take hours again
    JP midnight? Yea..have to wait, can go do something else
    Fish..I never fished, was too busy doing other stuff so I could care less
    Campaign medal..yea that is fine, you also had to EARN it within those 5 days
    Salvage? That also took hours. Again..an actual Linkshell event and group content. Pray tell me how much FC content this game has after being out for 3 years..0 lol. Also Salvage was 3 days a week.
    You forgot Nyzul Isle also...
    Limbus - That as well could take anywhere from 1-3 hours depending on gathering, which one you do to and who needed what card..again, took plenty of time to occupy me.
    As for the key items..np, I can do one of the many, many things XI had to offer.

    You also forgot farming pops in sea/sky and other stuff to do...none of that is in this game, not even close :/

    So I must disagree :P in XIV I can cap tomes in a couple hours, I can cap my red scripts in 1.5hr, I can go into weeping city, clear it once in 1hr or so and get my drop, never have to go back in for the week.
    I count Nyzul in Assaults since they both required the same ID tag, and this was by no means a definitive list, just to highlight there were plenty of lockouts in that game. Not to mention that those lockouts physically prohibited you from doing content.

    XIV has caps, but it doesn't prevent you from *doing* anything (at least not anymore). You may think there's no reason to if you're capped on tomes and stuff, but that'd be a matter of preference and playstyle. And we're certainly not going to change each others minds in that respect^^ Love both the games, but I also think it's fair to point out certain things.
    (3)

  7. #7
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Andevom View Post
    I count Nyzul in Assaults since they both required the same ID tag, and this was by no means a definitive list, just to highlight there were plenty of lockouts in that game. Not to mention that those lockouts physically prohibited you from doing content.

    XIV has caps, but it doesn't prevent you from *doing* anything (at least not anymore). You may think there's no reason to if you're capped on tomes and stuff, but that'd be a matter of preference and playstyle. And we're certainly not going to change each others minds in that respect^^ Love both the games, but I also think it's fair to point out certain things.
    Oh of course This game to me just seems to be missing a few things...I would much at least like some FC content, or stuff not to be DoA ; ; That would be a start..

    Quote Originally Posted by Alaltus View Post
    And the daily lockouts are tidous chore list stuff thats designed to incentivise you to keep logging in everyday. Eventually it just makes you resent logging in at all because the chore list has become negative reinforcement.
    That is exactly how I feel.

    Quote Originally Posted by RobbieH View Post



    The decline from 3.0 til now was far bigger than the decline from 2.0 to 2.55

    An active player can simply be a sprout which never gets to complete the story because he got bored, can even be a bot or just people who get hyped and come back but quit rather than completing content.

    Accept it if you will, the player base of this game is very low.

    As for population numbers even worse, population include alts, so no point going that way.
    This. I can't tell you how many people join my FC or LS as sprouts and then never return.

    The population is getting lower, all you gotta do is log in and look around...shoot, even on their own yearly financial report, SE said they expect a decline in subs from this game due to no expansion and stuff for a while..but hey, these folks know best. Better then SE i guess
    (8)
    Last edited by Iromi; 07-14-2016 at 07:17 AM.