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  1. #1
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    overall players per patch under 200k cleared 3.1 770k active players

    as of 3.2 its 660,000 active accounts



    http://luckybancho.ldblog.jp/archives/46515415.html

    https://www.reddit.com/r/ffxiv/comme...dated_jan_9th/

    Google Translator

    Active character 770,000
    Among them, the new character becomes 200,000.

    Difficult comparison with the previous survey since changed the method of calculating the active character.
    Characters that are excluded by put the conditions of the "Mount possession number one or more" of this time until the reference is about 150,000. Most of which was a new character.

    It should be noted that, scenario progression determination, here quest reward mount because the decision that even in the previous data of the current conditions it is possible to compare because it is the same.

    The 460,000 characters of has progressed to Ishugarudo scenario of the Blue Sky. Last 380,000 from +8 250,000.

    New or minute and return who have not progressed to the Blue Sky up to the last time, would the person who came out can afford is like or is promoting a two-character second of the scenario.

    Is it clear the Ish Garde release when the main scenario of the Blue Sky is 390,000 characters and the previous 290,000 from +10 250,000.
    Last time, because it was about one month after the release, I think own pace of people were many people who did not go to clear.


    However, when it comes to the character that is to clear the main scenario of the patch 3.1 this time, to halve the 200,000 characters.
    Type-0 lifting of the ban on release and banned equipment is available in patch 3.05 (7/21), as long as this time play, even if the current pause is counted in the number of active character of this time. So, we continue to have to play, this item can be confirmed as 3.1 play status of users who are chasing a scenario.
    Because even without advanced to the scenario last almost a play can be content, but will Some people are put off until the 3.2 release before, but still there is a quite an impact because half.
    I think long vacant and patch release interval had, would amount that had been suspended in such a high degree of difficulty problem of Kiko Castle Alexander zero expression is there considerable number.


    Is not in the table, Mamet-Izeru of the second anniversary of the nascent festival of commemoration minion, the residence is 280,000 characters who have a Mamet-Yuugiri, Mamet-Minfiria, Mamet-thunk Red possession at the time of the last year of the first anniversary of more than 200,000 characters (because the current Minfiria and thunk Red is charging sales, is no longer be a indicator of nascent festival participation of the first anniversary).

    So, although there will be some parts that are activated in the release of the expansion pack, you are asked to continue 3.1 or later on the kind of people, whether Yobimodoseru users who had been suspended during the 3.0, per the next 3.25 release survey it will be appreciated by.
    (3)
    Last edited by LalafellDown; 07-18-2016 at 09:38 AM.

  2. #2
    Player
    Fricca's Avatar
    Join Date
    Dec 2013
    Posts
    120
    Character
    Amai Couteau
    World
    Cactuar
    Main Class
    Scholar Lv 70
    I'm just going to leave this here.
    Quote Originally Posted by KitingGenbu View Post
    ON A MORE SERIOUS NOTE: Does anyone mind restarting this thread with a new and more attractive title, while also taking the list beetle posted so this can spark a more serious discussion?
    Quote Originally Posted by HeavenlyArmed View Post
    I've started threads that are basically that... 3 times? And they've fallen into the aether every single time. You say this is what you want, but every time the thread actually pops up it gains no traction whatsoever, while this thread here has refused to die.
    Quote Originally Posted by HeavenlyArmed View Post
    Primals:
    I'd like to see primals go back to a 3 primals per patch cycle thing.....
    If we're going to keep the "core" and still have increasing ilvls per patch, the primals need to be a part of a bigger picture in order to stay relevant.

    Although what youre referring to is way nicer than what we have right now, (I believe youre talking about the system we had for Garuda, Titan, and Ifrit EX) where we had to defeat all 3 bosses to get 3 tokens from them and exchange them for a weapon; in the long run their reward will be obsolete and easily be overlooked by new players.. so if they somehow want to make them stay relevant, they need to add bigger value too them (not just by adding ponies please).

    The system they had before involved defeating primals as a necessary step to get your relic, which I thought was fun.

    8-man Raids:
    I wouldn't say remove normal entirely....
    I admit it took effort to understand why anyone wouldn't like Normal Mode removed. I understand that it is for players that just want to appreciate the story without going into the trouble of raiding for hours.

    The big mistake with Normal Mode is: it was a half-assed version of its intended difficulty-- spoiling some of the detail the real thing has to offer. On top of that they made normal mode relevant at a given time (relevant being highest in ilvl at a time) which made us FARM FOR IT (YES IM MAD ABOUT IT, on top of that they also made it one of the spammable ways to faster get your relic, UGH)

    By the time savage came out a lot of my friends were sick of Alex:Gordias. True story.

    Fix: 1-man story mode, 4-man story mode, or something like Castrum and Praetorium.

    I want Story Mode to have some sort of interaction with the NPCs involved in the story (like Cid was on Castrum), that way I would be more focused in the story (and I would probably actually pay attention to them even if theyre goblins) and NOT the raid itself. Instead, story mode should be story driven and should pave our way into the actual bosses of the intended raid. What does this mean? After doing story mode you can unlock the raid content for every boss you met in the story, and only then they would have the actual mechanic driven boss fight.

    This means we get the "tank and spank" a lot of the bosses offered in Castrum and Praetorium (they basically just stood there right? because it was story driven) and then we unlock the raid content after without spoiling any mechanics, and any stage gimmicks, of the actual raid fight.

    As for the reverse sync I don't think its too hard to multiply an enemies stat to match a certain level.. It would need testing but its totally doable.

    My post is getting too long. By no means do I want to enforce my ideas to the game.. I'm just throwing out what I think is best for it. I enjoyed my stay in this game and is happy for the people still having fun with it.
    (3)
    Always by your side. . .

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fricca View Post
    snip
    Or we can go by a better structure. Completely get rid of story mode or at best make it a 3rd option. Unfortunately developers claim they only have resources for two modes. So if we are under that assumption it should be like this:

    Even patch: Normal Mode(FCoB difficulty) > Savage Mode(SCoB Savage difficulty)
    Odd patch: Alternate means to get gear to help make Normal Mode easier on checks.
    Next even patch: As said above, but the previous tier raids, add an echo buff and gimp the mechanics of normal mode to let less experienced players get through it. For Savage, keep it's ilvl synced to the max you could during that period to retain it's difficulty always even going patches in and it's titles and gear(glamour wise) still mean something.

    It is just baffling the way SE thinks raid structure is right now is fine. The content needs to be made first for the intended audience in mind, which is midcore/hardcore, and if you have the resources/time, then sure add a 3rd story mode. They should really look at restructuring how raids are set up for 4.0.
    (1)

  4. #4
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    988
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I'd be fine with story mode raids being solo instances or tank and spanks with no gear. Though of course in the latter case SE would have to stick it in a tome roulette or something to keep queues alive. I also like the idea of more interaction with the story npcs in those instances (as as aside I really like the instances we got with mini npc parties in Heavensward).

    I'd also be okay with waiting for nerfs and echo on the condition that SE actually adjusted every fight.
    The problem with Coil was they left certain fights as walls with a ton of PUG unfriendly instant wipe mechanics with t5 and t9 causing the most problems. I can't speak for the difficulty of Final Coil since I never reached it synced but if I remember right very few adjustments were made to it overall.

    I liked what SE did with Brute Justice in A8 in giving the Savage version an extra phase not seen in normal. I think gameplay focused bonuses for harder modes like that are great and hopefully not too expensive for SE to create.
    (2)

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I'm fine with more raids. Only if they have a different formula to them. If all it's gonna be is a boss gauntlet with position based mechanics and burn the boss dummy parse phases with mobs thrown in between each one barring the last then they can just stop with them. Would like something different instead of another pretty hallway.
    (0)

  6. #6
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Funny that SE just gave us an awesome 24-man raid, and people are complaining about "throw-away" content.

    I'm not too crazy about the leveling dungeons in this patch, but dang. People need to chiiiiiiilllllllll.

    This game has so many dungeons and raids that people enjoy doing. It is too bad though that SE doesn't install true difficulty modes with the various raids to make them more accessible to people who can't play enough to be in statics.
    (1)

  7. #7
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    the content in FFXIV last next to nothing , i did the new 2 dungeons once... after that outside the armor that drops for glamour i have no reason to go there , lore? for what? an alt class i will play once in a blue moon?

    i only log to raid ,i tried to level crafting and gathering but ugh , this 2 disciples push me out of the game even more than any other thing , gathering isnt that bad , but being there at the right time , and the minigame isnt enjoyable , crafting? only thinking about it make me want to uninstall FFXIV , i guess different ppl like different things...but how ppl can "enjoy" crafting is beyond me...

    uhmm PVP ...lawl ok next PVE ....dungeons like i said meaningless , 24 man raids 1 time a week... 8 man ? meh , once a week if that... trials once killed and u get the weapon u want , done...

    content live in FFXIV is what? 1 week top? and patches come every 3 months...we need content that can be fun or last more than 1 month... Savage is the only 1 and because is hard , and even then once u have it on farm.... (we clear the first 3 turns in less than 1h...so once we have a8s on farm is log in on reset day clear and log out only to come back next week) feels like first coil to me

    so who is happy? raiders arent , midcore raiders dont even exist because there is no content for them , casuals , do what? repeat the same 2 dungeons? , crafters dunno , but i see ppl talking about macros and avoiding the minigame with that so why exist in the 1 place? to annoy new crafters?

    /rant off
    (14)

  8. #8
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    the content in FFXIV last next to nothing , i did the new 2 dungeons once... after that outside the armor that drops for glamour i have no reason to go there , lore? for what? an alt class i will play once in a blue moon?
    This kind of goes back to how I think some people are having an identity crisis re: their places in this game.

    FFXIV was redesigned to be a game that didn't require being treated like a second job. The concept was something that busy people could sit down and play during small amounts of free time and still get things done. Mission accomplished. That's why so many people like myself have been able to find so much enjoyment in Eorzea.

    On the other hand, people who want that MMORPG experience where you can spend hours per day working toward various goals are starting to realize this game will never provide that... and that's frustrating for them.
    (7)

  9. #9
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Quote Originally Posted by Thayos View Post
    FFXIV was redesigned to be a game that didn't require being treated like a second job. The concept was something that busy people could sit down and play during small amounts of free time and still get things done. Mission accomplished. That's why so many people like myself have been able to find so much enjoyment in Eorzea.
    It's the complete opposite for me.
    It feels like a job, everything is a chore, I have to meet quota's for the week otherwise ill fall behind. I've had to run weeping city about 20 times this week just to get gear for this week, which I still haven't got yet. I can't do stuff when I want to because im constantly on a clock.
    (8)

  10. #10
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Genaxx View Post
    [...] I have to meet quota's for the week otherwise ill fall behind.
    Uhm...why do people always say this as if it was something to be afraid of?

    What terrible things happen if you fall behind a little? Is your static going to kick you? Will your FC give you the boot? Will dungeon groups vote dismiss you for having i223 instead of i235?

    I mean, sure, it would be nice if caps could be stacked similar to leve allowances, because activity can be rather erratic. But missing a cap really doesn't matter outside of bleeding edge progression.
    (1)

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