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  1. #361
    Player
    AutoWhit's Avatar
    Join Date
    Aug 2013
    Location
    Kugane
    Posts
    153
    Character
    Gahz Rilla
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by silentwindfr View Post
    you can add 10 new tank jobs tomorrow the DF queue will still lack tank, people want big number and have nothing to worry about doing bad... since most of the time if something goes bad is either the healer or the tank fault.
    Ahhh, that old-ass reason.

    I would like to point out that this argument is a generalization and is probably wrong for most dpsers. I'm willing to bet it is NOT why most people play dps. I personally like to play dps because I don't know ALL the fights in ALL the dungeons/trials/raids/whatever to confidently roll up into the fight with people that DO know them.

    Sorry, but I rarely see my numbers. I have my eyes on other shit.
    (0)

  2. #362
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Radacci View Post
    so then we can get a 2h scythe job, without infringing on the almighty botanist 1h scythe.
    Edit: or well tool, i guess it's 2h.
    but there's big diff between botanical scythe and combat/war scythe. like there's a difference between PLD weps and NIN weps, even though many of them are same size.
    oh and you know how both SMN and SCH uses books without competition.
    and by that logic we can't add any 2h bludgeon job, cause of miner off-hand, either.
    Yeah the big difference is that combat/war scythe doesn't exist. And the few "examples" don't look like a grim reaper scythe...it looks like a curved bladed spear.
    (0)

  3. #363
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    What if they made Red Mage play like Black Mage...you use up all your magic then use melee auto attacks to fill your mana bar back up. OR it could be a healer that does the same thing. Off heals of course...to fit the whole "I'm 90% DPS 10% emergency healer" thing SCH have going on or whatever.

    That would be cool yes?
    (0)

  4. #364
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by AutoWhit View Post
    I personally like to play dps because I don't know ALL the fights in ALL the dungeons/trials/raids/whatever to confidently roll up into the fight with people that DO know them.
    You literally supported her argument..."and having nothing to worry about doing bad...since most of the time if something goes bad it is either the healer or TANK fault."

    You just said you don't play tank because you don't want to make a mistake and get blamed.
    (1)

  5. #365
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Yeah. A lot of people who mainly play DPS overall have little to no responsibility compared to Tanks and Healers.
    (1)

  6. #366
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Which is why the devs are possibly considering the negative effects to the DF if SAM is a dps instead of a tank.
    (3)

  7. #367
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    Which is why the devs are possibly considering the negative effects to the DF if SAM is a dps instead of a tank.
    It can easily be stated the possible effect of your Tank population leaving to level a DPS class would also be a negative. You only need to recall the roving NIN F.A.T.E parties scouring the maps as to what happens when a DPS job is front and center of a content patch. The DF ques don't lie, there were a sever shortage of tanks then...
    (0)
    Last edited by Alacran; 05-04-2016 at 09:06 AM.

  8. #368
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    One thing I want to add to the argument about the whole "it won't make more people" tank issue. That's not necessarily true, one thing to keep in mind that as new classes are added, some people might actually make the switch if they really like the gameplay. It's an anecdotal example true enough but I'll share anyway, a good friend of mine never liked tanking, we played WoW together for years, but once the Death Knight was released he fell in love with the class and really got in to tanking on it. Then as he played the class more he developed a real love for tanking as a result, had that class not been added, he would have never made the switch.

    I'd say there's no way to know for sure, if they do add Samurai and it's a tank, there may be folks that try it out anyway and they could end up liking the gameplay or playstyle so much that they make the switch. Is it guaranteed? No, but it's not impossible either.
    (5)

  9. #369
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Even with the argument that we absolutely and desperately need more tanks to make queues easier for DPS and assuming that it is an absolute necessity to do this,
    I still think that Samurai as tank is a bad choice, even if it's popular. As i said, i don't doubt that some people will switch to tank full time on the long run, I don't think it will be a significant amount.

    Rather than that, I still think the idea i mentioned of a Runefencer / Red Mage type of tank to be way more efficient for this purpose. I know it might sound weird when i bring up Red Mage for this,
    but at least in my opinion the concept of a magical tank that works with putting up barriers to mitigate damage, in a similar fashion as to the Scholar's Adloquium shields sounds really interesting.
    These wouldn't necessarily be cooldowns, but abilities that can be triggered upon weaponskill execution, since they are jack of all trades, after all. Offensive abilities could also be an alternative instead of defensive shields.

    The reason i think this path to be way more efficient is because it would bring something entirely new to the tanking lineup, something that would also be interesting for people interested in caster-type gameplay.
    We already have 3 melee tanks that are only capable of attacking with physical attacks.
    All pretty much all of them rely on block / parry procs besides defensive cooldowns, War is most interesting even in my opinion with Inner Beast being a form of mitigation that doesn't rely on a cooldown really.

    Adding such a tank that relies on magic for defense and offense would contribute more to adding more career tanks in the long run in my opinion.
    (1)

  10. #370
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ShinMetsu View Post
    I still think the idea i mentioned of a Runefencer / Red Mage type of tank to be way more efficient for this purpose. I know it might sound weird when i bring up Red Mage for this,
    but at least in my opinion the concept of a magical tank that works with putting up barriers to mitigate damage, in a similar fashion as to the Scholar's Adloquium shields sounds really interesting...


    The reason i think this path to be way more efficient is because it would bring something entirely new to the tanking lineup, something that would also be interesting for people interested in caster-type gameplay...



    Adding such a tank that relies on magic for defense and offense would contribute more to adding more career tanks in the long run in my opinion.
    The idea of a RDM/RUN tank just doesn't sound entirely new to be honest. Those classes use swords and magic, yeah, but so do PLD and DRK. If we look at the big picture and assume that SE doesn't intend leave them where they're at, we can assume that they'll continue to get refinement into their FF-stereotypes.

    I think a dual-katana wielding SAM brings much more variety to tanking classes.
    (1)

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