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  1. #1
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ciri_Wolf View Post
    Exactly. FF's strengths have always been in it's diversity. The fact that people can only see tanks in fending gear is either a narrow viewpoint of the playerbase, or a narrow viewpoint of the development team.
    Don't get me wrong, it would be interesting to add new armor sets for new jobs, but I'll stick by saying it would be an inconvenience for me because it would and that's just the truth, I like playing every tank possible (Again, this goes for a lot of tanks too) we would get over this with time. Although I still very much doubt SE will do this, as people believe SE are lazy, I believe they wouldn't do it because of people who play all the tank jobs wanting to gear them equally. The foundation has already been set though, like I said, but maybe we'll see some tanks use the current gears within the game besides Fending.

    Although this goes to another point, they would have to have some crazy passives/toolkit if they wanted to tank in gear besides Fending and maybe a straight up change in the raid dmg to tank formula. Fending gear is a big chunk of mitigation alone, naturally. Its not a simple change of "add a new armor set/use a pre-existing armor set that isn't fending" That is where it gets slightly complicated. I'm willing to get impressed by SE though if you guys believe it.
    (2)

  2. #2
    Player
    Ciri_Wolf's Avatar
    Join Date
    Jan 2016
    Posts
    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Quote Originally Posted by Katana190 View Post
    Stuff
    In all fairness, this is an MMO. It's all just numbers. You could easily tweak a character's numbers so that their natural defense is enough to tank without fending gear. Literally the only thing tank stance does is give you damage reduction and aggro. Tanks are only tanky because of this and their vitality. Their gear has almost very little effect on their actual ability to take damage. Take Grit off a DRK and watch them drop just as fast as any healer in the game that stands in AOE.
    (2)

  3. #3
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ciri_Wolf View Post
    I mean, having different gear for each tank could be annoying, but DPS players already have to deal with that. It would be a minor inconvenience, sure, but not a good enough reason to force every single tank into the same gear.
    Not so much 'DPS'... but melee DPS have to deal with this. This was just the foundation SE has built with gears, and I can say for sure there will be more jobs in the foreseeable future that will use Maiming,Striking and Scouting.
    (3)

  4. #4
    Player
    Ciri_Wolf's Avatar
    Join Date
    Jan 2016
    Posts
    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Quote Originally Posted by Katana190 View Post
    Not so much 'DPS'... but melee DPS have to deal with this. This was just the foundation SE has built with gears, and I can say for sure there will be more jobs in the foreseeable future that will use Maiming,Striking and Scouting.
    Pretty much. Let's be realistic here. SAM is gonna have like 3 or 4 unique armors for it's class. And it's all gonna be either one of the three we already have. FFXIV is unique in that has the armory system. We can be every class at once. But it's limited in the fact that it has no skill trees or diversity in it's classes. Especially with tanks and healers thanks to the "safe by the books" MMO trio of Tank, healer, DPS. Which FF classes have never been balanced around.
    (2)

  5. #5
    Player
    ArikDimas's Avatar
    Join Date
    May 2015
    Posts
    79
    Character
    Arik Dimas
    World
    Ultros
    Main Class
    Machinist Lv 60
    Just some thoughts I had on this topic. In regards to the OP talking about the possibility of making SAM be both the tank and dps in the expansion in the form of Shogun and Ronin, I think that's a horrible idea. The main reason being that means one iconic job is taking up two slots, when one of them could be given to another iconic FF job. Personally, I'd rather see SAM as a dps for the main reason of wanting a new tank to do a different kind of damage instead of slashing, preferably blunt so MNK can have a friend.

    Although if they were to go about making SAM a tank and a dps, my thoughts on design for them would be something like making the Shogun wield both a katana(slashing) and yumi(piercing) as their weapons, possibly split into 2 different items. When tanking the Shogun uses the katana and will have access to their defensive cooldowns in the form of counters. The way counters would work is that the Shogun would take a stance disabling their ability to use actions for let's say 5 seconds. When the SAM gets attacked, they reduce the damage and follow up with a counter attack ending the stance. Each counter move would have special type of attack it worked against, primarily physical or magical damage, and if they counter that specific attack than their counter attack gets stronger while giving them a defensive buff. When they switch to the yumi they'd have access to ranged combo and more offensive oGCD abilities. Another thought for Shogun would be to give them something similar to the banners that warriors from guild wars 2 have.

    As a Ronin, they would also use a katana(slashing), but it would be combined with the sheath into 1 item just to keep their katana separate from Shoguns. For Ronin, I'd see their default stance when in combat be that quick draw style where their katana is still sheathed. While it may sound weird, I could actually see Ronin working as a pseudo support dps class. The two main things about them would be that they would have high mobility in the form of short dashes between their gcd and ogcd abilities allowing them to get around the battlefield while still attacking enemies. For some gcd abilities that do that, I could see them having a positional bonus like going from flank to rear with the move or something like that. Their support would mainly come in the style of Draw Out/Iaido that the samurais from tactics had, giving them aoe abilities that could support their allies or debuff their enemies.
    (3)

  6. #6
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    i don't care if samurai is a healer, dps, or a tank as long as we get it! xD

    balancing wise SE will figure it out, and unique wise it will be bland and boring, but i know i will love it just like every other job in the game.
    (2)

  7. #7
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    yeah they very well could...wait ramza was never a red mage....interesting, yeah they could combine the two berserker and warrior is kind of...meh. literally all of berserkers skill set was put into one single cooldown, cause thats... all they really did is autoattack, were talking about a list of skills that could be used. And maybe they will combine the two, sure they could. But it would be sad. I'd still play it though, I would just be disappointed

    part of me hopes that the merging of those classes were to give warrior an identity, as in it was later translated over what "fighter" was in name, but was literally the same class. The one that turns into a Knight(as we know as paladin in our translated copy of this game) Again what you say is very possible indeed, I just personally wouldnt design it that way, which in all reality wont matter theyll design it how they want
    (0)
    Last edited by ADVSS; 05-11-2016 at 02:41 PM.

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    In the event a boss became immune to magic damage you simply wouldn't enhance your weapon with magic. It really is that simple.

    DRK has reprisal which like shield swipe is essentially a counter attack.

    Before Swine if borrowed from is a magic counter and only would be seen in heavy magic damage raids. Kinda like how Dark Mind is mostly unused unless you know an attack is purely magical.

    Sword spirit is debuff and ensures a crit(sounds a bit like a combo of SE/DE + Life Surge), Curtain would simply be an attack combined with a stoneskin/divine veil effect.

    At least FF Explorers is true to form for all jobs. Dark Knight included.
    (1)

  9. #9
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ADVSS View Post
    yeah they very well could...wait ramza was never a red mage....interesting, yeah they could combine the two berserker and warrior is kind of...meh. literally all of berserkers skill set was put into one single cooldown, cause thats... all they really did is autoattack, were talking about a list of skills that could be used. And maybe they will combine the two, sure they could. But it would be sad. I'd still play it though, I would just be disappointed
    It really depends if SE can give Mystic Knight and Red Mage separate weapons as FF14 does have a rule of THERE CAN ONLY BE ONE Job with this one weapon type since both are Magic Sword users.

    Maybe something to fit into their arabian theme outfits Mystic Knight constantly get in the games since Red Mage already gets the Rapeir.

    Maybe Scimitar?


    If not and they're stuck with combining both Red Mage and Mystic Knight at least Red Mage Ff14 version may have more skill choices as one issue with Red Mage in FF14 will certainly be the choice of skills for the Job to use.
    (1)
    Last edited by EdwinLi; 05-11-2016 at 02:40 PM.

  10. #10
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    hat was another thought, because weapons do matter, obviously being a FF single player game, they could also imbue their magic to daggers and other certain weapons that allowed it(some didnt) I was thinking scimitars, and shamshirs as well, when i was wondering how they could do it(yes i know pld and gld use shamshirs on occaison, they also used to use daggers before ninja came along)
    (0)

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