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  1. #1
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by JackFross View Post
    That seems pretty doable, I'm just scared people would get hit haha;;
    If both melee's are on each side, 1 will hit either of them and the caster sitting right corner or left corner of entrance to define Healers/Ranged positions. This will minimize any risk of getting hit.

    The tanks can return to the boss from northwards soon it's drilling in the ground, because "Latency".

    Edit:

    Quote Originally Posted by JackFross View Post
    I just want to kill A6S at this point. My group's been at it ~23 hours according to raid leader, and we're currently struggling to finalize a good strategy for handling the second bait + fire lines + third pass.
    Fire Lines you need to make a compass direction to where each person goes, except for the 1st water placement. Both tanks face the Fire lines to where the 2nd Water placement goes to destroy it. Make it everyone's direction once you define, don't random it.

    (Third Pass)

    We have our frozen water at west nipple, Water group goes south, 1st water resist to east, 2nd water resist to South west to exchange thunder with the MT. 1st Water resist can jump right back in soon the exchange is complete, Ultra Flash follows 5 seconds later.

    OT takes 1st thunder, passes it to MT, and MT passes to 1st or 2nd water resist.
    (0)
    Last edited by Undeadfire; 04-13-2016 at 11:00 AM.
    Gae Bolg Animus 18/04/2014

  2. #2
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Undeadfire View Post
    Fire Lines you need to make a compass direction to where each person goes, except for the 1st water placement. Both tanks face the Fire lines to where the 2nd Water placement goes to destroy it. Make it everyone's direction once you define, don't random it.
    If we keep having issues the way we're doing it, I'll be sure to suggest the idea of definite positions. Our tanks and healers already have one spot each where they stack (healers killing 2nd water twister, tanks on the opposite side of the boss as far N as possible) and then the DPS need to just spread on the fly in the remaining space.

    (Third Pass)
    I don't need and didn't ask for someone to overhaul my group's strategy. I asked about how other Dragoons time their movement abilities to work with the multiple passes in the fight to minimize downtime on the boss. I think I have it, though.
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