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  1. #1
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    Second vortexer bait can be done by having everyone stack up immediately after the second water is passed. Location of the stack will vary, depending on where you put your first tornado. My group handles fire beams the same as A3S waves, except both tanks stack, to leave the first tornado spot empty. Third pass is after cyclone, so we stack near the middle ready to be pushed back to the correct spots.
    (0)

  2. #2
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    Oh well, ignore me then, must have misread your post. The strat for keeping all melee on the boss for double drill is legit though.
    (0)
    Last edited by DarkerOrange; 04-13-2016 at 05:36 AM.

  3. #3
    Player
    Kxteel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    36
    Character
    Kxteel Dragoone
    World
    Moogle
    Main Class
    Dragoon Lv 60
    GG thendiel. Ty for this.
    (1)

  4. #4
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Brawler: Blow everything. Save DFD for the mirages as you need to get that 250*5 potency DFD.

    Blaster: Elusive Jump for Rockets. Save SSD/DFD in case more rockets. Blow them both at sub 10% to force him to skip a mechanic, as you don't need them anymore.

    Swindler: Save SSD, do not use in opener. If you're planning to manually AOE burn the adds, then the SSD would serve as a brilliant cap closer here. Elusive Jump gets bugged I've noticed because of the floors. I don't know why.

    Vortexer: Same stuff here. Save all Jumps. Use SSD if you get the first compressed water or hailstorms. Use DFD/Elusive for second. SSD should be back up for the Ultra-Flash. Repeat like that.
    (0)

  5. #5
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by MiniTyra View Post
    Brawler: Blow everything. Save DFD for the mirages as you need to get that 250*5 potency DFD.

    Blaster: Elusive Jump for Rockets. Save SSD/DFD in case more rockets. Blow them both at sub 10% to force him to skip a mechanic, as you don't need them anymore.

    Swindler: Save SSD, do not use in opener. If you're planning to manually AOE burn the adds, then the SSD would serve as a brilliant cap closer here. Elusive Jump gets bugged I've noticed because of the floors. I don't know why.

    Vortexer: Same stuff here. Save all Jumps. Use SSD if you get the first compressed water or hailstorms. Use DFD/Elusive for second. SSD should be back up for the Ultra-Flash. Repeat like that.
    If you use SSD in the proper spot in the opener (right after phlebotomize) on Swindler, it'll be be back for the first time I personally need it - Sniper adds. I use it to gap close back between heights. I could PROBABLY use it before height, since I kill it fast enough, but I'd rather take the loss than potentially die and have weakness for Vortexer.

    And for Vortexer, if I'm correct - you can get two DFDs in the fight. If you burn one at the start of the fight, it would be back and ready for the second second pass. So you could Elusive it the first time around and DFD the second time around and thereby pull off two shots of it in the fight, which you likely wouldn't be able to do if you hold it for the first minute of the encounter.

    The rest of that I think I have down pretty well. I just need to start holding the SSD/DFD in Brawler, I suppose, though I like to get two in that encounter cycle - one early-ish on and another on the second set of orbs. I usually burn both Jumps much earlier because you'll end up getting 4-5 mechanics at most, and the odds of him doing 3 drills in a row is slim at best.

    Mostly questions here - sort of asking if these ideas are legit or if I'm missing something.


    OH and Battle Litany - I've been using 1 on pull, 1 during Brawler, then the next for Vortexer opener. Yay/nay?
    (0)

  6. 04-14-2016 06:26 AM

  7. #7
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by MiniTyra View Post
    Nah. You can still blow x2 SSDs on Brawler and be fine. Just use Elusive Jump for the first Rocket instead. As for Swindler, don't like SSD on that part, as if I manage to somehow kill the add before Height is triggered, the SSD might plop me into the wrong high/low, around Swindler.
    In that case, I run back toward Swindler, dodging in a weave to maintain my height so I don't blow it and then SSD when it completes. You actually have a solid few seconds to move if you kill it fast enough (even at the start of the Height cast) so you can theoretically make it safely, due to SSD's short animation lock.

    Quote Originally Posted by Jinzhu View Post
    That depends on DPS really. I only get 1 DFD during vortexer.
    Ah, fair enough.

    This also depends on DPS.
    Yeah, my group is currently "slow" (on track to kill, but Blaster dies at or just after the third dash drop and first push is 2-3s before it forces the push) so I don't run into TOO many issues. But we're in an awkward spot where Swindler dies at a really shitty time, so I almost need to not re-up Blood, which means I'll more than likely end up skipping my adds gsk to save it for the sniper or something.
    (0)

  8. #8
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Nah. You can still blow x2 SSDs on Brawler and be fine. Just use Elusive Jump for the first Rocket instead. As for Swindler, don't like SSD on that part, as if I manage to somehow kill the add before Height is triggered, the SSD might plop me into the wrong high/low, around Swindler.

    As for DFD usage on Vortexer, I've never really thought about that.
    (0)

  9. #9
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Quote Originally Posted by JackFross View Post
    so I'm really hoping they're not throwing me into jails. The DPS differential between the two of us is rather wide.
    You may have to do a couple, drg is better imo cause burst. If the melee jail is the second set in p1 though our warrior takes it. Prefer not to have monk do it cause stacks and relying on crits to burst.. Our mch is able to if he saves ogcds.

    Not come across a nin doing it yet though..anyone else?
    (0)

  10. 04-15-2016 09:29 PM

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