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  1. #1
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Ello, guys. Looking for the most experienced players to sort me out.
    My problem is, dervy's advanced opener is uncomfortable to me (as derp as this sounds) so I pull what I'd call a "i should be doing better" number everytime.
    1300 on faust nm and up to 1400 in bosses in arboretum at i204. Still haven't got into AS because we are still organizing it. Here is my ""pityful"" variation.

    BL-HT-Impuls-(B4B+IR)-Dis-(BotD+PS)-C-Jump-4-Geirskogul-Phleb-DFD-True-SSD-Vorp-(Leg+LS)-T4 and rotato.

    Is it really that bad? I just don't want to be a hassle to my party and pull my weight XD

    PS: facepalms with chairs are allowed, heavier objects are a no-no.
    (0)
    Last edited by Erys; 01-18-2016 at 06:41 AM.

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Erys View Post
    BL-HT-Impuls-(B4B+IR)-Dis-(BotD+PS)-C-Jump-4-Geirskogul-Phleb-DFD-True-SSD-Vorp-(Leg+LS)-T4 and rotato.
    It's not that bad per se, but maybe this logic will help you out a bit

    (since he's already double-weaving I'll assume it's not an issue)

    Precasting BL is OK, but for B4B, the best spot mathematically to put it is after Heavy Thrust, this catches ID through 2nd 4th. You're popping it later which means you're getting another buffed HT instead of ID, minor 10 potency difference, but that's the logic behind it anyways.

    Your first 4th, you CT> Jump > 4th. I really try to hold Jump until after the 4th unless it procs Wheeling while I'm already at the rear after CT. The animation delay from jump will most likely cause you to miss the positional bonus on 4th hit.

    So, it's not bad by any means really, just a few little things you could do to optimize if you so desire.
    (0)

  3. #3
    Player
    Ninjah2r's Avatar
    Join Date
    Jul 2015
    Posts
    104
    Character
    Wing Z'ero
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Erys View Post
    Ello, guys. Looking for the most experienced players to sort me out.
    My problem is, dervy's advanced opener is uncomfortable to me (as derp as this sounds) so I pull what I'd call a "i should be doing better" number everytime.
    1300 on faust nm and up to 1400 in bosses in arboretum at i204. Still haven't got into AS because we are still organizing it. Here is my ""pityful"" variation.

    BL-HT-Impuls-(B4B+IR)-Dis-(BotD+PS)-C-Jump-4-Geirskogul-Phleb-DFD-True-SSD-Vorp-(Leg+LS)-T4 and rotato.

    Is it really that bad? I just don't want to be a hassle to my party and pull my weight XD

    PS: facepalms with chairs are allowed, heavier objects are a no-no.
    Think I can help you out with your rotation since we're on the same server. I got dervy's rotation down pretty good I think.
    (0)

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I'm not sure exactly where the break point would be, but if you are waiting just 1 or 2 GCDs it should be OK to hold it. Any longer than that and it's probably better to go ahead and jump, unless you got a nice big crit it's unlikely to drastically change your ending damage. The breaking point would at least be about 10 sec, probably less, but at 10 sec you are close to being able to get the jump in under B4B anyways (one before B4B, one at the end of B4B).
    (0)

  5. #5
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Somewhere in the thread it was mentioned that the maximum amount of gcds you should wait for a given buff before just doing it is some function of the amount it buffs and the base potency, though I can't for the life of me remember what it was.

    But it's all theorycrafting. The only thing that matters at the end of the day is this question:
    "Will using [Buff] [X time] late result in you having 1 fewer casts of [Buff] in this fight?"

    If the answer is yes, it's a pps loss to hold it that long. If the answer is no, it's a pps gain.

    That's how I see it, anyway.
    (0)

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by JackFross View Post
    Somewhere in the thread it was mentioned that the maximum amount of gcds you should wait for a given buff before just doing it is some function of the amount it buffs and the base potency, though I can't for the life of me remember what it was.
    Yea I recall a quote from Sunny about that, maybe this one: http://forum.square-enix.com/ffxiv/t...=1#post3260578
    (0)

  7. #7
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Well, the guideline is for maximal potency given an indefinite duration. Of course it could be different if you know the cutoff.
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  8. #8
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    There it is. I looked for it but couldn't find it. Yeah, so B4B is a 30% buff and Jump's CD is 30s, so you could hold it up to 9s for B4B and see a dps increase over using it on cooldown. I suppose you could even look at PS-Jump being 60s and say "well, that would be 18s to wait" but this all feels intuitively wrong to me, so I dunno. Especially because, all things equal, your 4th PS+Jump will always be under your 3rd B4B, but if you hold each one for B4B... The difference would be like:

    200x1.15x1.1x1.5x1.3x[1.3]x3 = 1924.065 potency from PS Jump

    versus

    200x1.15x1.1x1.5x1.3x( [1.3]x2 + 2 ) = 2269.41 potency from PS Jump

    over the usage of 3 Blood for Bloods.
    (0)

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I tried to do some math, came up with 18 seconds as well which isn't practical. I think 9 seconds would be the practical limit since at 10 sec you'd theoretically be able to get another jump in (or thereabouts, anyways)
    (0)

  10. #10
    Player

    Join Date
    Nov 2014
    Posts
    389
    the math is that they do damage equal to their HP number remaining
    (1)

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