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  1. #961
    Player
    MiniTyra's Avatar
    Join Date
    Jan 2016
    Posts
    125
    Character
    Mini Tyra
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    The accuracy Cap is definitely in the 698 - 700 range, according to a few people I've spoken to.
    (1)

  2. 04-11-2016 03:58 AM

  3. #962
    Player
    whythehate's Avatar
    Join Date
    Jun 2015
    Posts
    73
    Character
    Wtbgu'cum Chepgillolz
    World
    Phoenix
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by JackFross View Post
    My opener calculations don't factor in autos, because I'm dumb, mostly. I always forget about them and how they're affected by buffs. I doubt it'll be much different than the other way of doing the buffs, since you'll still have the exact same amount of full-buff time, just slightly less B4B+BL overlap. The difference in gcd potency is close enough that

    This is likely a good base set to work off of. http://ffxiv.ariyala.com/TQ6V

    You'll wanna meld mostly Crit, but be sure to bump Accuracy up to ~650-660 to make sure you meet accuracy requirements for Sephirot. It's only around 650-ish, but nobody ever really cared enough to figure it out exactly, so I'd err on the safe side and go 660 or 650 with Flint Caviar to bump over 660.
    Thanks for that got everything so far minus belt and legs
    (0)

  4. #963
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Is it better to look at gearing for frontal accuracy or flank accuracy in Midas Savage as melee?
    (0)

  5. #964
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Judge_Xero View Post
    Is it better to look at gearing for frontal accuracy or flank accuracy in Midas Savage as melee?
    I'd say front, there are a lot of times when you have to hit the boss from the front (A5S/A6S stack share dmg, and likely in A7S/A8S as well, though I haven't been there yet).
    (0)

  6. #965
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    A5S there's a stack buster where he faces you, and if you get picked for a dash, you'll get a GCD on his face when he hits you.
    A6S Blaster dash dodges sometime necessitate front punches to not die and keep dps up, Brawler has a stack mechanic where he faces the boss for a solid 2-3 gcds, Swindler snipers sometimes look at you, and Vortexer you stack at his front for water in some strats.
    A7S I haven't seen yet, but I am /fairly/ sure you need front cap, at least for the part where you're trapped in a box and baiting aoes as a group.
    A8S has all of the A6S adds again with the same mechanics (more or less) so it's highly likely you'll be hitting front there. But again, not there yet so /shrug.
    (0)

  7. #966
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by aleph_null View Post
    I'd say front, there are a lot of times when you have to hit the boss from the front (A5S/A6S stack share dmg, and likely in A7S/A8S as well, though I haven't been there yet).
    Quote Originally Posted by JackFross View Post
    A5S there's a stack buster where he faces you, and if you get picked for a dash, you'll get a GCD on his face when he hits you.
    A6S Blaster dash dodges sometime necessitate front punches to not die and keep dps up, Brawler has a stack mechanic where he faces the boss for a solid 2-3 gcds, Swindler snipers sometimes look at you, and Vortexer you stack at his front for water in some strats.
    A7S I haven't seen yet, but I am /fairly/ sure you need front cap, at least for the part where you're trapped in a box and baiting aoes as a group.
    A8S has all of the A6S adds again with the same mechanics (more or less) so it's highly likely you'll be hitting front there. But again, not there yet so /shrug.
    Thanks both for the information. It does appear that in those sections of the fight it is difficult to perform the mechanics and maintain positionals. It does not appear that any small amount of secondaries traded to meet Flank VS Frontal accuracy would be worth losing a mid combo rotation on a melee class given bad RNG.
    (0)
    Last edited by Judge_Xero; 04-12-2016 at 03:28 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  8. #967
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by JackFross View Post
    A7S I haven't seen yet, but I am /fairly/ sure you need front cap, at least for the part where you're trapped in a box and baiting aoes as a group.
    The hammers don't target the MT, so you should be able to hit the flanks at least, but I'm pretty sure everything during jail is frontal.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  9. #968
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Waliel View Post
    The hammers don't target the MT, so you should be able to hit the flanks at least, but I'm pretty sure everything during jail is frontal.
    Good to know!
    And my group is currently letting our NIN be the one to bait double drill on Brawler, so I'm really hoping they're not throwing me into jails. The DPS differential between the two of us is rather wide.
    I'll never understand how a couple dropped GCDs for NIN is worse for the NIN than a dropped GCD and a potentially lost gsk is for me, but that's neither here nor there.


    I just want to kill A6S at this point. My group's been at it ~23 hours according to raid leader, and we're currently struggling to finalize a good strategy for handling the second bait + fire lines + third pass.

    Also re: Vortexer - my group does a triangle thing. First pass at N (A), second pass at SE (B), third pass at SW (C), and my group has been getting pissy with me for using SSD after water and before ice to hit a 4th hit before running back to drop ice if I get it, so I just now don't use gsk OR Phlebotomize in my opener so that I hit the 4th on the boss before he's dragged away (30s timer) then wait in my spot for ice marks, then DFD if I don't have one. I'm planning to SSD during the B4B there (I use a second b4b at the end of Swindler after snipers since we're still a bit off and I get the full duration of it) if I didn't get picked for the second water (since then I'd SSD back after the third thunder pass). I use Elusive to get to C after the second pass completes so I can be in position for the bait and everything. If I get first water, I Elusive at ~4-5s to be in position for Thunder.

    My runs where I don't die see me hovering around 1550 in fflogs on the parse page (and napkin math told me that run would have been ~1430) - so basically, does this sound like an effective strategy to handle Vortexer the way my group is doing it? We haven't seen second rotation yet, but I'm hoping using DFD where I do will have it ready for where I'd normally SSD on the first set, but I'm pretty sure I'll end up having to run at some point, no matter what... Anyone have exact timings between passes? Like from 1>2>3>4>5>6?
    (0)
    Last edited by JackFross; 04-13-2016 at 12:29 AM.

  10. #969
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by JackFross View Post
    Good to know!
    And my group is currently letting our NIN be the one to bait double drill on Brawler, so I'm really hoping they're not throwing me into jails. The DPS differential between the two of us is rather wide.
    I'll never understand how a couple dropped GCDs for NIN is worse for the NIN than a dropped GCD and a potentially lost gsk is for me, but that's neither here nor there.
    Both melees can stay on the boss, if you position like this:



    Just be sure to be at max melee range. MT disengages to north. Not sure if you can fit in more with careful positioning -- just the two gets pretty tight.
    (2)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  11. #970
    Player
    Ash_Smokespear's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Ash Smokespear
    World
    Cerberus
    Main Class
    Lancer Lv 80
    I'm just a noob who hasn't even gotten past Brawler yet (mostly wiping on Blaster still) but when we do get to try Brawler, it seems to work fine when positioning like in the above image and having both tanks stack on one of the melee at max melee range while the other melee moves in slightly closer. Haven't seen the stacked group get hit yet.
    (0)

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