Good to know!
And my group is currently letting our NIN be the one to bait double drill on Brawler, so I'm really hoping they're not throwing me into jails. The DPS differential between the two of us is rather wide.
I'll never understand how a couple dropped GCDs for NIN is worse for the NIN than a dropped GCD and a potentially lost gsk is for me, but that's neither here nor there.
I just want to kill A6S at this point. My group's been at it ~23 hours according to raid leader, and we're currently struggling to finalize a good strategy for handling the second bait + fire lines + third pass.
Also re: Vortexer - my group does a triangle thing. First pass at N (A), second pass at SE (B), third pass at SW (C), and my group has been getting pissy with me for using SSD after water and before ice to hit a 4th hit before running back to drop ice if I get it, so I just now don't use gsk OR Phlebotomize in my opener so that I hit the 4th on the boss before he's dragged away (30s timer) then wait in my spot for ice marks, then DFD if I don't have one. I'm planning to SSD during the B4B there (I use a second b4b at the end of Swindler after snipers since we're still a bit off and I get the full duration of it) if I didn't get picked for the second water (since then I'd SSD back after the third thunder pass). I use Elusive to get to C after the second pass completes so I can be in position for the bait and everything. If I get first water, I Elusive at ~4-5s to be in position for Thunder.
My runs where I don't die see me hovering around 1550 in fflogs on the parse page (and napkin math told me that run would have been ~1430) - so basically, does this sound like an effective strategy to handle Vortexer the way my group is doing it? We haven't seen second rotation yet, but I'm hoping using DFD where I do will have it ready for where I'd normally SSD on the first set, but I'm pretty sure I'll end up having to run at some point, no matter what... Anyone have exact timings between passes? Like from 1>2>3>4>5>6?