Popping 8 oGCDs is nowhere near instantaneous, nor would anyone stay at 50% hp for that long, one way or another.Trade ya Skewer for Somersault ok?
Also maybe MNK does slightly less than NIN/DRG because they have a positional to all of their weaponskills, but sustained damage is less important than burst. You have 8 OGCDs you can pop as soon as your target reaches 50%, letting you launch an attack almost every second when in GL3. MNKs got great buffs last patch and still you want a pity party? Because you can't shutdown 2 jobs anymore?
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Petite Poutine> [...] letting you launch an attack almost every second when in GL3.
The point I'm making is that MNKs are more than well equipped to utterly destroy in Feast 4v4 light even if it doesn't apply useful resistance debuffs to synergize with the team. Falz tries to make it look like MNKs are worthless now that they can't directly counter SMN/SCH even though MNKs are everywhere in party queues. Melee DPSes are pretty much on par with each other with MNK being just slightly better because of the amount of off global damage cooldowns they have and the slow from Somersault in my opinion.
Yes this. I'm pretty sure Yoshi said we would be able to have a pvp point allocation loadout per job in a previous letter.
Last edited by Petite; 04-09-2016 at 05:26 PM.
I'm not arguing that monk is weaker per say, but it's a bit misleading when you're pointing out that they have 8 oGCDs (which isn't instantaneous as I mentioned) and it's execution speed is irrelevant to their GCD. Making a pvp-oriented skill useless in pvp is a stupid change for the sake of balance when there can be other areas that can be addressed (such as making SCH not so contingent on aetherflow for healing performance in pvp. I'm not saying they need to be buffed again, but something like somersault shouldn't have been buffed to begin with (which esperated something like OIP affecting aetherflow, which in all honesty, a SMN can counter play, but SCH doesn't have that luxury)Petite Poutine> [...] letting you launch an attack almost every second when in GL3.
The point I'm making is that MNKs are more than well equipped to utterly destroy in Feast 4v4 light even if it doesn't apply useful resistance debuffs to synergize with the team. Falz tries to make it look like MNKs are worthless now that they can't directly counter SMN/SCH even though MNKs are everywhere in party queues. Melee DPSes are pretty much on par with each other with MNK being just slightly better because of the amount of off global damage cooldowns they have and the slow from Somersault in my opinion.
It should be to the point where you cant stealth with heavy medal. 150 (75 dropped) medal on a single person is still a hefty amount amount. Even if oyu were to keep the NIN out of play, it's not going to make it any easier for the other team to actually kill anyone because they'd still have a healer and tank, stalling would still be feasible.This is a good point and I like the second suggestion it sounds like a nice idea to implement since it would still allow them to use trick attack at the start of skirmishes but not hide with an abundance of medals. However is there a specific reason as to why choose to lock it at 3 stacks that im not thinking of or was that number arbitrary? Cause I'd take ur suggestion except go a little further and say if you have heavy medal debuff period you cannot utilize hide.
Even with detection trying to find a stealth NIN is very unlikely due to the size of the arena and the cooldown on detect (as well as the general lack of non-targetted aoes)
Last edited by RiceisNice; 04-09-2016 at 11:08 PM.
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"Couterplay" lols. Would a MNK remove the stacks only once in a fight, that's a huge dps loss for a SMN. So please... What counterplay are you possibly referring too? Trying to CC or focus down one individual for a whole match just because if you don't they are gonna render you nearly useless? It's not like SMN CC is great anymore, and let's not talk about the things egi can do for you because before they even react to your command or unless you have some clairvoyant talents to steady them right before you're gonna get attacked, a MNK has a big chance to remove your stacks before Crimson Cyclone or Shockwave takes effect. Currently the only thing a good MNK needs to do is keep track of when a SMN refreshes Aetherflow, attack them right after, dispell and poof, SMN useless for another minute.
Not saying this is what always happens since you rarely get harrassed a whole match, but losing your stacks once or twice is already way too much considering the nerfs SMN already suffer. Would you like to have your BtE unavailable for 2 mins? Oh and Gauss Round and Ricochet? That's basically what it equates to for a SMN.
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