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  1. #1
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by xTysonx View Post
    Its a coin flip either way you determine "personal skill", you could argue the same thing [in terms of solo rank] about being on point as your role, pvp timings, etc etc
    That's true, and I understand people's concerns with it. In theory, a player could just have gotten super lucky and advanced in rank even though they actually suck. Vice versa, they could be the best player in their given role and never advance because they get really crappy teams. It's a frustrating thing to see in practice, and I get that. My question, though, is what is the proposed alternative?

    Saying that you would rather have the system judge player rankings based on top percentage within specified jobs rather than top overall is fine and dandy, but what are the criteria for making it to the top ranks? How would we be evaluated? If the answer is simply "by our overall number of wins," then not a lot actually changes. Making it a percent value rather than a strict number value simply increases the pool of qualified players (which, admittedly, is preferable), but it doesn't change the fact that your personal ranking is at the mercy of how lucky you get with your teams. You still have to win to make it to that top percentage, and you still have to put up with random players for your qualifier matches. Nothing about that would change just because the ranking rewards are determined by percentage. If you don't make it to diamond rank, then you don't get a seat at the table no matter how big the table is.
    (0)

  2. #2
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    The changes on casting interrupts seem right (IMO) as a Tank...

    What I would like to see is the damage slows the caster's cast... For example, if hitting the caster, and they are casting a 2 second cast, you could make it take 2.5 seconds, 3, 4... etc... There would be some cut off, so that you couldn't hit them until you stun, or something like that, but a half second or more could make a big different in battle flow.

    Thanks for your time and consideration.
    (0)
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  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    So I see we still lose rating even if you're down a member and the opposition gets an easy win... That's great...
    (0)

  4. #4
    Player
    xTysonx's Avatar
    Join Date
    Jul 2015
    Posts
    43
    Character
    Fenrisulfr Dazkar
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Nalien View Post
    So I see we still lose rating even if you're down a member and the opposition gets an easy win... That's great...
    That is one of my major gripes about the ranking system [mostly in solo] is that its based on raw wins and that it always feels like you get the short end of the stick with RNG teams. I had someone que for the wrong mode and leave the moment it started, and it was basically get 3v4 or just leave without penalty, regardless the other team got some free points. Meanwhile I'm seeing goods get paired with other goods I know and I'm sitting here with the heal/dps that dies in less than 5s.

    The tacked on LoL system makes me dread every match because the oh so advanced formula is basically 1 win is negated by 2 losses instead of any other real factors.
    (1)
    Last edited by xTysonx; 04-16-2016 at 04:49 AM.

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Just another reason I'd prefer Job based rankings, really...

    I can see an argument against making individual performance more of a factor for rating with the current system, because then some Jobs have very clear advantages; Tanks die less, DoT heavy Jobs can inflate damage dealt if that's a factor, etc. If it's <Job> versus <Job> though? Then that doesn't matter. Not only can individual performance be more of a factor, but it can be tailored to specific Jobs (tanks losing more rating per death, for example, since they're shouldn't really die all that much). Tanks reach Diamond more easily? Who cares, if you're a Bard you're not competing against them for #1, you're competing against all the other Bards.

    It kind of dusts away balancing issues, too... Dark Knight still sucks? So what, I'm competing against other Dark Knights with the same tool set, if anything I'd be glad since that means less competition... I mean I'd still want Jobs to be balanced, and the final result should still be a factor (just not the sole factor), but it's less of an issue when you're competing against others with the same Job, rather than your entire data center... The only real issue is how they'd handle rewards... Top 100 Dark Knights, when I doubt that many play Dark Knight in PvP per data center? Yeah... I mean the rewards are dumb anyway, a trophy for #1? If ever there was time for a participation award, it was here... IDK why the trophy isn't for the top 100, gear for top 10 and crown for the #1... We can show off the gear in PvP, that should be the exclusive reward, not some furnishing most probably can't do anything with anyway...
    (2)
    Last edited by Nalien; 04-16-2016 at 05:31 AM.

  6. #6
    Player
    xTysonx's Avatar
    Join Date
    Jul 2015
    Posts
    43
    Character
    Fenrisulfr Dazkar
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Nalien View Post
    Just another reason I'd prefer Job based rankings, really...

    I can see an argument against making individual performance more of a factor for rating with the current system, because then some Jobs have very clear advantages; Tanks die less, DoT heavy Jobs can inflate damage dealt if that's a factor, etc. If it's <Job> versus <Job> though? Then that doesn't matter. Not only can individual performance be more of a factor, but it can be tailored to specific Jobs (tanks losing more rating per death, for example, since they're shouldn't really die all that much). Tanks reach Diamond more easily? Who cares, if you're a Bard you're not competing against them for #1, you're competing against all the other Bards.

    It kind of dusts away balancing issues, too... Dark Knight still sucks? So what, I'm competing against other Dark Knights with the same tool set, if anything I'd be glad since that means less competition... I mean I'd still want Jobs to be balanced, and the final result should still be a factor (just not the sole factor), but it's less of an issue when you're competing against others with the same Job, rather than your entire data center... The only real issue is how they'd handle rewards... Top 100 Dark Knights, when I doubt that many play Dark Knight in PvP per data center? Yeah... I mean the rewards are dumb anyway, a trophy for #1? If ever there was time for a participation award, it was here... IDK why the trophy isn't for the top 100, gear for top 10 and crown for the #1... We can show off the gear in PvP, that should be the exclusive reward, not some furnishing most probably can't do anything with anyway...
    I can see pros and cons to this, for example, take the avg kills/dmg taken/healers of every class and gain/lose points in comparison to that total avg, however, the flaw to this would be matches that are unusually short (facerolls) or matches where the timer runs out meaning there is still some inconsistency.

    I'm neutral to the current rewards, I'd rather everyone get something flashy and noticeable for putting dedication to the mode (the clothes) rather than some cheap joke prize as an accessory/earrings, but at the same time a trophy hardly anyone will see is a gimped prize as well and the crown look to similar to other achievement crowns and only really there to brag.

    I'd rather they make a basic outfit starting off (bronze) that you trade in for a more ornate/detailed version each tier (ex bronze->silver) and the seasonal reward the fancy/glowing/bragging rights kinda outfit or hell even a exclusive mount you can only get from winning seasonal.

    I really want to like the feast, but I can't see it as the e-sport SE wants it to be, the balance is too focused on the holy trinity (tank/dps/heals) relying on each other and all it takes is one death for the team to fall apart majority of the time and I frankly have to agree with a previous post you made about them just focusing on bringing Frontlines back from the dead. SE had another old game named Fantasy Earth Zero (google it) with alot of neat concepts that would synergize well in Seal Rock and the GC system. I got my Feast Mount well before season, ignored feast, and frankly the only reason I have to continue playing it is maintaining top 100, the headsmashing to aim for 1st is just too much effort and stress.
    (0)
    Last edited by xTysonx; 04-16-2016 at 06:10 AM.

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I was thinking more in mind with a Job based ranking with regards to the trophy. I have no idea of the actual numbers, but I have to imagine giving us 13 (lets just ignore Classes) separate rankings would make getting in the top 100 very easy...

    With the current system we're looking at 100 sets of this armor per data center, if you slap Job rankings in, then we'll have 1,300, 100 for each Job. Meanwhile, the top 10 reward jumps from 10 per data center, to 130. Given that's closer to the current 100 for the top 100, it makes sense for me if a Job ranking system rewarded the top 100 with a participation award (lame trophy with the Job symbol on, perhaps?), while the top 10 receive the gear, since that gives around the same amount of gear. While the gear would seem more exclusive given it's now for the top 10, it would actually be more common, given that's spread across 13 Jobs.

    The trophy is absolutely lame anyway though. I mean I guess being #1 is its own reward, but meh... You can't show off a trophy, not without coming off as desperate and needy, meanwhile we can just slap on that gear to show it off... A title would honestly be better than the trophy... Not that any of this matters to me, no way in hell I'm getting #1... At 100 per data center I guess the gear isn't too common, it just strikes me as somewhat backwards that something as lame as the trophy is exclusive...
    (2)
    Last edited by Nalien; 04-16-2016 at 06:31 AM.

  8. #8
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    job sortable rankings should definitely be included.
    (1)

  9. #9
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    They could consider the top 25 for each role in the rankings per data center. As in top 25 healer, melee, tank, and ranged class. This way it remains 100 across the data centers but promotes more usage of classes rather than everyone trying to heal or something since it gives the best chance at cracking top 100 given that the class has the most impact in matches. The job rankings is interesting but then you could end up being ranked on jobs like drk solely because you are one of only a handful of ppl masochistic enough to use the job in the first place.
    (3)

  10. #10
    Player
    EdgyLatinName's Avatar
    Join Date
    Nov 2014
    Posts
    29
    Character
    Corvus Jack
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dimitrii View Post
    They could consider the top 25 for each role in the rankings per data center. As in top 25 healer, melee, tank, and ranged class. This way it remains 100 across the data centers but promotes more usage of classes rather than everyone trying to heal or something since it gives the best chance at cracking top 100 given that the class has the most impact in matches. The job rankings is interesting but then you could end up being ranked on jobs like drk solely because you are one of only a handful of ppl masochistic enough to use the job in the first place.
    Excuse me, I like being a active detriment to my team - thank you, please enjoy the Feast and the new DRK buffs.
    (0)

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