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  1. #1
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by RiceisNice View Post
    It'd have to be a really tight window to be honest. GL is currently like 12 seconds now? Somersault gives peanut butter for a whooping 6 seconds which is probably around 3 GCDs at max stack. Though wasn't GL also formerly around 10 seconds, you'd need around 5-6 seconds of GCDs to be able to hit your third combo starting from scratch (and IIRC, peanut butter leaves you stanceless after-the-fact)
    GL is 24s in PvP off the top of my head but 14s in PvE. I'm trying to think of what Monk really gives to the team now in PvP and all I can think of is Dragon Kick (which is useless because 9/10 teams roll MCH/BRD), Somersault for healers, Axe Kick to time WAR/melee burst. Nothing really else after this... Their damage is not like NINs/DRGs. We need cooldown time to get our burst back up (Chakra) and if you really want to go full out burst, we need Somersault/Axe kick for ourselves so we can use Tornado Kick.
    (0)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by xxczx View Post
    GL is 24s in PvP off the top of my head but 14s in PvE. I'm trying to think of what Monk really gives to the team now in PvP and all I can think of is Dragon Kick (which is useless because 9/10 teams roll MCH/BRD), Somersault for healers, Axe Kick to time WAR/melee burst. Nothing really else after this... Their damage is not like NINs/DRGs. We need cooldown time to get our burst back up (Chakra) and if you really want to go full out burst, we need Somersault/Axe kick for ourselves so we can use Tornado Kick.
    28 seconds actually, with a damage bonus of 30%. I just took another look at notes, which is pretty damn absurd in consideration with everything else. Honestly speaking, the damage output of a monk is contingent on maintaining GL3, not attaining it, if that makes sense.

    I also wouldn't say ninja does more than monk on a typical scenario, considering higher damage buffs (GL3 + twin snacks, and FoF if we're gonna go that further). The cooldown burst also applies to nin and drg as well (or really, any dps that isnt blm). Axe kick also pacifies in an AoE (and is the only pacification that has on-demand access), it's something to consider, MNK's pvp skills are much more effective at shutting down the opposing team on different levelsl DRG only has int reduction on caster dps (and running with your example most teams roll MCH/BRD), and nin having silence, which doesnt prevent ability heals, so long-duration silence isn't as effective as we'd like to think. They also have a bit more self-preservation than ninja does through FoE (10% mitigation, not to scoff at) and third wind /w traited internal release
    (0)
    Last edited by RiceisNice; 04-09-2016 at 05:22 AM.
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  3. #3
    Player
    Mirili's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Ema Voilerclaire
    World
    Goblin
    Main Class
    Scholar Lv 61
    Quote Originally Posted by xxczx View Post
    I'm trying to think of what Monk really gives to the team now in PvP
    It's not like they've taken away OIP. They're making ONE buff an exception to dispel. You can still strip damned near everything else. >_>
    (0)

  4. #4
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Mirili View Post
    It's not like they've taken away OIP. They're making ONE buff an exception to dispel. You can still strip damned near everything else. >_>
    What would be awesome is to have another job capable of stripping all GL stacks on a 40 sec cooldown cause you know that would give that job purpose >_>. Give it to me as DRG cause all DRGs have going for them is initial burst, battle liteny, and being the disembowel b**ch for brd/mch.
    (0)
    Last edited by Dimitrii; 04-09-2016 at 12:25 PM.

  5. #5
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by xxczx View Post
    I'm trying to think of what Monk really gives to the team now in PvP and all I can think of is Dragon Kick (which is useless because 9/10 teams roll MCH/BRD), Somersault for healers, Axe Kick to time WAR/melee burst. Nothing really else after this... Their damage is not like NINs/DRGs. We need cooldown time to get our burst back up (Chakra) and if you really want to go full out burst, we need Somersault/Axe kick for ourselves so we can use Tornado Kick.
    Trade ya Skewer for Somersault ok?

    Also maybe MNK does slightly less than NIN/DRG because they have a positional to all of their weaponskills, but sustained damage is less important than burst. You have 8 OGCDs you can pop as soon as your target reaches 50%, letting you launch an attack almost every second when in GL3. MNKs got great buffs last patch and still you want a pity party? Because you can't shutdown 2 jobs anymore?
    (3)
    Last edited by Petite; 04-09-2016 at 12:48 PM.

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Petite View Post
    Trade ya Skewer for Somersault ok?

    Also maybe MNK does slightly less than NIN/DRG because they have a positional to all of their weaponskills, but sustained damage is less important than burst. You have 8 OGCDs you can pop as soon as your target reaches 50%, letting you launch an attack almost every second when in GL3. MNKs got great buffs last patch and still you want a pity party? Because you can't shutdown 2 jobs anymore?
    Popping 8 oGCDs is nowhere near instantaneous, nor would anyone stay at 50% hp for that long, one way or another.
    (1)
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  7. #7
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RiceisNice View Post
    Popping 8 oGCDs is nowhere near instantaneous, nor would anyone stay at 50% hp for that long, one way or another.
    Petite Poutine> [...] letting you launch an attack almost every second when in GL3.

    The point I'm making is that MNKs are more than well equipped to utterly destroy in Feast 4v4 light even if it doesn't apply useful resistance debuffs to synergize with the team. Falz tries to make it look like MNKs are worthless now that they can't directly counter SMN/SCH even though MNKs are everywhere in party queues. Melee DPSes are pretty much on par with each other with MNK being just slightly better because of the amount of off global damage cooldowns they have and the slow from Somersault in my opinion.

    Quote Originally Posted by FudoMyoo View Post
    YOSHIDA:- YOU FORGOT THE MOST IMPORTANT ONE:

    ALLOW US TO SAVE THE PVP SKILL SET FOR EACH JOB!!!!!!!!!!

    I had to caps cause I'm so pissed off.
    Yes this. I'm pretty sure Yoshi said we would be able to have a pvp point allocation loadout per job in a previous letter.
    (0)
    Last edited by Petite; 04-09-2016 at 05:26 PM.

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Petite View Post
    Petite Poutine> [...] letting you launch an attack almost every second when in GL3.

    The point I'm making is that MNKs are more than well equipped to utterly destroy in Feast 4v4 light even if it doesn't apply useful resistance debuffs to synergize with the team. Falz tries to make it look like MNKs are worthless now that they can't directly counter SMN/SCH even though MNKs are everywhere in party queues. Melee DPSes are pretty much on par with each other with MNK being just slightly better because of the amount of off global damage cooldowns they have and the slow from Somersault in my opinion.
    I'm not arguing that monk is weaker per say, but it's a bit misleading when you're pointing out that they have 8 oGCDs (which isn't instantaneous as I mentioned) and it's execution speed is irrelevant to their GCD. Making a pvp-oriented skill useless in pvp is a stupid change for the sake of balance when there can be other areas that can be addressed (such as making SCH not so contingent on aetherflow for healing performance in pvp. I'm not saying they need to be buffed again, but something like somersault shouldn't have been buffed to begin with (which esperated something like OIP affecting aetherflow, which in all honesty, a SMN can counter play, but SCH doesn't have that luxury)

    Quote Originally Posted by Dimitrii View Post
    This is a good point and I like the second suggestion it sounds like a nice idea to implement since it would still allow them to use trick attack at the start of skirmishes but not hide with an abundance of medals. However is there a specific reason as to why choose to lock it at 3 stacks that im not thinking of or was that number arbitrary? Cause I'd take ur suggestion except go a little further and say if you have heavy medal debuff period you cannot utilize hide.
    It should be to the point where you cant stealth with heavy medal. 150 (75 dropped) medal on a single person is still a hefty amount amount. Even if oyu were to keep the NIN out of play, it's not going to make it any easier for the other team to actually kill anyone because they'd still have a healer and tank, stalling would still be feasible.

    Even with detection trying to find a stealth NIN is very unlikely due to the size of the arena and the cooldown on detect (as well as the general lack of non-targetted aoes)
    (0)
    Last edited by RiceisNice; 04-09-2016 at 11:08 PM.
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  9. #9
    Player
    NoelNoel's Avatar
    Join Date
    Apr 2012
    Posts
    78
    Character
    N'oeru Harun
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by RiceisNice View Post
    (which esperated something like OIP affecting aetherflow, which in all honesty, a SMN can counter play, but SCH doesn't have that luxury)
    "Couterplay" lols. Would a MNK remove the stacks only once in a fight, that's a huge dps loss for a SMN. So please... What counterplay are you possibly referring too? Trying to CC or focus down one individual for a whole match just because if you don't they are gonna render you nearly useless? It's not like SMN CC is great anymore, and let's not talk about the things egi can do for you because before they even react to your command or unless you have some clairvoyant talents to steady them right before you're gonna get attacked, a MNK has a big chance to remove your stacks before Crimson Cyclone or Shockwave takes effect. Currently the only thing a good MNK needs to do is keep track of when a SMN refreshes Aetherflow, attack them right after, dispell and poof, SMN useless for another minute.
    Not saying this is what always happens since you rarely get harrassed a whole match, but losing your stacks once or twice is already way too much considering the nerfs SMN already suffer. Would you like to have your BtE unavailable for 2 mins? Oh and Gauss Round and Ricochet? That's basically what it equates to for a SMN.
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