MNKs have the most detriment when they lose uptime, along with the longest start up time (cooldowns withholding) I think that's what they wanted to avoid. The problem with this (and I mentioned it before) is that it feels really short sighted if that's what they wanted to address that specifically; Instead of just making it easier to rebuild GL stacks through a lowered somersault cooldown, it's also giving them free access to OIP spam all that more often which hugely detriments SMN and MCH (and again, these jobs compared to their peers, BRD/BLM, have arguably stronger/reliable burst, espesically since SMN has very few counterplays to it aside from OIP). If aetherflow isn't affected, then it leaves the question to why MCH ammo/shot procs are still affected (on top of them already having lowered potency, so I can't really say they'd burst better than BRD either).
And as much as the SMNs want to cry foul on aetherflow being removed, I think SCH has more ground to stand on with the current state of their kit. At least n the former, SMN has control on when they use aetherflow to perform their job effectively (leaving up the guesswork to MNK in reaction time). SCH has no luxury since they need aetherflow to active to have a healing presence (otherwise, it's a poor man's burst healing if they popped aetherflow as they needed, something that a WHM can do much more effectively on top of their other tools).
It'd have to be a really tight window to be honest. GL is currently like 12 seconds now? Somersault gives peanut butter for a whooping 6 seconds which is probably around 3 GCDs at max stack. Though wasn't GL also formerly around 10 seconds, you'd need around 5-6 seconds of GCDs to be able to hit your third combo starting from scratch (and IIRC, peanut butter leaves you stanceless after-the-fact)
On a side note, I'm also confused to their approach with removing the healing debuff. If they're afraid it was giving ninja and warrior too much of an edge over their peers, I have to point out, what can a ninja do over monk and dragoon, all things considered? (aside from stealthing with heavy medal, that shite needs to stop) It's less applicable healer pressure and it's no longer a a game factor that healers need to consider now.




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