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  1. #1
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Omg what a wall of text. I'm sure no one wants to nor has the time to sit here reading posts after posts of exchanges of that length so I'll try to get to the point here and make this my final post on the matter.

    Quote Originally Posted by tehomegaking View Post
    Mug Stuff
    You can try to spin this however you want but in the end what you are asking for is a buff to the job. A buff that is not addressing any glaring issues for the job. You can choose to ignore the purpose the ability already serves in the game currently (the mat farming) if it doesn't convenience you that's up to you. I am pretty sure if the ability had never existed in the first place you likely would not be here asking for another heal ability anyway considering you have Recouperate, Second Wind and Shadeshift. Anyway yes you are free to suggest as many changes as you want for the job, its what the forum is for, but it does not mean people have to agree with your proposition nor does it mean it must be considered or addressed at all. Balance in this game is already suspect as is, idk how you expect to achieve it if you insist on changing things for the sake of change without addressing any real issue with said change, and with whacked out priorities since the changes to the jobs are almost never done all at once for every job.

    Quote Originally Posted by tehomegaking View Post
    Dark Passanger/Haymaker stuff
    I like how you either conveniently or perhaps out of ignorance omitted the fact that the additional effects of Dark Passenger come only during Dark Arts which was my point. Dark Passanger as well as Dark Dance under dark arts fail hard to have any synergy with Blood Price which is hilarious considering blood price is one of the more predominant abilities used by DRK to sustain the mp needed to dark arts in the first place. The additional effect of those two abilities are contradicting and working against Blood price. Not even gonna bother to reply about the haymaker stuff, if you wanna rely on randomly trying to proc it to get the slow debuff over just using feint on demand then that's just your personal preference. The fact that you are gonna sit here and claim you can proc it on demand with featherfoot is just dumbfounding.

    Quote Originally Posted by tehomegaking View Post
    It wasn't wrong, or stupid.
    Yes , it was wrong and stupid to have no sense of priority in addressing issues and making changes to the jobs, I have no idea how you can possibly defend this. PVP is a competitive mode and as with any competitive sport or activity its success hinges on balance and fair play. You do not promote competition by stacking odds to one side and hindering another, let alone exacerbate the imbalance by further widening the gap. Any changes to DRG should have only been done after MNK's problems at the time were rectified not before.

    Quote Originally Posted by tehomegaking View Post
    How about you stop guessing, ignoring whats written, and putting words into peoples mouths.
    To reiterate, so theres no misunderstanding; I was just pointing out how rich it is for a Dragoon main to begrudge other classes a buff while they were in god tier for well over a year after receiving a plethora of buffs, while monk barely functioned and didn't get fixed during that entire period.

    Yeah, I can imagine you using this exact justification a year ago against some poor monk asking them to take a look at Shoulder Tackle.
    How about you stop pretending you know me enough to make declarations about what my main is and what I would have told monks when shoulder tackle sucked. There is no way you could know any of that because prior to this thread I had never run into you before. Quite frankly you know as much about me as I know about you which is nothing. Cause if you did know me you would also know that in the wolves den days monk was in fact my main melee when running with my blm friend prevented me from going smn. It wasnt until frontlines i started using drg and even then it was split with whm when the need for heals dictated it.

    We can just agree to disagree at this point because clearly there will be no coming to terms. Just as you are free to propose a buff to a job so too are ppl free to disagree with its implementation or need for it. To expect everyone to agree with you is pretty asinine. All I did was disagree with you and explain why I did.
    (2)
    Last edited by Dimitrii; 04-14-2016 at 02:33 PM.

  2. #2
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    there's nothing wrong with discussing tweaks to individual skills and abilities even in lieu of greater issues. to narrow mindedly be putting other people's suggestions down as if they aren't cognizant of greater issues is detrimental to the discussion and the overall health of the game. there are myriad things that need to be fixed and the only way to actually fix them is to actually discuss them, not sweep them under the rug for later.

    discussion of actual abilities is a GREAT thing because anything that changes for the better makes the overall game significantly more robust and fun to play. attitudes that ignorantly attack others for wanting to discuss them are awful and only serving to hold down the game you want to play. it's ridiculous and selfish.
    (5)

  3. #3
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Please make the queue transparent, why can't we see which job we're currently waiting for for a match?
    (1)

  4. #4
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jimjo View Post
    snip
    Are rewards still per data center? Welp gg ranking with my job and school. Oh well lol
    (0)

  5. #5
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Anyone know what this mean? Also the calculation if possible

    The damage required to interrupt casting will now be determined by the caster's item level.
    Following this adjustment, the caster's maximum HP will no longer influence the amount of damage required to interrupt casting.
    (0)

  6. #6
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Eul View Post
    Anyone know what this mean? Also the calculation if possible
    Before the damage needed to be done would have been determine off of % of HP. So if a healer/caster was wearing fending right side they would be sitting at 13K HP ish. Therefore you would need to do 1,950 damage to interrupt a cast. Now it is based off Ilvl assumed HP, i.e. casters actually wearing healing/casting right side pieces. They sit at around 9,500 HP at this, so you need to do 1,425 damage to interrupt no matter what their actual HP is sitting at. Note that before the patch if you had a healer/caster in there normal right side pieces (i.e. 9500 HP) you would need the same damage for interrupt, so this would not change anything.

    The purpose was to not allow for the inflation of the interrupt threshold needed by using fending pieces.
    (1)

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    So, after playing with Dark Knight a bit, the changes are definitely nice. The burst is very nice and Carnal Chill is powerful and frequent enough to have an impact now. Crowd control is the only real issue, one solitary Stun is still a major issue in extended matches...

    I was thinking though, rather than provide an additional Stun, could we not just adjust how Parry works in PvP? I mean, Parry needs an overhaul in general anyway, but it would be nice if Parry was somewhat more reliable in PvP for Reprisal and Low Blows... Heck, quality of life adjustment for Dark Knight in general; Reprisal and Low Blows to also trigger from dodges, since Dark Arts Dark Dance and Dark Arts Dark Passenger are a solid evasion combo...
    (0)

  8. #8
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nalien View Post
    I was thinking though, rather than provide an additional Stun, could we not just adjust how Parry works in PvP? I mean, Parry needs an overhaul in general anyway, but it would be nice if Parry was somewhat more reliable in PvP for Reprisal and Low Blows... Heck, quality of life adjustment for Dark Knight in general; Reprisal and Low Blows to also trigger from dodges, since Dark Arts Dark Dance and Dark Arts Dark Passenger are a solid evasion combo...
    We might have to wait on that. SE stated in a recent live letter that they were reviewing the current Parry stat and considering making some adjustments. I don't think they said anything definitive about it yet, but it's on the table for discussion.

    As for Ranking rewards being separated by jobs, how would you guys propose this be done? Match outcome doesn't quite work, because it would still be dependent on the team working as a team. Personal performance seems like a more "fair" way to determine ranking, but I don't see how they could possibly measure that for Tanks and Healers. For example, a healer might be healing HUGE numbers, but completely ignoring their utility and costing (such as sleeps, heavies, binds, etc). Does that healer deserve a higher ranking than the one who is using their CC effectively at the expense of a bit of healing? And what about tanks? Dmg mitigated isn't really a thing in PvP, because no Dps in their right mind goes after the tank unless they have no other option. Aggro is not a thing either, and Tanks don't have huge dps numbers. That leaves utility (such as stuns, debuffs, healer defense or offense, etc) ... but how does SE monitor that?

    I'm all for being stacked up against the other players within my job bracket (be it job specific or even just "Tanks"), but I just don't get how they'd be able to accurately measure how well or poorly healers and tanks preform short of actually watching each match. They could just tally the matches you've won or lost, but that's no different than how it's done now, really.
    (0)
    Last edited by Februs; 04-16-2016 at 08:16 AM.

  9. #9
    Player
    xTysonx's Avatar
    Join Date
    Jul 2015
    Posts
    43
    Character
    Fenrisulfr Dazkar
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Februs View Post
    -snip-
    Its a coin flip either way you determine "personal skill", you could argue the same thing [in terms of solo rank] about being on point as your role, pvp timings, etc etc and your teammates made some bad choices and your efforts would be overshadowed by your -100 ranking decrease, which I think alot of people are confused of why SE did a Top X system rather than a Top % system [for solo]. I know quite a few players who are great at their roles and lost a good chunk of ranking due to their RNG teammates not being at that same level or just making bad choices like freely aiming at any target.

    It is just demoralizing and frankly you'd assume the person at the top just had a good fortune of pairings to go with their pvp knowledge
    (1)
    Last edited by xTysonx; 04-16-2016 at 09:21 AM.

  10. #10
    Player
    TetsuyaHikari's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    248
    Character
    Celes Reinhardt
    World
    Excalibur
    Main Class
    Paladin Lv 70
    So, how does the actual promotion qualifier work anyway? I reached 500 points earlier today and I immediately thought "YES! SILVER!", but was informed that the "promotion qualifier" had begun and I was still bronze, lol. I checked my PvP profile and there were suddenly 5 question marks with a number beside each of them (1, 2, 3, 4, and 5 respectively).

    When I won my first match, it put a checkmark next to the 1, when I won my second match, it did the same, then when I won my third match, it promoted me to silver. I'm curious to know how this actually works though. Is it a best out of 5 thing or what? Do you automatically get promoted if you win 3 out of 5 of the matches or does it keep the question mark in place until you do win?

    If you drop below 500 points during the qualifier, does the qualifier suddenly end? I didn't really get to figure all of this stuff out since I was fortunate enough to get three straight wins during my qualifier. If someone could explain this to me though, I'd appreciate it. I'd just like to know what to expect for next time.
    (0)

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