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  1. #1
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by RedHerb View Post
    Monk was a hard counter to both of the Arcanist trees. I've been entirely shut down in pvp by Monk using shoulder tacking, somersault, then oip to strip all of my buffs at once. Scholar loses all of it's instant cast heals and defensive bonuses, Summoner loses literally every skill it has. That's honestly not fair in any way.
    aetherflow is 1min cd, they didn't get shut down at all.

    the people that complained about monk are the smn/schs that popped aetherflow and waited until they needed it instead of keeping aetherflow off cd and using it as burst instead. you CANNOT play the same with monk in the other party, you NEED to change your strat. this is what monk was all about but not anymore.
    (0)

  2. #2
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    When I think hard Counters, I think...Let's see Blade And Soul has a PVP system worth noting. Let's try Destroyers versus Ninjas. Or Monk against Summoner in that game(ironic). I consider these things actual hard counters. You guys are really speaking as if we can One Illm Punch at will which is completely wrong. No. It takes 2 GCD to reach for the first then 3 GCD every time after that(if you'r trying to maintain GL3 like you should). Again, typically the caster in question has more than one buff on them at the time. Aetherflow is literally the last the One llm Punch typically removes(from my experience in using it). And no, what? SCH still has 6 stacks in reserve(provided Aetherflow is up again) and SMN with 3. SMN have more tools to work with under the loss of Aetherflow
    (0)

  3. #3
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lorielle View Post
    Aetherflow is literally the last the One llm Punch typically removes(from my experience in using it).
    one ilm punch is random but you have to be extremely luck to get rid of aetherflow first hit
    (0)

  4. #4
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    375
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    YOSHIDA:- YOU FORGOT THE MOST IMPORTANT ONE:

    ALLOW US TO SAVE THE PVP SKILL SET FOR EACH JOB!!!!!!!!!!

    I had to caps cause I'm so pissed off.
    (1)

  5. #5
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    PVP thought for today:

    Can we get a 30 second warning before the round ends like the 30 minute warning for duties? I'm kind of busy with killing people to realize we're almost out of time and a hail mary play may work better than a more defensive one (or vice versa, if my solo queue team manages to be winning).
    (0)

  6. #6
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Ok so it took 385 matches, but I finally did run into a Ninja that tried to hide with medals to win. Our dps consisted of DRG and BLM so we had no way of detecting him and he remained hidden for like half the match. While it was certainly funny beating down his smn and ast teammates repeatedly since the match effectively became 4 on 3 its still dumb to have the possibility that we can lose a match via this lame tactic. We were lucky that someone's AoE (idk if it was blm, war or my gierskogul that through some sheer miracle hit him) forced him out of hide with under a minute left in the match and therefore were able to quickly finish him off since he had 9 stacks to win but um yeah SE needs to disable that hide nonsense in Feast if ppl are actually gonna try to cheese it that way.
    (1)
    Last edited by Dimitrii; 04-09-2016 at 04:26 PM.

  7. #7
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dimitrii View Post
    SE needs to disable that hide nonsense in Feast if ppl are actually gonna try to cheese it that way.
    Removing Hide would be overkill. They could put Hide on a minute cooldown after unstealthing and make the stealth duration 30 seconds. Or make it so you can't stealth with 3 or more Heavy Metal stacks.
    (0)
    Last edited by Petite; 04-09-2016 at 05:28 PM.

  8. #8
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Petite View Post
    Removing Hide would be overkill. They could put Hide on a minute cooldown after unstealthing and make the stealth duration 30 seconds. Or make it so you can't stealth with 3 or more Heavy Metal stacks.
    This is a good point and I like the second suggestion it sounds like a nice idea to implement since it would still allow them to use trick attack at the start of skirmishes but not hide with an abundance of medals. However is there a specific reason as to why choose to lock it at 3 stacks that im not thinking of or was that number arbitrary? Cause I'd take ur suggestion except go a little further and say if you have heavy medal debuff period you cannot utilize hide.
    (0)

  9. #9
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dimitrii View Post
    This is a good point and I like the second suggestion it sounds like a nice idea to implement since it would still allow them to use trick attack at the start of skirmishes but not hide with an abundance of medals. However is there a specific reason as to why choose to lock it at 3 stacks that im not thinking of or was that number arbitrary? Cause I'd take ur suggestion except go a little further and say if you have heavy medal debuff period you cannot utilize hide.
    I just threw this idea on the spot so yes, the number of stacks its arbitrary. Stopped at 3 because its not a deal breaker if someone decides to hide away with 3.

    And yea you're right about the timer. BRD/MCH/enemy NIN could spot you easier with Detect because you'd have to rush to get in position. Worse, they could turn tails and run back to their base to stall.
    (0)

  10. #10
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Petite View Post
    And yea you're right about the timer. BRD/MCH/enemy NIN could spot you easier with Detect because you'd have to rush to get in position. Worse, they could turn tails and run back to their base to stall.
    Exactly that's why I liked the second suggestion more than the first. With the first if the ability has a duration you can just stall and render the ability useless anyway. At least with the second option they could have more time to use hide effectively when its available (i.e does not have heavy medal status). Its a common tactic to stall like that, at least for me anyway when I'm in a match and I know I'm gonna be the focus of the enemies initial burst based on knowledge of the opponents tendencies from previous matches against me if I recognize them.
    (0)

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