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  1. #551
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Februs View Post
    snip.
    I actually missed that side note about it being both pvp and pve. Was very tired this morning lol. I don't know.. if they're making more changes to existing skills in pve that will affect pvp we should have been told about those as well. I'm just glad to see they're at least listening to some amount of the feedback we've given. I won't make too many negative or positive comments about these changes till i've gotten to see them in action first though. I still feel like not enough is being done or communicated to us but it's a good start
    (0)

  2. #552
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by FreggyBloodsworn View Post
    [*]Carnal Chill
    Recast Time: 120s → 90s (Enhanced Carnal Chill: 90s → 60s)
    Damage Penalty: 10% → 40% (Enhanced Carnal Chill III: 20% → 60%)
    Duration: 20s → 6s[/LIST]
    6 sec ! ? some black mages cast time is longer then that!! 10 or 15 sec duration would be a way better balance. the short duration of makes this so easy to counter. other numbers that could work would be 50 % damage penalty. and 20-15 sec duration.
    Being able to shut down every burst in PvP on a 60s cooldown isn't enough? You are greatly underestimating this change.
    If you're able to use it right, Carnal Chill will be one of the best 4v4 PvP skill in the game. But this fall into the git gud territory.
    (0)

  3. #553
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Feel like that buff to Aetherflow was really unnecessary. Somewhat equivalent to Somersault getting buff. Don't know who said something about hard counters, but you seriously do not know what a hard counter is. None of that exists in this game. With the amount of healing buffs and things that go up on people, I see One Llm Punch stealing away Focalize, Protect, Whispering Dawn, Medica, Aspected Benefict, and other effects more often than I do Aetherflow. Even if that manages to get through, these people are not without options to get them back.
    (0)

  4. #554
    Player
    Nidelia's Avatar
    Join Date
    Feb 2015
    Posts
    32
    Character
    Nidelia Se'ria
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lorielle View Post
    Feel like that buff to Aetherflow was really unnecessary.
    To all people who think that, I just raise that:
    Removing stacks on sch and smn are breaking their gameplay. It put sch in an extermly bad position. And it makes litterally smn as usefull as an acn since all HW skills are based on stacks minus Tri-Desaster. And you think it is fair?

    Then I suggest that:
    Now OIP remove: Wrath and Abandon stacks/Sword and Shield Oath/Grased Lightning stacks, posture and fist buff/Blood of the Dragon/Bard's songs, Wanderer's Minuet/have 100% accuracy on Attenuement/Ninja's poison, decast Ninjutsu/Darkside, Grit/Diurnal and Nocturnal sect/Ammunitions. In short, deny everything
    Some of them may be possible to debuff now (read that about ammos) and I find that unfaire for every single skill on this list.

    Plus do I need to refresh that they nerfed Aetherflow because of secure? Gameplay isn't the same now and the reason why they did that is now irrelavent.
    (6)

  5. #555
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Quote Originally Posted by Lorielle View Post
    Feel like that buff to Aetherflow was really unnecessary. Somewhat equivalent to Somersault getting buff. Don't know who said something about hard counters, but you seriously do not know what a hard counter is. None of that exists in this game. With the amount of healing buffs and things that go up on people, I see One Llm Punch stealing away Focalize, Protect, Whispering Dawn, Medica, Aspected Benefict, and other effects more often than I do Aetherflow. Even if that manages to get through, these people are not without options to get them back.
    MNK definitely hard countered SMN.
    (2)
    The tiniest lala.

  6. #556
    Player
    RedHerb's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    222
    Character
    Garza Himura
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Lorielle View Post
    Feel like that buff to Aetherflow was really unnecessary. Somewhat equivalent to Somersault getting buff. Don't know who said something about hard counters, but you seriously do not know what a hard counter is. None of that exists in this game. With the amount of healing buffs and things that go up on people, I see One Llm Punch stealing away Focalize, Protect, Whispering Dawn, Medica, Aspected Benefict, and other effects more often than I do Aetherflow. Even if that manages to get through, these people are not without options to get them back.
    Monk was a hard counter to both of the Arcanist trees. I've been entirely shut down in pvp by Monk using shoulder tacking, somersault, then oip to strip all of my buffs at once. Scholar loses all of it's instant cast heals and defensive bonuses, Summoner loses literally every skill it has. That's honestly not fair in any way.
    (0)

  7. #557
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by RedHerb View Post
    Monk was a hard counter to both of the Arcanist trees. I've been entirely shut down in pvp by Monk using shoulder tacking, somersault, then oip to strip all of my buffs at once. Scholar loses all of it's instant cast heals and defensive bonuses, Summoner loses literally every skill it has. That's honestly not fair in any way.
    aetherflow is 1min cd, they didn't get shut down at all.

    the people that complained about monk are the smn/schs that popped aetherflow and waited until they needed it instead of keeping aetherflow off cd and using it as burst instead. you CANNOT play the same with monk in the other party, you NEED to change your strat. this is what monk was all about but not anymore.
    (0)

  8. #558
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    When I think hard Counters, I think...Let's see Blade And Soul has a PVP system worth noting. Let's try Destroyers versus Ninjas. Or Monk against Summoner in that game(ironic). I consider these things actual hard counters. You guys are really speaking as if we can One Illm Punch at will which is completely wrong. No. It takes 2 GCD to reach for the first then 3 GCD every time after that(if you'r trying to maintain GL3 like you should). Again, typically the caster in question has more than one buff on them at the time. Aetherflow is literally the last the One llm Punch typically removes(from my experience in using it). And no, what? SCH still has 6 stacks in reserve(provided Aetherflow is up again) and SMN with 3. SMN have more tools to work with under the loss of Aetherflow
    (0)

  9. #559
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lorielle View Post
    Aetherflow is literally the last the One llm Punch typically removes(from my experience in using it).
    one ilm punch is random but you have to be extremely luck to get rid of aetherflow first hit
    (0)

  10. #560
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nidelia View Post
    To all people who think that, I just raise that:
    Removing stacks on sch and smn are breaking their gameplay. It put sch in an extermly bad position. And it makes litterally smn as usefull as an acn since all HW skills are based on stacks minus Tri-Desaster. And you think it is fair?
    In relation to how restricted it previously was (every second hit of a monk combo and somersault before changes), it's more fair than it was previously. SMN isn't contingent on cast times as BLM (or even MCH/BRD for that matter) to get their damage out, and very little set up to their burst. On top of that, as far as burst is considered, you'd probably wouldn't hold onto your aetherflow for longer than 4 seconds.

    SCH on the other hand, has way too much of their healing potential on their aetherflow, and they should have a bit stronger options out of it (espesically since they don't nessescarly excel at anything compared to WHM/AST, or bring anything to the table aside from a stronger damage shield)

    Quote Originally Posted by Nidelia View Post
    Then I suggest that:
    Now OIP remove: Wrath and Abandon stacks/Sword and Shield Oath/Grased Lightning stacks, posture and fist buff/Blood of the Dragon/Bard's songs, Wanderer's Minuet/have 100% accuracy on Attenuement/Ninja's poison, decast Ninjutsu/Darkside, Grit/Diurnal and Nocturnal sect/Ammunitions. In short, deny everything
    Some of them may be possible to debuff now (read that about ammos) and I find that unfaire for every single skill on this list.
    The problem with this comparison is that the mechanics behind some of them are not related to burst, but build-up (GL and wrath/abandon) or stances. Things such as aetherflow and ammunition are on-demand buff used for specific setups. Between affecting both skills fairly, or making them both immune and destroying the utility of OIP, only one of those two changes renders a pvp-oriented skill useless in pvp. On top of that it'd be absurdly broken to be able to remove things that have a consistent presence (specifically the stances), all things in consideration. In a PvP setting, you're never really going to always have aetherflow active (same way as you wouldn't always have raging strikes active) or ammo for that matter, not as a SMN as far as burst is considered anyway, not so much on SCH but I already touched on that.


    Quote Originally Posted by xxczx View Post
    aetherflow is 1min cd, they didn't get shut down at all.

    the people that complained about monk are the smn/schs that popped aetherflow and waited until they needed it instead of keeping aetherflow off cd and using it as burst instead. you CANNOT play the same with monk in the other party, you NEED to change your strat. this is what monk was all about but not anymore.
    Quote Originally Posted by Lorielle View Post
    . It takes 2 GCD to reach for the first then 3 GCD every time after that(if you'r trying to maintain GL3 like you should).
    Somersault is on a 40 second cooldown when traited. As far as cooldowns are concerned, a monk can answer to every aetherflow usage if they're quick enough, not to mention that losing a single stack is the loss of DWT and dreadflare. (though really, it's also comparable to a MCH losing cleaner shot procs or reassemble, but this is more on point to why they need to keep the removals consistent) This is also more of a detriment to scholar than it is to summoner because having access to only 3 aetherflow usages compared to a possible 6 is a huge hit to their healing potential. At the very least, somersault doesn't need that lowered cooldown.
    (0)
    Last edited by RiceisNice; 04-08-2016 at 11:18 PM.
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