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  1. #51
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Nalien View Post
    Looking at the previews a bit more, the map actually seems fairly large.

    That's a ramp going round, right? Up and round, no less...
    Probably two different size maps for 4v4 and 8v8.
    (0)

  2. #52
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    766
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nalien View Post
    Thinking about it, perhaps it would be better for them to have more HP... That way it becomes more of a tactical choice; You can start whacking on a box, but then you might get "ambushed" by your opponents...
    The side nodes at Markets, Manors, and Sun Temple would be more fitting. Only way to claim those nodes was to basically eliminate the other team first. That I would be ok with.
    (0)

  3. #53
    Player
    pushin_tin's Avatar
    Join Date
    Sep 2014
    Posts
    163
    Character
    Ac Ungarmax
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    If speedhackers, Noct astrologians, noclip hackers, and summoners are not addressed with 3.2, then this "competitive" PvP will be nothing more than a joke.
    (4)

  4. #54
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by pushin_tin View Post
    If speedhackers, Noct astrologians, noclip hackers, and summoners are not addressed with 3.2, then this "competitive" PvP will be nothing more than a joke.
    Most of this I'm sure won't be addressed so I guess it's a joke then lol. There will always be hackers. Maybe they will adjust astro but I don't see the need to do anything to summoners here. They are much weaker in smaller instances like this where they can't hide behind a sea of teammates like in frontlines. Healers will have to babysit them so hard.
    (0)

  5. #55
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Dimitrii View Post
    Most of this I'm sure won't be addressed so I guess it's a joke then lol. There will always be hackers. Maybe they will adjust astro but I don't see the need to do anything to summoners here. They are much weaker in smaller instances like this where they can't hide behind a sea of teammates like in frontlines. Healers will have to babysit them so hard.
    Could have sworn yoshi said balance will be looked at after the streamed live feast competition/tournament? I'm sure it'll be addressed before 3.25.
    (0)

  6. #56
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by P4X0R10N View Post
    Could have sworn yoshi said balance will be looked at after the streamed live feast competition/tournament? I'm sure it'll be addressed before 3.25.
    I'm not so sure. Speed / Noclip hackers will probably be high up on their priority list, but job balancing issues are usually dead smack at the bottom.

    People tend to forget that FFXIV is 90% PvE. PvP is only 10% (and that's being generous). I highly doubt that SE will make any adjustments to specific job actions / traits / stats just because of PvP, because it's not their primary focus. That's why I get a laugh when people get into fights over how broken Summoners and Astrologians are. SE will never "fix" them, because they function they way they were intended to function in PvE. Further, the balancing issues are difficult to tackle in the first place, because the balance changes depending on the game mode.

    For example, in Seize, Smn's are very powerful, but most of that power comes from their ability to kill from a distance while hiding behind a horde of party members. This is not the case in smaller game modes like Wolves Den. They drop like flies because they have nowhere to hide and get ganked from the word go. Right now, Seize is the most popular form of PvP, so it would make sense to adjust them, but what happens when Feast comes out? SE would have to adjust them again because they would be tremendously under-powered in that environment. These are back and forth issues that SE can't really fix (short of banning certain jobs from PvP).

    What Yoshi is likely referring to when he talks about balancing is actual in-match fixes. For example, adjustments to the Hp bar of the supply boxes, spawn timers, the degree of vulnerability provided by the "culling time" or "heavy medal" debuffs, the amount of medals dropped per kill, etc. IF we're lucky, speed hackers and noclips will be patched sometime in the future, but what we can expect to see during the pre-season of Feast is a series of hotfixes to the actual game-mode itself.
    (0)

  7. #57
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Februs, I think they will be watching job balance. They do currently have the ability to adjust effectiveness in PvP areas.

    Remember the classes and jobs each have different damage dealt, physical and magic vulnerability modifiers since 2.4 and they can change ability/trait effects and durations in PvP areas.

    If they think Warriors are bursting to hard, they can decrease the damage dealt modifier.

    If tanks are too tough, physical/magic vulnerability can be adjusted.
    (0)

  8. #58
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    So they are adding things that require thinking/brainpower... Omg I already dread the horror of the random pug parties I'll be in. Seize have mostly been frustrating 'cause people don't use their brains and only care about chasing/kills (At least on Chaos. On Mana the retard level was significantly lower).
    (0)

  9. #59
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Snip.
    That is true; however, having that ability does not mean that they will/can use it.

    The problem is with maintaining a sustained balance across multiple game modes. Take my Smn example. They're powerful in Seize because they basically exploit the game mode's size. SE could adjust this in the PvP setting and nerf the job (maybe reducing their effective range or potency) without effecting their PvE stats. However, if they did, how would Smn play in Wolves Den and Feast? Awfully. They'd get slaughtered. People would complain, and SE would have to adjust it again. Back and forth.

    The easiest way around this would be to store multiple setting parameters for the job depending on what game mode you are playing (IE: SMN plays in setting A for Seize. SMN plays in setting B for Feast, etc). However, SE does not have the capacity to do this. Not only would creating and storing multiple system settings for every job be a lot of work (and I'm pretty sure we all know what SE's attitude to that would be), but we have been flat out told that the game does not have the system storage for it. Keep in mind that SE refused to allow us to store our action points separately for each job for this exact reason. It's also, presumably, why we don't have PvP specific hotbars. System memory is limited. Even if SE does commit to making balancing decisions for certain jobs (War... I'm looking at you), the odds are good that those adjustments will either be small or shared across multiple game modes to avoid stretching the capacity of the game.
    (0)

  10. #60
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Februs, Duty Commenced 10, which aired today, stated that they will make class balance/changes prior to 3.25. So there you have it straight from the horses mouth. = D
    (0)

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