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  1. #1
    Player
    FreggyBloodsworn's Avatar
    Join Date
    Apr 2016
    Posts
    3
    Character
    Freggy Bloodsworn
    World
    Odin
    Main Class
    Dark Knight Lv 60

    Blood Bond new dark knigth skill

    No one is playing dark knigth in pvp becouse they suck rigth now, adding a new pvp Skill that share dmg with targeted player. the animation could be a blood beam going from the dark knigth to the targeted player. the effect of it could be.

    Blood Bond : redirect 30 % of incoming damage from the targeted player to the caster for 30 sec. cooldown. 2 min


    this could be a nice thing both in pve and pvp. i hope they add this soon so dark knights become an actual choice.
    but more likely is they will add something like this in next expansion but you could always hope
    (0)

  2. #2
    Player
    Exira's Avatar
    Join Date
    May 2014
    Posts
    221
    Character
    Melania Trump
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by FreggyBloodsworn View Post
    No one is playing dark knigth in pvp becouse they suck rigth now, adding a new pvp Skill that share dmg with targeted player. the animation could be a blood beam going from the dark knigth to the targeted player. the effect of it could be.

    Blood Bond : redirect 30 % of incoming damage from the targeted player to the caster for 30 sec. cooldown. 2 min


    this could be a nice thing both in pve and pvp. i hope they add this soon so dark knights become an actual choice.
    but more likely is they will add something like this in next expansion but you could always hope
    I think it lacks the skill involved to use it when compared to cover and your proposed duration is way to long. They should just give dark knight a cover skill
    (0)

  3. #3
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by AdamZ View Post
    So that has a total Pot of 660+170+250 (assuming both dots up) for a total of 1,080

    Now if we follow the same idea, one GCD, two off GCD's for Mech you get:
    Between the Eyes 450
    Gauss Round with ammo on GCD 220
    A Rapid Fire Gauss Round with ammo for 660 (off GCD)
    Total 1,330
    Nor does that need two gcd's to set up.
    You're confusing me. So I'm guessing the first "gauss round with ammo" is actually clean shot with ammo, and it will definitely be buffed with reassemble for a certain crit. I don't really remember the crit multiplier though.

    But what's this rapid fire gauss round with ammo adding up to 660 potency about? For one thing ammo doesn't pump up the potency of gauss round, only works for weaponskills. In fact, rapid fire doesn't affect skills off the gcd at all; it only reduces gcd recast time and removes the cast time for them. Were you just taking some kind of shortcut in the math I'm missing or did you just triple the potency thinking it worked in a way similar to duality and barrage?

    Doing the math myself (one gcd + 2 off gcd) I get:
    Proc'd clean shot + ammo +crit -> 220 x 1.5ish(?) = 330
    Ricochet on a lone target = 300
    Between the Eyes = 450
    Total: 1080

    Of course there's the other things like straight shot crit chance vs. hot shot 5% damage, internal release, turret shots, wind/venomous bite and what not.
    (0)

  4. #4
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Feel like that buff to Aetherflow was really unnecessary. Somewhat equivalent to Somersault getting buff. Don't know who said something about hard counters, but you seriously do not know what a hard counter is. None of that exists in this game. With the amount of healing buffs and things that go up on people, I see One Llm Punch stealing away Focalize, Protect, Whispering Dawn, Medica, Aspected Benefict, and other effects more often than I do Aetherflow. Even if that manages to get through, these people are not without options to get them back.
    (0)

  5. #5
    Player
    Nidelia's Avatar
    Join Date
    Feb 2015
    Posts
    32
    Character
    Nidelia Se'ria
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lorielle View Post
    Feel like that buff to Aetherflow was really unnecessary.
    To all people who think that, I just raise that:
    Removing stacks on sch and smn are breaking their gameplay. It put sch in an extermly bad position. And it makes litterally smn as usefull as an acn since all HW skills are based on stacks minus Tri-Desaster. And you think it is fair?

    Then I suggest that:
    Now OIP remove: Wrath and Abandon stacks/Sword and Shield Oath/Grased Lightning stacks, posture and fist buff/Blood of the Dragon/Bard's songs, Wanderer's Minuet/have 100% accuracy on Attenuement/Ninja's poison, decast Ninjutsu/Darkside, Grit/Diurnal and Nocturnal sect/Ammunitions. In short, deny everything
    Some of them may be possible to debuff now (read that about ammos) and I find that unfaire for every single skill on this list.

    Plus do I need to refresh that they nerfed Aetherflow because of secure? Gameplay isn't the same now and the reason why they did that is now irrelavent.
    (6)

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nidelia View Post
    To all people who think that, I just raise that:
    Removing stacks on sch and smn are breaking their gameplay. It put sch in an extermly bad position. And it makes litterally smn as usefull as an acn since all HW skills are based on stacks minus Tri-Desaster. And you think it is fair?
    In relation to how restricted it previously was (every second hit of a monk combo and somersault before changes), it's more fair than it was previously. SMN isn't contingent on cast times as BLM (or even MCH/BRD for that matter) to get their damage out, and very little set up to their burst. On top of that, as far as burst is considered, you'd probably wouldn't hold onto your aetherflow for longer than 4 seconds.

    SCH on the other hand, has way too much of their healing potential on their aetherflow, and they should have a bit stronger options out of it (espesically since they don't nessescarly excel at anything compared to WHM/AST, or bring anything to the table aside from a stronger damage shield)

    Quote Originally Posted by Nidelia View Post
    Then I suggest that:
    Now OIP remove: Wrath and Abandon stacks/Sword and Shield Oath/Grased Lightning stacks, posture and fist buff/Blood of the Dragon/Bard's songs, Wanderer's Minuet/have 100% accuracy on Attenuement/Ninja's poison, decast Ninjutsu/Darkside, Grit/Diurnal and Nocturnal sect/Ammunitions. In short, deny everything
    Some of them may be possible to debuff now (read that about ammos) and I find that unfaire for every single skill on this list.
    The problem with this comparison is that the mechanics behind some of them are not related to burst, but build-up (GL and wrath/abandon) or stances. Things such as aetherflow and ammunition are on-demand buff used for specific setups. Between affecting both skills fairly, or making them both immune and destroying the utility of OIP, only one of those two changes renders a pvp-oriented skill useless in pvp. On top of that it'd be absurdly broken to be able to remove things that have a consistent presence (specifically the stances), all things in consideration. In a PvP setting, you're never really going to always have aetherflow active (same way as you wouldn't always have raging strikes active) or ammo for that matter, not as a SMN as far as burst is considered anyway, not so much on SCH but I already touched on that.


    Quote Originally Posted by xxczx View Post
    aetherflow is 1min cd, they didn't get shut down at all.

    the people that complained about monk are the smn/schs that popped aetherflow and waited until they needed it instead of keeping aetherflow off cd and using it as burst instead. you CANNOT play the same with monk in the other party, you NEED to change your strat. this is what monk was all about but not anymore.
    Quote Originally Posted by Lorielle View Post
    . It takes 2 GCD to reach for the first then 3 GCD every time after that(if you'r trying to maintain GL3 like you should).
    Somersault is on a 40 second cooldown when traited. As far as cooldowns are concerned, a monk can answer to every aetherflow usage if they're quick enough, not to mention that losing a single stack is the loss of DWT and dreadflare. (though really, it's also comparable to a MCH losing cleaner shot procs or reassemble, but this is more on point to why they need to keep the removals consistent) This is also more of a detriment to scholar than it is to summoner because having access to only 3 aetherflow usages compared to a possible 6 is a huge hit to their healing potential. At the very least, somersault doesn't need that lowered cooldown.
    (0)
    Last edited by RiceisNice; 04-08-2016 at 11:18 PM.
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  7. #7
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by RiceisNice View Post
    Somersault is on a 40 second cooldown when traited. As far as cooldowns are concerned, a monk can answer to every aetherflow usage if they're quick enough. This is also more of a detriment to scholar than it is to summoner because having access to only 3 aetherflow usages compared to a possible 6 is a huge hit to their healing potential. At the very least, somersault doesn't need that lowered cooldown.
    And I agree, Somersault has too low of a cd. If they want to make it that low of a CD, they should lower GL timer

    this gives monks either two options, use spam oip punch and loose GL or keep GL up while using oip once/twice
    (0)
    Last edited by xxczx; 04-08-2016 at 11:20 PM.

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by xxczx View Post
    And I agree, Somersault has too low of a cd. If they want to make it that low of a CD, they should lower GL timer
    MNKs have the most detriment when they lose uptime, along with the longest start up time (cooldowns withholding) I think that's what they wanted to avoid. The problem with this (and I mentioned it before) is that it feels really short sighted if that's what they wanted to address that specifically; Instead of just making it easier to rebuild GL stacks through a lowered somersault cooldown, it's also giving them free access to OIP spam all that more often which hugely detriments SMN and MCH (and again, these jobs compared to their peers, BRD/BLM, have arguably stronger/reliable burst, espesically since SMN has very few counterplays to it aside from OIP). If aetherflow isn't affected, then it leaves the question to why MCH ammo/shot procs are still affected (on top of them already having lowered potency, so I can't really say they'd burst better than BRD either).

    And as much as the SMNs want to cry foul on aetherflow being removed, I think SCH has more ground to stand on with the current state of their kit. At least n the former, SMN has control on when they use aetherflow to perform their job effectively (leaving up the guesswork to MNK in reaction time). SCH has no luxury since they need aetherflow to active to have a healing presence (otherwise, it's a poor man's burst healing if they popped aetherflow as they needed, something that a WHM can do much more effectively on top of their other tools).

    Quote Originally Posted by xxczx View Post
    this gives monks either two options, use spam oip punch and loose GL or keep GL up while using oip once/twice
    It'd have to be a really tight window to be honest. GL is currently like 12 seconds now? Somersault gives peanut butter for a whooping 6 seconds which is probably around 3 GCDs at max stack. Though wasn't GL also formerly around 10 seconds, you'd need around 5-6 seconds of GCDs to be able to hit your third combo starting from scratch (and IIRC, peanut butter leaves you stanceless after-the-fact)


    On a side note, I'm also confused to their approach with removing the healing debuff. If they're afraid it was giving ninja and warrior too much of an edge over their peers, I have to point out, what can a ninja do over monk and dragoon, all things considered? (aside from stealthing with heavy medal, that shite needs to stop) It's less applicable healer pressure and it's no longer a a game factor that healers need to consider now.
    (0)
    Last edited by RiceisNice; 04-08-2016 at 11:36 PM.
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  9. #9
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    707
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Quote Originally Posted by Lorielle View Post
    Feel like that buff to Aetherflow was really unnecessary. Somewhat equivalent to Somersault getting buff. Don't know who said something about hard counters, but you seriously do not know what a hard counter is. None of that exists in this game. With the amount of healing buffs and things that go up on people, I see One Llm Punch stealing away Focalize, Protect, Whispering Dawn, Medica, Aspected Benefict, and other effects more often than I do Aetherflow. Even if that manages to get through, these people are not without options to get them back.
    MNK definitely hard countered SMN.
    (2)
    The tiniest lala.

  10. #10
    Player
    RedHerb's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    222
    Character
    Garza Himura
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Lorielle View Post
    Feel like that buff to Aetherflow was really unnecessary. Somewhat equivalent to Somersault getting buff. Don't know who said something about hard counters, but you seriously do not know what a hard counter is. None of that exists in this game. With the amount of healing buffs and things that go up on people, I see One Llm Punch stealing away Focalize, Protect, Whispering Dawn, Medica, Aspected Benefict, and other effects more often than I do Aetherflow. Even if that manages to get through, these people are not without options to get them back.
    Monk was a hard counter to both of the Arcanist trees. I've been entirely shut down in pvp by Monk using shoulder tacking, somersault, then oip to strip all of my buffs at once. Scholar loses all of it's instant cast heals and defensive bonuses, Summoner loses literally every skill it has. That's honestly not fair in any way.
    (0)

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