That's actually not exactly why or how the Morale stat disappeared.
Morale didn't work this way back before 2.4. Before patch 2.4 (the Shiva patch) Morale actually directly effected your attack and defense power within PvP settings. Level sync did not effect that increase the same way. Further, level sync was almost irrelevant, as the general item level at that time was substantially lower. The stats on the PvP gear meant a lot more, because you weren't vastly above the cap when wearing any of the gear (including PvE gear). Average item level was only around 90-100 at the time.
After 2.4, they changed the morale stat to provide a flat increase to item levels which dramatically watered down the PvP environment. With the addition of Ironworks and Dreadwyrm gear, the PvP gear became completely obsolete because it no longer did anything special over what you were already getting with top end PvE sets. They did this almost exclusively because Secure and Slaughter were the most popular game modes at the time, and the previous Morale stat tipped the playing field towards the veteran players. By changing the stat allocation to a flat item level increase, they basically leveled the playing field in Secure/Slaughter so that casual players wouldn't be flat out destroyed by seasoned PvP'ers, many of whom ran in Pre-made groups at the time. It made sense, but it didn't do anything healthy for the game mode on the whole. To keep PvP queues alive (and by "alive" I mean shuffling out of the grave with two rotting fingers) they sacrificed an entire stat, materia, and a huge chunk of gear. That said, it did allow for casuals to play the game mode without fear of being squashed by hardcore pvp'ers just looking at them.
It's for that exact reason, though, that I specified Ranked modes for Morale, only. I'm not recommending that Morale players get to face up against non-morale players. I'm recommending that it be implemented specifically in a game mode in which you are faced against other players who are just as committed and interested in winning as you are. Personally, I would love to see Morale returned to it's previous status of directly increasing attack and defense, but if they insist on keeping it an item level thing than the level sync for Ranked modes should also be adjusted (or even flat out removed).

Please, remove morale.
If morale would have any real effect and impact, it'd kill the customization in PVP, KILL CUSTOMIZATION...
Everyone would be using highest morale same generic gear. Right now, we use mix of different pve and pvp gears that we achieve to get in different ways, working for our own "PvP BiS" with our favorite side bonuses...
This art of PvP could be really hurt if dev team would decide to give it an use. Morale is fine as how it is, in fact, is fine deleted.
OLD signature is OLD... Meh, too nostalgic to change anyways.
Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
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I totally get what you are saying, and use my own mix on multiple classes, but if they implement morale properly, we'd want to use pvp gear.
Currently the only time PVE gear is good for pvp, it mustn't have high secondary accuracy, parry, or determination(170/180 aiming boots come to mind)
If they reworked iSync, pvp gear to avoid high secondary det( make it crit/skillspell speed) and to a lesser extent accuracy(accuracy cap is super low, 1-2 low secondary accuracy pieces are sufficient-looking at you i205 fending accessories) and morale properly, you'd be aiming to gain wolf marks because pvp gear would ultimately be BiS.
Iphone contd.
I mentioned earlier a scalig bonus system for morale. In such a system, you'd want to stack morale to hit the next bonus level. Now I wish whoever was assigning pvp gear stats on the dev team actually pvp'd with the classes to see how different stats work with the way the class was played. If a melee dps left side had all high secondaries Crit/skill speed with low secondary determination that covered the caps for 150 sync, we'd want to use them, and get the marks to buy them. Reserve accuracy to low secondaries for right side, and that gives players customization options. Some healers will run Vit specs to utilize casting int accessories, some will mix/match int/vit. Some dps might take Vit to survive early till they have full left side pvp or more ap.
Another noteworthy point is that re-implementing the Morale System, in some form or another, would encourage SE to take a long hard look at PvP gear on the whole.
With Feast, SE is already taking PvP updates seriously. It still needs work, obviously, but they're putting in an effort. They're asking for feedback. They have future plans for the mode. They've already made several adjustments (though more tweaking is needed) Etc. These are things that almost never happened in the 2.x patch cycle; so, it's a huge improvement to see them now. PvP gear, however, is still lack luster.
Since the ilvl 110 sets, the gear has been getting more and more generic in design and it lacks any practical use. With the death of Morale came the death of PvP gear sets, and with the death of our gear sets came the death of the Wolf Mark currency. The only real use most people got out of it was de-synthesizing PvP gear to turn a profit. I don't think I need to point out how pitiful that is. I still think that they should vastly expand the Vendor selections, but even if they only re-implemented Morale, it would at least give us a reason to use our Wolf Marks. Further, the way they chose to implement Morale can make all the difference. Personally, I'm not a fan of a straight item level increase for a few reasons, but that's not the only option. The old stat bonus could be revived. It could bolster PVP actions. It could change resistances, or the bonus provided might be different on a piece by piece basis on a job by job basis. There are a lot of possibilities here, and those possibilities could potentially provide far more options for customizing our PvP kits rather than just running in the highest currently available gear, which is pretty much what everyone does right now.
For fk's sake SE please do something about this nonsense of Monk's being able to remove a fundamental and core ability of scholars. I am not a sch and even I can see how incredibly ridiculous this is. The amount of griefing schs endure must be immeasurable as no one wants to see them on their team let alone if there is a monk on the other side of the arena. Even worse was this buff that was given to monks via somersault. I understand the mindset of it was probably to have that spell speed reduction counter the 15% HP spellcasting threshhold, as well as to compensate for the fact that monks attacks are fast but weak compared to say DRG to break that threshhold, but by doing this you are figuratively flipping off schs. Perfect balance every 40 seconds when aetherflow recast is 60 seconds like wtf. I feel bad for the abuse schs get, as many will suffer verbal abuse from ignorant players screaming "wheres my cures?!", when its not even their fault that their job has this handicap and the monk is stripping their primary heal away like its just another buff.
The question shouldn't be "What do we do with Morale?" but "What (non-overwhelming) advantage should PvP gear have in PvP over PvE gear and how do you prevent it from being must have for PvE content?"
The original implementation of Morale was originally intended to balance PvP and PvE gear without making PvP gear BiS for PvE content. Morale's combination damage boost and damage reduction was supposed to make up for the the difference in HP and Weapon damage that 15 to 20 ilevels generated, a gap that existed to prevent PvE gear from becoming must have for PvE progression. Morale was supposed to allow those in i55 PvP gear effectively fight opponents in i70 PvE gear equally and those in i70 PvP gear fight opponents in i90 PvE gear equally. In "balanced" matches between characters geared i70 PvP gear and i90 PvE gear the players in PvP gear had a slight (but not completely overwhelming) advantage due to better inherent itemization (all PvP gear had Det, Skill Speed, Spell Speed or Crit in addition to Morale) and materia slots (intended to hold anti-status materia in order to meta CC effects). The current version of Morale would do roughly the same thing but is limited by all PvP being under an ilevelsync make increased ilevel mostly meaningless.
Problems occurred because level 50 pvp matched players in i50 PvE gear against players in i70 PvP and i90 PvE gear. An undergeared newbie facing fully geared vets is not a fun introduction to PvP. i80 synced PvP modes pretty much solved the balance problem when introduced, but the damage inflicted on Wolf's Den was so great that there was no real way for it to recover and so it was mostly abandoned.
Last edited by Ultimatecalibur; 04-03-2016 at 06:38 PM.
I'm not sure that there's an answer to that question, because it's inevitable that something becomes Best in Slot. Even in PvE content, which has far greater gear variety than PvP, eventually one specific combination of gear becomes the end of the line. FFXIV is simply designed that way. There's no real gear customization outside of glamours, because there's no variance in how a jobs are supposed to be played. A Tank is a tank, for example, and all tanks need the same stats; therefore, they all end up using the same gear. PvP is no different.
That said, I don't think that this will be nearly as big of a problem as it was back in the original Wolves Den or Frontlines game modes, because there is no longer any restrictions on who can buy PvP gear. Even if PvP gear provides an advantage in PvP that makes it BiS for that game mode, it really isn't offering anyone an unfair advantage because anyone can pick up a set without worrying about rank restrictions. New players to PvP might have to deal with some growing pains while they come up with the Wolf Marks to actually buy a set of PvP armour, but given how quickly you can get Wolf Marks, it shouldn't take too long for them to catch up.
In the end, as much as the removal of Rank Restrictions on PvP gear was a kick in the nuts to any players who actually put that effort in, it really would work out to be a favourable change should Morale be re-implemented because it would help level the playing field.
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