Being able to shut down every burst in PvP on a 60s cooldown isn't enough? You are greatly underestimating this change.[*]Carnal Chill
Recast Time: 120s → 90s (Enhanced Carnal Chill: 90s → 60s)
Damage Penalty: 10% → 40% (Enhanced Carnal Chill III: 20% → 60%)
Duration: 20s → 6s[/LIST]
6 sec ! ? some black mages cast time is longer then that!! 10 or 15 sec duration would be a way better balance. the short duration of makes this so easy to counter. other numbers that could work would be 50 % damage penalty. and 20-15 sec duration.
If you're able to use it right, Carnal Chill will be one of the best 4v4 PvP skill in the game. But this fall into the git gud territory.


Feel like that buff to Aetherflow was really unnecessary. Somewhat equivalent to Somersault getting buff. Don't know who said something about hard counters, but you seriously do not know what a hard counter is. None of that exists in this game. With the amount of healing buffs and things that go up on people, I see One Llm Punch stealing away Focalize, Protect, Whispering Dawn, Medica, Aspected Benefict, and other effects more often than I do Aetherflow. Even if that manages to get through, these people are not without options to get them back.
To all people who think that, I just raise that:
Removing stacks on sch and smn are breaking their gameplay. It put sch in an extermly bad position. And it makes litterally smn as usefull as an acn since all HW skills are based on stacks minus Tri-Desaster. And you think it is fair?
Then I suggest that:
Now OIP remove: Wrath and Abandon stacks/Sword and Shield Oath/Grased Lightning stacks, posture and fist buff/Blood of the Dragon/Bard's songs, Wanderer's Minuet/have 100% accuracy on Attenuement/Ninja's poison, decast Ninjutsu/Darkside, Grit/Diurnal and Nocturnal sect/Ammunitions. In short, deny everything
Some of them may be possible to debuff now (read that about ammos) and I find that unfaire for every single skill on this list.
Plus do I need to refresh that they nerfed Aetherflow because of secure? Gameplay isn't the same now and the reason why they did that is now irrelavent.
MNK definitely hard countered SMN.Feel like that buff to Aetherflow was really unnecessary. Somewhat equivalent to Somersault getting buff. Don't know who said something about hard counters, but you seriously do not know what a hard counter is. None of that exists in this game. With the amount of healing buffs and things that go up on people, I see One Llm Punch stealing away Focalize, Protect, Whispering Dawn, Medica, Aspected Benefict, and other effects more often than I do Aetherflow. Even if that manages to get through, these people are not without options to get them back.
The tiniest lala.

Monk was a hard counter to both of the Arcanist trees. I've been entirely shut down in pvp by Monk using shoulder tacking, somersault, then oip to strip all of my buffs at once. Scholar loses all of it's instant cast heals and defensive bonuses, Summoner loses literally every skill it has. That's honestly not fair in any way.Feel like that buff to Aetherflow was really unnecessary. Somewhat equivalent to Somersault getting buff. Don't know who said something about hard counters, but you seriously do not know what a hard counter is. None of that exists in this game. With the amount of healing buffs and things that go up on people, I see One Llm Punch stealing away Focalize, Protect, Whispering Dawn, Medica, Aspected Benefict, and other effects more often than I do Aetherflow. Even if that manages to get through, these people are not without options to get them back.

aetherflow is 1min cd, they didn't get shut down at all.Monk was a hard counter to both of the Arcanist trees. I've been entirely shut down in pvp by Monk using shoulder tacking, somersault, then oip to strip all of my buffs at once. Scholar loses all of it's instant cast heals and defensive bonuses, Summoner loses literally every skill it has. That's honestly not fair in any way.
the people that complained about monk are the smn/schs that popped aetherflow and waited until they needed it instead of keeping aetherflow off cd and using it as burst instead. you CANNOT play the same with monk in the other party, you NEED to change your strat. this is what monk was all about but not anymore.


When I think hard Counters, I think...Let's see Blade And Soul has a PVP system worth noting. Let's try Destroyers versus Ninjas. Or Monk against Summoner in that game(ironic). I consider these things actual hard counters. You guys are really speaking as if we can One Illm Punch at will which is completely wrong. No. It takes 2 GCD to reach for the first then 3 GCD every time after that(if you'r trying to maintain GL3 like you should). Again, typically the caster in question has more than one buff on them at the time. Aetherflow is literally the last the One llm Punch typically removes(from my experience in using it). And no, what? SCH still has 6 stacks in reserve(provided Aetherflow is up again) and SMN with 3. SMN have more tools to work with under the loss of Aetherflow
In relation to how restricted it previously was (every second hit of a monk combo and somersault before changes), it's more fair than it was previously. SMN isn't contingent on cast times as BLM (or even MCH/BRD for that matter) to get their damage out, and very little set up to their burst. On top of that, as far as burst is considered, you'd probably wouldn't hold onto your aetherflow for longer than 4 seconds.To all people who think that, I just raise that:
Removing stacks on sch and smn are breaking their gameplay. It put sch in an extermly bad position. And it makes litterally smn as usefull as an acn since all HW skills are based on stacks minus Tri-Desaster. And you think it is fair?
SCH on the other hand, has way too much of their healing potential on their aetherflow, and they should have a bit stronger options out of it (espesically since they don't nessescarly excel at anything compared to WHM/AST, or bring anything to the table aside from a stronger damage shield)
The problem with this comparison is that the mechanics behind some of them are not related to burst, but build-up (GL and wrath/abandon) or stances. Things such as aetherflow and ammunition are on-demand buff used for specific setups. Between affecting both skills fairly, or making them both immune and destroying the utility of OIP, only one of those two changes renders a pvp-oriented skill useless in pvp. On top of that it'd be absurdly broken to be able to remove things that have a consistent presence (specifically the stances), all things in consideration. In a PvP setting, you're never really going to always have aetherflow active (same way as you wouldn't always have raging strikes active) or ammo for that matter, not as a SMN as far as burst is considered anyway, not so much on SCH but I already touched on that.Then I suggest that:
Now OIP remove: Wrath and Abandon stacks/Sword and Shield Oath/Grased Lightning stacks, posture and fist buff/Blood of the Dragon/Bard's songs, Wanderer's Minuet/have 100% accuracy on Attenuement/Ninja's poison, decast Ninjutsu/Darkside, Grit/Diurnal and Nocturnal sect/Ammunitions. In short, deny everything
Some of them may be possible to debuff now (read that about ammos) and I find that unfaire for every single skill on this list.
Somersault is on a 40 second cooldown when traited. As far as cooldowns are concerned, a monk can answer to every aetherflow usage if they're quick enough, not to mention that losing a single stack is the loss of DWT and dreadflare. (though really, it's also comparable to a MCH losing cleaner shot procs or reassemble, but this is more on point to why they need to keep the removals consistent) This is also more of a detriment to scholar than it is to summoner because having access to only 3 aetherflow usages compared to a possible 6 is a huge hit to their healing potential. At the very least, somersault doesn't need that lowered cooldown.aetherflow is 1min cd, they didn't get shut down at all.
the people that complained about monk are the smn/schs that popped aetherflow and waited until they needed it instead of keeping aetherflow off cd and using it as burst instead. you CANNOT play the same with monk in the other party, you NEED to change your strat. this is what monk was all about but not anymore.
Last edited by RiceisNice; 04-08-2016 at 11:18 PM.
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And I agree, Somersault has too low of a cd. If they want to make it that low of a CD, they should lower GL timerSomersault is on a 40 second cooldown when traited. As far as cooldowns are concerned, a monk can answer to every aetherflow usage if they're quick enough. This is also more of a detriment to scholar than it is to summoner because having access to only 3 aetherflow usages compared to a possible 6 is a huge hit to their healing potential. At the very least, somersault doesn't need that lowered cooldown.
this gives monks either two options, use spam oip punch and loose GL or keep GL up while using oip once/twice
Last edited by xxczx; 04-08-2016 at 11:20 PM.
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