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  1. #11
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Bikkusu View Post
    Where did you arrive at 80 crit? I'm looking at a gain of over 250 Critical Hit Rate with the new gear at a cost of ~3500 HP.
    Quote Originally Posted by Bikkusu View Post
    With the new gear it isn't a minor increase in crit. The build goes from 775 Crit to 854 Crit for Warriors and up to 897 Crit for Dark Knights, without melds. More crit = more heal backs. This counts for paladin's Clemency too.
    I'm getting it from you. You never linked sets, so, uh, yeah? Not quite sure where you're pulling 250 from, since if you're only melding the 854/897 sets, you're doing something wrong... And if you're melding anything other than Strength into Fending accessories or Vitality into Slaying accessories, you're *also* doing something wrong, since there's no marginal secondary gain that beats out 15 main stat. 6-7 AP >>>>>>>>>>>>>> <0.1% crit rate boost for any skill you're boosting Crit for.

    So, basically. How would you change this WAR set to match your peculiar ideals of how stats work to "improve" it? http://ffxiv.ariyala.com/T41U
    Please show me how you get an additional 250 crit onto this build without sacrificing meaningful amounts of accuracy or skill speed through the magical use of slaying accessories to reduce that single instance of parry that I was forced to take on.



    And regarding the standing with thumb-in-bum while party's full health... If that's the decision you make while playing the Job, go for it. There's absolutely nothing wrong with that if you're not pushing the hardest content early. All I was saying is that Healers are designed with dps built in, so it's clearly not the intention that people will stand there and -only- heal at all times.
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    Last edited by JackFross; 03-07-2016 at 11:43 AM.