Yep, & I guarantee 100% the healers got the blame for not having a spell that can do a 20k heal plus shielding for 10k on top. At least WHM have Benediction, us Scholars have Lustrate which no longer cuts it with all the VIT.One of my offtanks in a DF of midas 2 (A6/M2) went this route and it wasn't a mistake because he had a proto midian ring plus rest 210 slaying, i dono if they knew there was a tankswap in M2 or not but the second he took the boss from me he dropped to the ground, i guess that 1% dps did him wonders. moral of the story, don't think for a second that STR is as valuable as VIT with it's same AP ratio, it's not, always the the parry and suck it up no content is worth wiping because someone decides they want to stick to the old ways.
I don't think it's fair to punish tanks overall dps so heavily.
There are bad dps and healers but that doesn't mean their damage/healing should be nerfed.
Hoping they increase our AP from VIT in the future.
If they do that, enemies and bosses will be adjusted accordingly to that change, which means bad DPS and healers will remain bad.
Wrong. Self-heals are mitigation. Be they from Regeneration, Self Healing actions or Drain effects.------
mit·i·ga·tion
ˌmidəˈɡāSH(ə)n/
noun
the action of reducing the severity, seriousness, or painfulness of something.
------
Healing is not mitigation.
Strength Warriors were doing quite well with their self heals, dark knight has two heal backs it can employ, and paladins got clemency which is a significant heal to not just themselves but anyone in the party which is broken (Make up your mind about your role Paladin!).
If you recover 2000 hp every 20 seconds you are reducing the amount (mitigating) that needs to be healed by outside sources by 2000 hp worth of damage every 20 seconds. If you are taking less than 2000 hp worth of damage every 20 seconds you are mitigating all damage and are therefore immortal as long as you can maintain your self-healing.
If the game is balanced around you mitigating 2000 hp worth of damage every 20 seconds and you mitigated 2600 hp worth of damage in that time period; you are mitigating 30% more damage than intended.
Last edited by Ultimatecalibur; 03-06-2016 at 08:32 AM.
No. Heals are heals. Mitigation is the ability to make damage not happen. Parry was the only mitigation stat shared by tanks and it was amazing when I could make 35% of the damage just not happen. This was broken, and given that it was affected by strength, will most likely stay broken. The only viable forms of mitigation are a paladin's shield (block), shield oath, and grit.
Heals are heals.
That said, back to the topic.
To reiterate, we aren't discussing a vitality versus strength meta any longer because this was broken making it a nonviable construct. DPS for tanks is out completely, so stop imagining this is about DPS increase through any means. There's only one secondary stat (after reaching accuracy cap) and that benefits tanks any longer and it is Critical Hit Rate.
Fending accessories don't offer any true bonus for this stat. The extra vitality from the accessories are not providing any true benefit to the tank when you look at the numbers being tossed around ind Midas Savage.
If a dexterity build allowed for a higher dodge chance then I'd be arguing for this because dodge is great form of mitigation that makes damage just not happen; however this is completely random.
If parry allowed to drop magic damage down, then I'd argue for a parry build.
Neither of these above statements are true though, so I argue that the critical hit rate from the slaying accessories outweighss the 2000 missing HP.
Funny thing about this change is that it actually made tanking in general harder than it was before, now stance dancing requires even more skill as things hits way harder than before so you need to find perfect windows for it, also your enmity is lower in dps stance so you cant sit in dps stance 24/7 like before.
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