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  1. #111
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by HoodRat View Post
    Actually, equilibrium doesn't increase wrath/abandon stacks.
    Oops! As I said, I don't play Warrior, so I was unaware. It's just Raw Intuition that increases it, from the new skills, right! x_x
    (0)

  2. #112
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by BattleGrace View Post
    One of my offtanks in a DF of midas 2 (A6/M2) went this route and it wasn't a mistake because he had a proto midian ring plus rest 210 slaying, i dono if they knew there was a tankswap in M2 or not but the second he took the boss from me he dropped to the ground, i guess that 1% dps did him wonders. moral of the story, don't think for a second that STR is as valuable as VIT with it's same AP ratio, it's not, always the the parry and suck it up no content is worth wiping because someone decides they want to stick to the old ways.
    Yep, & I guarantee 100% the healers got the blame for not having a spell that can do a 20k heal plus shielding for 10k on top. At least WHM have Benediction, us Scholars have Lustrate which no longer cuts it with all the VIT.
    (0)

  3. #113
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    I don't think it's fair to punish tanks overall dps so heavily.

    There are bad dps and healers but that doesn't mean their damage/healing should be nerfed.

    Hoping they increase our AP from VIT in the future.
    (2)

  4. #114
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,170
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FinalWolf View Post
    I don't think it's fair to punish tanks overall dps so heavily.

    There are bad dps and healers but that doesn't mean their damage/healing should be nerfed.

    Hoping they increase our AP from VIT in the future.
    If they do that, enemies and bosses will be adjusted accordingly to that change, which means bad DPS and healers will remain bad.
    (0)

  5. #115
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Bikkusu View Post
    ------
    mit·i·ga·tion
    ˌmidəˈɡāSH(ə)n/
    noun
    the action of reducing the severity, seriousness, or painfulness of something.
    ------
    Healing is not mitigation.

    Strength Warriors were doing quite well with their self heals, dark knight has two heal backs it can employ, and paladins got clemency which is a significant heal to not just themselves but anyone in the party which is broken (Make up your mind about your role Paladin!).
    Wrong. Self-heals are mitigation. Be they from Regeneration, Self Healing actions or Drain effects.

    If you recover 2000 hp every 20 seconds you are reducing the amount (mitigating) that needs to be healed by outside sources by 2000 hp worth of damage every 20 seconds. If you are taking less than 2000 hp worth of damage every 20 seconds you are mitigating all damage and are therefore immortal as long as you can maintain your self-healing.

    If the game is balanced around you mitigating 2000 hp worth of damage every 20 seconds and you mitigated 2600 hp worth of damage in that time period; you are mitigating 30% more damage than intended.
    (0)
    Last edited by Ultimatecalibur; 03-06-2016 at 08:32 AM.

  6. #116
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by FinalWolf View Post

    Hoping they increase our AP from VIT in the future.
    I don't. I hope they make more ways to actively mitigate damage and introduce bosses that depend on that instead of the 1 tank buster every once in a while.

    Leave the DEEPS to the dps.
    (0)

  7. #117
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Seku View Post
    I don't. I hope they make more ways to actively mitigate damage and introduce bosses that depend on that instead of the 1 tank buster every once in a while.

    Leave the DEEPS to the dps.
    Some of us don't like 4man dungeons taking 20 minutes but if that's your preference.
    (2)

  8. #118
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by FinalWolf View Post
    Some of us don't like 4man dungeons taking 20 minutes but if that's your preference.
    Edit: Sounds like your Dps are under geared or suck in a static. Because lol @ 20 minutes runs in a DF consistently.
    (1)
    Last edited by Seku; 03-06-2016 at 10:41 AM.

  9. #119
    Player
    Bikkusu's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Jonra Greyhawk
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    Wrong. Self-heals are mitigation. Be they from Regeneration, Self Healing actions or Drain effects.
    No. Heals are heals. Mitigation is the ability to make damage not happen. Parry was the only mitigation stat shared by tanks and it was amazing when I could make 35% of the damage just not happen. This was broken, and given that it was affected by strength, will most likely stay broken. The only viable forms of mitigation are a paladin's shield (block), shield oath, and grit.

    Heals are heals.

    That said, back to the topic.

    To reiterate, we aren't discussing a vitality versus strength meta any longer because this was broken making it a nonviable construct. DPS for tanks is out completely, so stop imagining this is about DPS increase through any means. There's only one secondary stat (after reaching accuracy cap) and that benefits tanks any longer and it is Critical Hit Rate.

    Fending accessories don't offer any true bonus for this stat. The extra vitality from the accessories are not providing any true benefit to the tank when you look at the numbers being tossed around ind Midas Savage.

    If a dexterity build allowed for a higher dodge chance then I'd be arguing for this because dodge is great form of mitigation that makes damage just not happen; however this is completely random.

    If parry allowed to drop magic damage down, then I'd argue for a parry build.

    Neither of these above statements are true though, so I argue that the critical hit rate from the slaying accessories outweighss the 2000 missing HP.
    (0)

  10. #120
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Funny thing about this change is that it actually made tanking in general harder than it was before, now stance dancing requires even more skill as things hits way harder than before so you need to find perfect windows for it, also your enmity is lower in dps stance so you cant sit in dps stance 24/7 like before.
    (0)

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