Doubt it. I'm 219, Seph weapon, 15 STR melded to each accessory with a decent amount of overmelds and I'm still doing less than I did before the patch in STR gear.There is somebody that I came across on IG (If you don't know, there's a huge FFXIV community there!) and he is i219 with all crafted gear, got full fending set, and just melded crit and det onto it, and noticed his DPS was MUCH higher than it was when STR tanking was king. So there's something to think about. Best of both worlds!
Pretty much. You are not going to be able to do that kind of DPS from the overall AP decrease.There is somebody that I came across on IG (If you don't know, there's a huge FFXIV community there!) and he is i219 with all crafted gear, got full fending set, and just melded crit and det onto it, and noticed his DPS was MUCH higher than it was when STR tanking was king. So there's something to think about. Best of both worlds!
There is no DR on critical hit rate, the rate changes as you level up.I think there's diminishing return when stacking crit, my SMN used to have about 800 crits but rarely procs, about the same when my crits was about 550 - 600. Which is now I rather be stacking spell speed now on SMN which contributes to my actual dps rather than stacking a bunch of useless amount of crit.
This is wrong. Don't try to base it on different games.In Dc universe online, crit was divided into two categories: Crit chance (critical hits occur more often) and Crit magnitude ( critical hits did more damage.)
I believe that crit in our game was changed such that everyone has a base crit rate and any additional crit from gear/abilities/melds will only raise the magnitude, not the chance.
The thing is, you do know when you'll need that extra HP. The answer is: Never. You've already got your cushion, more than your cushion.The problem is this: You will never know the situation where that 2300 health may come in handy either because you miss a stun, you get hit from an AoE you couldn't avoid for x reason or for any other part.
The x amount of % that adding strength over vitality in sacrifice to your health pool really doesn't matter if you die. People may not think an extra 2k health is good, but to me, it's an extra cushion that could let me survive a big blast that normally I wouldn't survive due to tank buster + extra hit at the end.
I'm still not buying the whole STR > VIT argument right now in 3.2. Sure, one can squeeze out more DPS by adding strength gear, but the minute increase in DPS is negligible. It really is.
There is no Strength / Vitality argument anymore. So why is everyone looking at this from a main stat/DPS point of view? They saw to it to make any sort of DPS benefit from one stat over the other was null. Tanks already have plenty of HP and don't need more to survive mechanics, they saw to this too. They don't want tanks to do DPS, your job is to hit things in the face and get hit in the face. The rest of your numbers don't matter and have been thrown out of the window in all of their calculations (which in my opinion makes the job less fun).
This is now a secondary stat argument, which will benefit you more.
2,300 HP is useless at all times in exchange for .5% more DPS?
Guess all those times I dipped into triple digits for a few moments I shoulda just died instead.
We're not talking about staggeringly more DPS like how STR accessories were before. It IS a very minor DPS boost now. A cushion for mistakes is not worthless. Unless you can claim you and the other 7 people in your party have never once made a mistake, you cannot claim extra HP wiggle room is useless.
Wow, people are really still hung up on that DPS thing aren't they?2,300 HP is useless at all times in exchange for .5% more DPS?
Guess all those times I dipped into triple digits for a few moments I shoulda just died instead.
We're not talking about staggeringly more DPS like how STR accessories were before. It IS a very minor DPS boost now. A cushion for mistakes is not worthless. Unless you can claim you and the other 7 people in your party have never once made a mistake, you cannot claim extra HP wiggle room is useless.
They're just having a hard time understanding why you're giving up vit in order to slightly increase the chance that sometimes you'll maybe get a crit equilibrium that probably isn't even as high as warriors could get before 3.2.
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