Quote Originally Posted by Ultimatecalibur View Post
Wrong. Self-heals are mitigation. Be they from Regeneration, Self Healing actions or Drain effects.
No. Heals are heals. Mitigation is the ability to make damage not happen. Parry was the only mitigation stat shared by tanks and it was amazing when I could make 35% of the damage just not happen. This was broken, and given that it was affected by strength, will most likely stay broken. The only viable forms of mitigation are a paladin's shield (block), shield oath, and grit.

Heals are heals.

That said, back to the topic.

To reiterate, we aren't discussing a vitality versus strength meta any longer because this was broken making it a nonviable construct. DPS for tanks is out completely, so stop imagining this is about DPS increase through any means. There's only one secondary stat (after reaching accuracy cap) and that benefits tanks any longer and it is Critical Hit Rate.

Fending accessories don't offer any true bonus for this stat. The extra vitality from the accessories are not providing any true benefit to the tank when you look at the numbers being tossed around ind Midas Savage.

If a dexterity build allowed for a higher dodge chance then I'd be arguing for this because dodge is great form of mitigation that makes damage just not happen; however this is completely random.

If parry allowed to drop magic damage down, then I'd argue for a parry build.

Neither of these above statements are true though, so I argue that the critical hit rate from the slaying accessories outweighss the 2000 missing HP.