Right, it's basically a non-issue, since whichever way you move the stats, your outgoing dps is gonna be essentially the same. That's super accurate, to be honest. Arguing tank dps "doesn't matter anymore" is ignorant though, so can we stop that? You're talking about min-maxing literally 2% crit rate difference for a skill you have a base 25% crit rate for, and you're trying to say in the same breath that min-maxing dps (in actually measurable/visible chunks) by stance dancing is pointless, because "tank dps doesn't matter" - so please pick a side. Do these tiny, essentially pointless, differences in secondary stats matter or do they not?
Because saying "Tank dps doesn't matter so why bother trying to maximize it" actively works against your incredibly more insignificant argument.
I already disproved your claim mathematically in another post. So please stop spouting the same bullshit in post after post without any thought for the truth of the matter. Let me break this down for you.
Equilibrium is a 60s cooldown. Let's assume that you use it exactly on cooldown AND get the full heal from it every time with 0% overheal, even when you crit it. (Anyone who has ever played this game knows that this situation has about a 0% chance of happening, because healers exist.)
A5S is a 7-8 minute fight, so you will get 7-8 Equilibrium casts. Assuming you say "lol tank dps doesn't matter" so you use Internal Release on cooldown to buff Equilibrium since that's the only skill you have where crits matter because your dps doesn't matter anymore, you have a 25% critical hit rate. Out of 7-8 casts, you will crit (on average) two of them. If you buff your crit from 770 to 850 like you suggest, your crit rate on that increases to 27%. You will NOW crit (on average) two of them. So, uh, congratulations on sacrificing 3000 health for a literally invisible gain in the one area you were doing it to get a gain in.
If this explanation doesn't make you realize how god-damned worthless it is to sacrifice health in order to increase how often you crit with Equilibrium, you're beyond my help and I and everyone else need to just give up trying to convince you. You can keep on being a bad tank who doesn't understand that:
Skill Speed at a certain point will give this Warrior in question 9 gcds in each Berserk (a skill you probably don't use since your dps doesn't matter anymore), which is a massive gain to your overall damage output (sorry, I know your dps doesn't matter anymore, because the difference between a WAR doing 1000 dps and one doing 400 dps isn't worth mentioning).
Determination not only boosts every offensive skill that you use, but it ALSO boosts every self-heal that the Warrior has access to (aside from Thrill of Battle, which I'll get into in a bit), since they're all directly related to how much damage you can do.
Thrill of Battle heals you by a flat 20%. Cutting out 3000 health cuts that health restoration (and addition) by 600. Please note that this health buffer is exactly the same amount of mitigation as Rampart, except... it scales with how much health you have. More health = more mitigation, since it creates a pillow that the hits have to cut down before they actually hurt you.
The marginal gain afforded by 80 Crit is flat out beaten by having 3000 more health and stacking a more balanced spread of secondaries alongside more Attack Power. You are gimping every single Equilibrium in order to invisibly increase the chance for your Equilibrium to crit. Please stop arguing that this is a proper course of action, because you are wrong and I am tired of repeating the same arguments as you ignore every single one of them.