Quote Originally Posted by JackFross View Post
Yeah, it honestly comes down to personal dps versus raid dps. In the post-progression landscape we're in, personal dps is all that really matters, imo, since the raid's dps should already be more than good enough to down the content. Using the stuff on cooldown, regardless of whether or not it modifies kill time, (generally) will result in a better parse than if you hold it to stack buffs later.

It's the same reason Dragoons don't hold B4B for the Hand of Pain check anymore. We don't need that additional damage to clear it, now, so there's no real reason to do it.
You must have a different definition of raid DPS than me. Raid DPS, or rather effective raid DPS (case in point, A3S's add phase where sacrificing some personal DPS = higher boss DPS) is still the most important thing, pre, mid, and post progression. You shouldn't care about personal DPS that hinders the raid, that should never be your goal unless you're just fflogs chasing.