Btw, Jack. Seeing as you have a Bachelors in Mathematics, "Dervy", tehehe, has a problem and he'd like your advice on how to reverse engineer it. It's in regards to the true function of WD/DET, and the linearity of Strength. He's found something rather interesting over the past few weeks.
You're welcome to contact him on reddit, youtube, his blog, w/e.
I absolutely disagree.
There's a reason why a group have cleared A4S in i190. There's a reason why stacking raid buffs together is effective to push through mechanics and clear fights. There's a reason why every single successful progression group understands the important of stacking buffs/debuffs together. Every single speed clear group synchronises buffs together. It's an extremely effective.
Your group maybe timing your buffs incorrectly and using them in a manner that is completely ineffective, hence why you can't see the benefit of it.
http://www.fflogs.com/reports/RxH2kD...86&view=events
That's a 10min 03s A3S. Notice where the Dragoon is using Litany, blood for blood and his potion. Definitely not during the add phase.
Well I see Jack used my a3 as example for using buffs during adds, and I can tell you right now it's not a raid dps gain. I try different things and popping buffs during adds was one of them. I always change what I do , I also haven't raided in a long time but I would advise not popping b4b during adds. Save it for your potion and other buffs after adds.

There is literally no disadvantage in popping BFB during adds phase in a3s if you pop it at the beginning of adds phase. If you pop BFB as soon as it's up in the previous phases, it'll be up for the beginning of adds phase and will be back up at the start of final phase. So unless you need to hold BFB to get through hand of pain, then why not?
I wish I had the time or desire to look up those parses now so I could try and figure out why it is that our raid dps was so low when we tried to swap how we coordinate everything, since everything you've been saying definitely sounds correct. I mean, I can't argue that it's entirely possible this is a primary reason I can't seem to get my numbers up over 1250 on the fight, barring the silly excuse of using the 205 spear.
A3S is just a bad example of the thing I'm trying to get across. But yeah, it's the difference between needlessly padding and effective boosts, and I'm just doing it wrong, more or less.

DRG isn't really tooled to win the A3 add phase under normal circumstances and with current gear levels... too much walking around trying to hit melting adds, and Disembowel / DoTs just not worth, so there goes a very, very big part of your DPS. I have trouble getting above 1200 for various reasons, but one is simply because we're not feeding me (we're usually more interested in just clearing; heck, I've had us hold Jagd dolls until the 3rd stack because it's easy and prevents Exhaust accidents, but this drops DPS so much).I wish I had the time or desire to look up those parses now so I could try and figure out why it is that our raid dps was so low when we tried to swap how we coordinate everything, since everything you've been saying definitely sounds correct. I mean, I can't argue that it's entirely possible this is a primary reason I can't seem to get my numbers up over 1250 on the fight, barring the silly excuse of using the 205 spear.
٩( ʘᆺʘ )۶ Qiqirns never skip egg day!



It's worth noting that having healers stop DPS entirely the last wave, and MCH/BRD barely attacking, can lead to the most boss DPS. BLM and all melee (including tanks) really get a lot out of being prepped for Pepsiman's return with their buffs and where they are in their rotation. BRD/MCH too to a lesser degree but they're extremely easy to have what they need prepped.DRG isn't really tooled to win the A3 add phase under normal circumstances and with current gear levels... too much walking around trying to hit melting adds, and Disembowel / DoTs just not worth, so there goes a very, very big part of your DPS. I have trouble getting above 1200 for various reasons, but one is simply because we're not feeding me (we're usually more interested in just clearing; heck, I've had us hold Jagd dolls until the 3rd stack because it's easy and prevents Exhaust accidents, but this drops DPS so much).
Yes there is. If you're popping BFB on the fly, your 3rd application happens right after Hand of Pain, not at the beginning of add phase.
Why wouldn't you use it after Hand of Pain and instead pop it during add phase? You can't change or increase the speed at which you get through the phase. No buffs will change the fact it's 8% of Living Liquids HP in 92s, flat. It has no change on the duration of the fight or the HP of living liquid.
Why not pop it after Hand of Pain, where the *1.3 from BFB is meaningful to the fight, where it actually impacts the HP of the boss and impact your clear time in a meaningful way?
Delaying your cooldown to use it, specifically for add phase, is a bigger waste, than using your CDs on the fly and popping BFB 1/2 through the Add Phase.
Last edited by MiniTyra; 02-03-2016 at 11:54 PM.
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