Hmm thx for that, i always thought the buffs should be the way round u mentioned but never understood the math enough or had a parser to prove it![]()
Hmm thx for that, i always thought the buffs should be the way round u mentioned but never understood the math enough or had a parser to prove it![]()


Drg rotation difficulty and place in line for dps dont add up to me. I literally switched to blm because of it. New patch just confirmed this for me.


Dunno whats so funny. Its a brutal rotation do to too many positionals and buttons. 2 of the positionals you cant even be prepared to move for because you dont know which it will be till combo highlights.
Dont get me wrong, i like drg but the amount of focus and rigidity for the rotation doesnt seem worth the dps it puts out to me.
Its just my opinion tho, git gud and all that jaz. Ya ya well i prefer to git gud on blm since atleast is easier and worth it.
Dragoon's DPS is more than comparable with Monk's. In equal circumstances, they're off by fewer than like 2% while buffing a MCH/BRD by ~9 or 7% ish. So I dunno?
And, as someone who plays both DRG and BLM at the current time, I strongly disagree with BLM being easier. Its rotation is far more rigid and requires a great deal more skill to pump out equivalent damage to what a Dragoon can do with half the effort. The Dragoon rotation currently is 40% positionals, 60% anywhere skills. Missing your positionals as a Dragoon is more punishing than it is on, say, Monk, since there's so few of them and each is a pretty hefty swing, but they're... really not hard to hit. And missing one or two positionals in a fight is going to happen and it barely impacts your final DPS.
Like, you wave off the "git gud" comment, but, seriously. If you're doing shit damage on Dragoon, you're not playing it well - or correctly. The rotation is only as rigid as you make it, and it's no more or less rigid than either other melee. It's far LESS rigid than Black Mage (if you're trying to play optimally). So meh.
The skills we get from 52-60 are a rather natural extension of the existing skillset. If you're unable to play current Dragoon at a high level, it's not a fault of the job, it's just that its playstyle isn't for you. That's okay. But let's not bash the job and complain about something that a vast number of people do just fine with because it doesn't mesh with how you want to play the game.
It is dangerous to fixate too much on personal DPS.Dunno whats so funny. Its a brutal rotation do to too many positionals and buttons. 2 of the positionals you cant even be prepared to move for because you dont know which it will be till combo highlights.
Dont get me wrong, i like drg but the amount of focus and rigidity for the rotation doesnt seem worth the dps it puts out to me.
Its just my opinion tho, git gud and all that jaz. Ya ya well i prefer to git gud on blm since atleast is easier and worth it.
Raid DPS is what kills bosses, not personal numbers. There will come a point in the skill ceiling of every DPS where you will make the choice of increasing your personal numbers or increasing the numbers of the whole raid.
DRG has a lot of tools that enable it to buff raid DPS, sometimes in creative ways. Litany and Disembowel alone are enormous instantly obvious examples but there are more obscure perks like the high durability + bloodbath/Second Wind which free up the healer to DPS while you perform damage taken type mechanics ( I actually absorb some of the Discoid balls in A4S routinely).
Additionally, DRG is actually quite flexible when it comes to mechanics because they have one of the lowest penalty for dropping the self-buff, the loss of Blood of the Dragon is miniscule (likewise Heavy Thrust is a single GCD to reapply and Disembowel is a measly 2 GCDs) compared to Enochian/Astral/Greased III/Huton, this makes their DPS very consistent and resilient in fights like A3S + A4S (quarantine).
Last edited by CookieMonsta; 02-21-2016 at 07:02 PM.


I can agree with drgs utility dmg statements but i dont see how you find drg rotation easier than blm. There's just no way, especially saying "half the effort". Since ive switched from drg, its became alot easier. I wont know a damage comparison till blm is geared better but cookiemonsta is right about utility damage so its not fair to compare for raid environments. Either way i feel like im not suffering from tunnel vision and worried about messing up with so many buttons when trying to do drg rotation.
Might just be the play style change that is helping me feel like im performing better, who knows.
BLM is easier to play, but the hardest Job to maximise your DPS and play it the most efficiently. Your movement and positioning playing BLM is more important than any job in the game and you need to think about the Bosses mechanics ahead of time to ensure you have no downtime.
I would like to add that you also should never be losing Blood of the Dragon in either A3S or A4S until you flub your rotation quite severely (or get horribly screwed during adds phase A3S). It's not necessarily easy to maintain it through Quarantine (since you do need to do a few wonky things to do so, and you need to always assume you'll get every one of them) but it's by no means as difficult to maintain throughout that as Enochian is. Having not even played BLM in savage A4 yet, I can already tell that it would absolutely not be fun to play on legs 1 and 2, especially with the lasers during 2.Additionally, DRG is actually quite flexible when it comes to mechanics because they have one of the lowest penalty for dropping the self-buff, the loss of Blood of the Dragon is miniscule (likewise Heavy Thrust is a single GCD to reapply and Disembowel is a measly 2 GCDs) compared to Enochian/Astral/Greased III/Huton, this makes their DPS very consistent and resilient in fights like A3S + A4S (quarantine).
It is worthwhile to note that I think the dropoff from Enochian to no Enochian is pretty comparable to the dropoff from BotD to no BotD. The difference in rotational potency feels about the same, from when I did a dirty little parse of it the other day.
^ This is basically what I was trying to get at. The rotation is simple, if you get to turret. When you don't, though, moving improperly results in MASSIVE chunks of your DPS dropping off really quickly.BLM is easier to play, but the hardest Job to maximise your DPS and play it the most efficiently. Your movement and positioning playing BLM is more important than any job in the game and you need to think about the Bosses mechanics ahead of time to ensure you have no downtime.
I have run into situation that got in quarantine > war and me hammer that add > add died before i cud even landed the 4th hit on it to extend BOTD > long animation being send back to the arena > walked all the way up to the boss > lost BOTD or only had few secs left and combo faded away so i had to use GK and give up that BOTDI would like to add that you also should never be losing Blood of the Dragon in either A3S or A4S until you flub your rotation quite severely (or get horribly screwed during adds phase A3S). It's not necessarily easy to maintain it through Quarantine (since you do need to do a few wonky things to do so, and you need to always assume you'll get every one of them)![]()
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