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  1. #9
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by nitaZ28 View Post
    Good answer to the "it's the tank's job to clean up after me" attitude of yet another lazy, irresponsible DPS.

    I actually think these clowns should spend some time playing a tank. Certainly I wouldn't expect them to learn much. That requires responsibility, and insight, which they lack. That's why they are DPS in the first place. But at the minimum they could transfer some of the (granted, small amount due to their limitations) gained knowledge of what it's like being a tank---> over to their job as DPS.
    Good answer for someone who doesn't get how teamwork works.
    "Let's make DPS understand Tanks, but let's not make Tanks understand DPS. It's always DPS's fault."
    You can't just flip everything on DPS just because they're not tanks.
    Everyone has their own responsibilities. Sure the other can help in some way but ultimately your responsibilities are your own.

    What about when a tank refuses to use AoE, doesn't mark a thing, and switches targets every 2 seconds to fast blade one thing, savage blade another, rage of halone another after that and fast blade the first one again? That's ineffective vs. a DPS who is attacking whomever the tank attacked first and to DPS who frequently AoE. Nobody's going to guess every 2 seconds, that lack of focus and leadership leads to chaos on its own. But of course lets blame DPS for what the tank did not do to easily prevent that mess. It's almost if not just as bad as saying it's DPS's fault for not being able to get their positionals while the tank is randomly and constantly spinning the mobs.
    Oh wait, I bet you wanna tell the summoner to wait before taking the time it already takes to set up their DoTs, even though by the time you get to level 52 you ought to be used to lobbing from a distance and flashing when you get close by then. And don't you lie to me about how that doesn't happen. And if you've been starting pulls with provoke, then it's not them who's the problem, YOU are the problem. Provoke does nothing when nobody has threat, which means even a card or eye for eye will draw attention.
    It's extremely irresponsible to not mark and expect them to attack your targets, especially when you constantly switch targets or if the first one dies, at which point is resolved by using AoEs like you should have in the first place. That doesn't mean you can't expect them to not attack the bees first and other similar targets of priority.

    What about when a tank comes there underpowered? Are you really going to conform to the tank's low standards when a piercing talon does as much threat as the tank's shield lob? How is that really fair, fun, or nice to DPS to blame them for coming there even barely prepared unlike the tank?

    That's among other things by the way.

    Obviously I have to mention when some hardcore hubris twit gives you a hard time. But I'm not because there's more important things to worry about that those worthless twits.

    Hate is the tank's responsibility. This isn't an equal effort for threat, you most of all have to have the most threat. You have the tools, the multipliers, and the options to make it happen when DPS has none of that, and healers do 1/2 threat with healing. And the only times it's the DPS's fault is if they attacked during long pulls, somehow ruin pulls before any real fighting start, pull before tank pulls, attacks the wrong targets when marked and I mean single targets, if DPS fail to beat mechanics they are responsible for, fail to evade which causes problems for all of you, die excessively which causes problems for all of you, among other things.

    By the way, as a main tank player in this game. It's easy. All you have to do is strike and flash, strike and flash, strike and flash, strike and flash, strike and flash. Flash does not interrupt combos, so it is a constant stream of threat and blinds. None of this complicated fake junk that the meta might have you believe. It's not even complicated to see that having to compete with DPS who are better geared than you will be a you problem YOU have to deal with as well. Easiest solution to that is to invest in some strength until you get better gear, and a lot of those threat problems will be go away. You got the time and space to shield lob, circle of scorn and flash before any good DPS hammers them.

    DPS has to deal with timers, delays in their own moves, random procs, positionals, every new wrench to their long list of chores to deal high amounts of damage, more mechanics than a Tank will EVER be responsible for, being randomly targeted by bosses most of the time, and having to depend on the tank to do their job. But no, let's just pretend DPS is so lazy and free of responsibilities.

    The best part about your responsibilities as the tank is so that you can make it easier on them, NOT to be pushing YOUR responsibilities onto them. If you can't understand that, then it won't be a wonder why you struggle to be a good tank or at any job for that matter.
    (6)
    Last edited by RiisWolf; 01-30-2016 at 04:29 PM.