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  1. #1
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Februs View Post
    There's no excuse for 2 Dps to split their dmg output across multiple mobs (which slows things down considerably) and dividing the tanks attention instead of working together.
    This is not true. As a BLM I will do far lower DPS and have more missed spells if I target the same target as everyone else. A few lucky crits by the tank and a melee may kill the mob from more than half health during the time it takes me to cast Fire4. Which makes me miss a cast.
    I specifically try and pick a mob the other DPS are not targeting to keep my DPS up. I do occasionally rip a mob away from the Tank, but I can handle it by myself. Just manaward/manawall and nuke it dead while the Tank can blissfully stay doing exactly what he was doing before.

    The only problems I have are slow tanks taking each mob group one at a time (4 pulls from honeycomb to honeycomb I'm looking at your Arboretum).
    (1)
    Last edited by FunkyBunch; 01-29-2016 at 06:16 AM.

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AnimaAnimus View Post
    idk, I have had all 3 tanks be able to hold hate without me getting past yellow on my i207 smn when they are barely breaking the i190 mark
    I did say that all tanks, including Pld, should not have a problem if they know how to use their kit properly.

    Regardless, that does not change the fact that Pld's do have the lowest enmity multiplier. It's a tested fact. For this reason, Pld's have to make concessions to compensate when they are out-geared by the Dps. For example, they may have to spam Flash a few more times than normal. They may have to reduce their Goring Blade DoT application or Royal Authority potency in favour of strictly using RoH. Doing this is not really an issue of skill, because it doesn't take a lot of skill to cycle one combo and rotate Flash in-between. They'll hold hate just fine, but a Pld is not optimizing their role when they are forced to play like that.

    That said, knowing when and where to prioritize a stronger focus on enmity is definitely a matter of skill and experience. Given how inefficient Pld threat generation is, all Pld's have to be constantly aware of their current enmity and make adjustments as necessary. Enmity constantly looms over that job.
    (0)

  3. #3
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by FunkyBunch View Post
    This is not true. As a BLM I will do far lower DPS and have more missed spells if I target the same target as everyone else.
    AoE Dps and DoT applications are an exception, and those exceptions do not really matter much for enmity, assuming you are swapping targets strategically.

    You said that you have to swap around 50% of the mob's Hp. By that time the Tank should have at least used more than one AoE threat generating move or flat out rotated an enmity strike to the target you are swapping to. Crisis averted. The only problems are when Dps start their rotations on separate targets, or if the target you are swapping to is one that the Tank has not yet landed a hit on. Swapping targets is fine, but you should be conscious of how much hate the tank has on the target you are planning to attack. Carelessly going after the target that has the least threat gen from the tank is irresponsible, especially when there are other mobs with higher enmity in the group that you could have switched to.

    You're also confusing personal Dps for party Dps. You're right that keeping your cast alive is the correct decision for maintaining your personal Dps. However, if you are grabbing peripheral hate from the tank by attacking targets that the Tank has yet to establish enmity on, then you are forcing the tank to split their dps (yes, tanks do deal damage). Further, the combined Dps potency of multiple players is higher than any one player can generate on their own, especially if you account for buffs. For example, a Drg's piercing buff from Impulse Drive does absolutely nothing for a Brd if they are attacking a totally different target from the Drg.

    Now, if you are simply switching targets strategically to maintain your combo, then that's totally fine. It means you are being conscious of your environment and optimizing your role. However, 2 Dps who start Dps'ing on 2 different targets at the start of a pull are not optimizing the party dps or overall time. They might be optimizing their personal dps, but that doesn't mean they're going any faster.

    Quote Originally Posted by FunkyBunch View Post
    The only problems I have are slow tanks taking each mob group one at a time (4 pulls from honeycomb to honeycomb I'm looking at your Arboretum).
    This is often a Dps issue as well.

    When I tank Arboretum, I am all for pulling the whole hallway and skipping the adds, but not all Dps are good enough to make that pull. These days, almost every Dps team I run into thinks they're amazing, but the sad fact is that most of them cannot burn the adds fast enough to avoid Final Stings. Tanks can hold those stings off by using their ultimate defense (Hallowed Ground, Walking Dead, Holmgang), but that defense lasts a maximum of 10 seconds (much less if you are War, and a Drk's Walking Dead can be instantly canceled if the healer doesn't notice it and heals them to full). If the Dps are slow, then there is no point to trying to make a full run.
    (3)

  4. #4
    Player
    firstsin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Alkaid Gainsborough
    World
    Spriggan
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Februs View Post
    These days, almost every Dps team I run into thinks they're amazing
    I agree with you on this. Saying that the only scenario where tanks can have aggro issue is pre-50 duties.

    Beyond that tanks have more than enough skills to generate snap aggro. your comment about DPS not being effective in a party can be turned around and argued against a tank who fails to not understand how to engage a group of mobs and how to hold aggro.

    I have seen many scenarios where the DPS have held back, the tank blew through all of his CDs, the mobs are still alive and the healer is OOM

    A tank that cannot hold aggro is not the responsibility of the DPS, it is just as likely the healer will sooner or later rip aggro simply by healing as well.
    (1)

  5. #5
    Player
    nitaZ28's Avatar
    Join Date
    Jan 2016
    Posts
    14
    Character
    Nyleve Nael
    World
    Diabolos
    Main Class
    Arcanist Lv 48
    Quote Originally Posted by Februs View Post
    You said that you have to swap around 50% of the mob's Hp. By that time the Tank should have at least used more than one AoE threat generating move or flat out rotated an enmity strike to the target you are swapping to. Crisis averted. The only problems are when Dps start their rotations on separate targets, or if the target you are swapping to is one that the Tank has not yet landed a hit on. Swapping targets is fine, but you should be conscious of how much hate the tank has on the target you are planning to attack. Carelessly going after the target that has the least threat gen from the tank is irresponsible, especially when there are other mobs with higher enmity in the group that you could have switched to.
    I'm gonna be honest with you here, Februs: What you just said would require thought, consideration, and mindfulness by a DPS. That's harder to find than a virgin at a bar.
    (4)

  6. #6
    Player
    nitaZ28's Avatar
    Join Date
    Jan 2016
    Posts
    14
    Character
    Nyleve Nael
    World
    Diabolos
    Main Class
    Arcanist Lv 48
    Quote Originally Posted by FunkyBunch View Post
    The only problems I have are slow tanks taking each mob group one at a time (4 pulls from honeycomb to honeycomb I'm looking at your Arboretum).
    Here's an easy solution: Play the tank yourself. Then you can go at whatever pace you want.

    Protip: You will find that your pace will be more determined by your group's capability than by your own personal needs and wants. But then, only tanks and sometimes healers understand such limitations. DPS can be carefree, lazy, and never worry about such things except to rail on the tank or healer that isn't going fast enough for their armchair-quarterbacking selves.
    (2)