Quote Originally Posted by Fyce View Post
Double standards.

If a DPS is underperforming, the whole team will stay in that dungeon for longer.
If a Healer is underperforming (and let the group die), the whole team will stay in that dungeon for longer. (Repairs are completly negligible.)

So, back to square one, the title of this thread.
I know this will piss people off but I am of a mind that as long as you are performing your role in the dungeon I don't really care how long it takes. If we take the full 90 minutes, fine. If I have to go before then I'll leave the duty. If a tank can keep enmity by only spamming flash go for it. I won't complain. Your job is to tank, not dps. If a healer can keep the party alive by being afk and letting their fairy heal us, go for it. Your job is to heal, not dps. If a dps can kill the enemies with their basic skill rotation go for it, I really don't care as long as it dies. Maybe my standards are low but you know what? I don't care. It's a game and I'm gonna play it and have fun regardless of how others choose to play. Anything above and beyond your required role in the party is awesome and will more then likely get you my comm but I'm not gonna expect it of anyone.