
Originally Posted by
Fyce
Oh, so that's why. I now understand all your posts and where you're coming from: like a lot of people, you don't understand what a DPS job is and what is their role. It's not that you have low standards, it's that you don't have any regarding that role.
Killing enemies -and thus making progress in a task by doing so- is not the job of the DPS, it's the one of the whole group itself. DPS are here to ensure that enemies are killed as fast as possible, and in a specific way/order if need be.
This is the "holy trinity" concept in its basic form: the tank keeps taking and mitigating the incoming damage in order to allow the DPS to kill the enemies as fast as possible, while the healer keeps the tank (and the DPS, but mostly the tank) alive.
If "killing things as fast as possible" wasn't the core role of DPS, then, by your logic, they would absolutly don't matter and you could in theory do dungeons with only a Healer and a Tank.
As I said, if a DPS is going too slow, then it makes the party lose time the same way a Healer not healing would, or a Tank not mitigating enough, ending up killing the party.
If you don't understand what is the true role of a DPS job, then you cannot understand why people in this thread are arguing with you against your view on the matter.