What is the dps difference on a 3 min parse with the fractures weaved in?
What is the dps difference on a 3 min parse with the fractures weaved in?
A 3 Minute parse is a burst parse, your Crit RNG will probably have a bigger effect on the number than whether or not you use fracture.
I believe that if you do the opener where Demo is your third GCD and you don't put up ToD until after PB falls your rotation will look something like this :
... > Demo > ... ToD > Demo > ... ToD > ... Demo > ... Fracture > Demo> ToD > Demo > ..
That's one fracture per ~3 Demos : ( I don't wanna say the rotation starts over at the Bolded Demo, only because I can't recall what that Demo's time will be at when you do the ToD after it, but we can treat it like it does)
So we can simplify this, and I mean simplify this alot because there is a lot more math that goes into this than what I am about to do:
1 Fracture per Minute or so (though it feels like you use it less than that, closer to 1.5 ~ 2 Minutes IMHO), instead of a having ~1 Clipped Demo. This means that instead of
(Demo - 1 Tick) + Demo + DragonKick/Bootshine. We have :
(Demo) + Fracture + Demo.
In this case the Italized Demo is the one you applied ~21 seconds before and you are risking the clip.
The Potency difference is : (350 - 40) + 350 + (225+150)/2 = (350) + 220 + 350 + Delta.
Delta = 220 + 40 - 187.5 = Very very roughly, 72.5 Potency gain a minute before you factor buffs and debuffs like GL3, Twin Snakes, Dragon Kick, Was Internal Release on the previous Demolish, Was Battle Litany, Was Blood For Blood, XPot, etc...
I'd very very roughly ballpark it around getting 1 Free shoulder tackle every minute or so if you do it optimally, but again this is very very very rough math. IMHO Fracture is a neat trick to push dps a little bit more but it is not worth it if you do not take the time to learn when is the best time to use it, if that.
If anyone wants to check what I posted and revise/tell me I'm wrong, please do, its been a while since I sat down and played with numbers in front of a striking dummy.
Last edited by Ossom; 10-11-2015 at 03:32 AM.
from my testing on this when the subject come up to begin with, it was approx 30-40 dps gain using fracture with proper rotation, with full i210 its probably closer to about 60-70 at a guess, i remember it being about 40% of the overall fracture damage anyway.
Let's say you do 1500 over 3 minutes. You can simply go look at what percent fracture did of that, I'm going say it's going be about 2%. 1500 · 2% = 30 dps added over 3 minutes. That's not counting the rotational benefit from demo timers. So it's Prolly on the 40ish 50ish dps end. I don't think you will ever use enough fractures to make up more than 2% of your dps without lots of tp, or just dropping DK or Twin multiply times which will lose more dps than it will yeild. FRACTURE SHOULD ONLY BE USED TO ACCOMMODATE DEMO TIMERS.
Now I think about it, prolly don't use enough fracture to even make 2% anymore.
Honestly, there is no other timers you would want to alter other than demo. Sure you could fracture on a lot of different things in the monk rotation, but the only one that gives you the rotational benefit is the demo one.

I think i understand what you mean here. Every time you use fracture, you delay one of your combo abilities by 1. If you use fracture 6 times in an encounter (with no pauses), you lose out on 6 combo abilities that would have taken fracture's place. In your example, fracture does indeed account for 30dps of your total damage, but comparing a similar 3 minute parse where you don't use fracture at all in your rotation would result in more bootshines(or DKs), more True Strikes(or twS), more demos (or SPs), which increases the overall damage of the other abilities. The dps increase is negligible at best, but an increase nonetheless. If you have the TP, go for it, if not, it's not that big of a dps increase.
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