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  1. #1
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Aikota View Post
    You're not getting the crit on the first bootshine. (I'm an idiot...nevermind)

    I would also use fracture first instead of ToD so you can get 2x fracture in, for fights like A3S, which would be a DPS increase. It really depends on how long the opening phase is for a certain fight.

    I start my b4b after twin snakes so I get an extra bootshine/true crit with 10% damage also.
    No worries. I'll try out that Fracture, ToD swap tonight :3 Wish me luck
    (0)

  2. #2
    Player
    Kahr's Avatar
    Join Date
    Sep 2015
    Posts
    13
    Character
    Kahr Gilgamesh
    World
    Faerie
    Main Class
    Monk Lv 60
    Quote Originally Posted by Ossom View Post
    Rotation :

    Perfect Balance > Snap Punch > Snap Punch > Demolish > Dragon Kick > Blood for Blood > Twin Snakes > Internal Release > Bootshine > X-Potion > Touch of Death > Elixir Field > True Strike > Steel Peak > Snap Punch > Howling Fists > Dragon Kick > Shoulder Tackle > Twin Snakes > Forbidden Chakra > Fracture > Demolish

    Let me know if you try it out and see any flaws, I've just started to hate doing form shift at the start for what seems to not be a dps gain.
    I was basically using this opener but with demo, snap, snap, reversed the order to your's and magically all my dots, dk/ts, and a 2nd fracture line up perfectly... sigh, you are awesome! Only sad thing is not being able to see how much a gain I'm getting (ps4), though I'm sure it's not too large, the 2nd fracture and non-existent dot clipping must help some. Any who, thanks Ossom.
    (0)

  3. #3
    Player
    Kahr's Avatar
    Join Date
    Sep 2015
    Posts
    13
    Character
    Kahr Gilgamesh
    World
    Faerie
    Main Class
    Monk Lv 60
    Ossom:

    One thing interesting I have noticed about the opening sequence in relation to the highest monk parses on fflogs, is that they all start with demolish. Thoughts?
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  4. #4
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Kahr View Post
    Ossom:

    One thing interesting I have noticed about the opening sequence in relation to the highest monk parses on fflogs, is that they all start with demolish. Thoughts?
    I've noticed this too, quite a while ago. I just don't do it, I just prefer to do Demolish 3rd, just because its got 20% more Dmg if you wait 2 (Long) GCDs, so I choose to do that.

    A lot of monks do Demo > Snap > Snap, I would say probably 90% of the monks I have seen, on and off my server, on twitch, on reddit, etc.. do Demo > Snap > Snap, because the best Monks do Demo > Snap > Snap, look at world first clear videos and the Monks in there do Demo > Snap > Snap. So it makes sense that that method will be the on to propagate to other monks to continue doing that form of Opener. Its a very heavy part of the Monk "Meta", and Demo > Snap > Snap is most likely going to be the go to opener for the Majority of Monks for the foreseeable future.

    Arguably, Demo > Snap > Snap should be better, you should always do the highest Potency skill you have that won't mess up your rotation first as a rotation is just about building potency as fast as possible. Its a Greedy Algorithm, but when you factor in Buffs and their effects, things change.
    (0)
    Last edited by Ossom; 02-06-2016 at 05:20 AM.

  5. #5
    Player
    KrazyBean94's Avatar
    Join Date
    Aug 2015
    Posts
    36
    Character
    Student Loans
    World
    Odin
    Main Class
    Monk Lv 80
    It's a really nice opener, and even with my low SS (486, cause Anima weapon) it still works perfectly. I do feel that it does increase my DPS compared to the Form Shift 3.0 opener. The best I did was 1571 without food, pots or party buffs at about 30% crit over 2:35 (maybe I was using Fracture too much).

    Anyway, I'll try it out in Savage and see how it fares there
    (0)

  6. #6
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by KrazyBean94 View Post
    It's a really nice opener, and even with my low SS (486, cause Anima weapon) it still works perfectly. I do feel that it does increase my DPS compared to the Form Shift 3.0 opener. The best I did was 1571 without food, pots or party buffs at about 30% crit over 2:35 (maybe I was using Fracture too much).

    Anyway, I'll try it out in Savage and see how it fares there
    Yeah I've been loving it in AS4 because it lets me get second fracture up on the first leg. It's really nice in there, I haven't got much practice with it in AS3 though but I suspect it should be fine in there too.
    (0)

  7. #7
    Player
    HesitatioN's Avatar
    Join Date
    Sep 2015
    Posts
    8
    Character
    Tiffany Liz
    World
    Gilgamesh
    Main Class
    Monk Lv 70
    Quote Originally Posted by Ossom View Post
    Yeah I've been loving it in AS4 because it lets me get second fracture up on the first leg. It's really nice in there, I haven't got much practice with it in AS3 though but I suspect it should be fine in there too.
    is using the 3.0 opening a dps loss compared to your opener? http://ffxivrotations.com/2hg is my current opener. it seems that you will apply fracture 1 gcd earlier compared to mine, is that a big difference in a4s? i know also someone mentioned a very unique opener for a3s that started with like b4b on pull or something like that
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  8. #8
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by HesitatioN View Post
    is using the 3.0 opening a dps loss compared to your opener? http://ffxivrotations.com/2hg is my current opener. it seems that you will apply fracture 1 gcd earlier compared to mine, is that a big difference in a4s? i know also someone mentioned a very unique opener for a3s that started with like b4b on pull or something like that
    The B4B before pull opener is probably the best for AS3 because w/e that MNK did in there was crazy. His dps was pretty freaking high. The rotation you linked, you should do Fracture right before that last Snap Punch, that will be a dps increase.

    I honestly do not know how Snap Snap Demo rotations compare to Demo Snap Snap rotations so I can't say whether my rotation is better or not. I just do not like putting and keeping up a completely unbuffed demo at the start of the fight, so I put up a GL2 Demo instead. Your rotation puts up buffs a little earlier than mine so Idk when they fall off and what skills they do/don't effect.

    My static has a Ninja now so I have effectively infinite TP which allows me to keep Fracture up as much as possible, I think thats one of the biggest DPS increases a monk can get right now honestly as long as you apply fractures correctly, at least compared to openers and stuff.
    (0)

  9. #9
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Thank god, i hate form shift
    (0)

  10. #10
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    iirc the rotation that comes ahead is both of them depending on when the fight finishes, if the fight finishes at a point where Demo > Snap > Snap falls off at the right time it's their win and the same for Snap > Snap > Demo. So if you know the exact time of a phase change you can opt for one of the openers depending on when the Demo is going to fall off. But otherwise both openers deals about the same amount of damage as trying to predict when a fights ends is quite hard and therefore finding the optimal opener hard.
    (0)

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