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  1. #1
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Sekundessounet View Post
    snip
    Short answer, no. This is the rotation I use: http://ffxivrotations.com/77n, due to how the game is there is no one optimal rotation but the one you posted blows all cooldown way early and also does a GL1 unbufffed ToD and is quite unoptimized.

    EDIT: Long answer
    Using ToD early to get more DoT ticks is not optimal due to all the buffs, using it after GL1 is 10% damage buff compared to using it a lot later in the rotation. On the second skill it's 2.4 seconds into the fight. Comparedly where it's placed in my rotation which is 15 seconds into the fight, meaning that it's missing 12.6 seconds worth of dot ticks which is 4.2 ticks = 105 potency out of it's 270 potency or 115,5/297 with GL1. Using it at GL3 with IR, BfB, TS, DK is a 30 + 16 + 10 + 10 + (10) = 66%(76%) increased damage. 20*1.78 + 250*1.68 = 35.2 + 415 = 445.2 looking at the difference in potency we get 445.2 - 297 = 148.2 potency meaning that the buffed ability is worth more than the unbuffed ToD. The same more or less goes for all the ogcds, saving the cooldowns until after all buffs are up is way more efficient in the majority of the fights, except Shoulder Tackle which can be used in the opening of the fight and will still have BfB up when it is ready again. This is the reason for the layout of my rotation, fracture is also added at the end still being under pot + BfB for extra damage. As for Snap first vs Demo first, Snap does come out in most cases were you are able to open from the flank which is most fights, Demo is superior in most cases if you can attack from the back, like for dummy parses.
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    Last edited by Krindor; 06-29-2016 at 08:43 PM.

  2. #2
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    I remember seeing a 850 sks rotation where the bootshine > true strike was doubled up instead of being used alternate to dragon kick > twinsnakes.

    Is this rotation worth gunning for? Is the dps increase significant enough to outweigh the skillspeed oversaturation? I am also aware that this is a dummy rotation since the timers on dragon kick and twin snakes is very tight using the 850 sks rotation.
    (0)

  3. #3
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by HoLoFoNo View Post
    I remember seeing a 850 sks rotation where the bootshine > true strike was doubled up instead of being used alternate to dragon kick > twinsnakes.

    Is this rotation worth gunning for? Is the dps increase significant enough to outweigh the skillspeed oversaturation? I am also aware that this is a dummy rotation since the timers on dragon kick and twin snakes is very tight using the 850 sks rotation.
    That sks seems way too low to be able to double up on bs/tru, You'd be running over 17 seconds between uses of dk and twin....
    (0)

  4. #4
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HoLoFoNo View Post
    Is this rotation worth gunning for? Is the dps increase significant enough to outweigh the skillspeed oversaturation?
    Naw, anything with a proper ToD in it is gonna be stronger and the TP concerns ring hollow when the big enemy recently is the frequent breaks in action.
    (0)
    Last edited by SunnyHirose; 06-30-2016 at 11:11 AM.
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  5. #5
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Krindor View Post
    . As for Snap first vs Demo first, Snap does come out in most cases were you are able to open from the flank which is most fights, Demo is superior in most cases if you can attack from the back, like for dummy parses.
    I have yet to do a single fight in the game where can't hit the first demo positional using a demo snap snap opener other than big guys like Nidhogg. Is there another reason why starting with snap is better?
    (0)

  6. #6
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Claymore022 View Post
    I have yet to do a single fight in the game where can't hit the first demo positional using a demo snap snap opener other than big guys like Nidhogg. Is there another reason why starting with snap is better?
    If you attack the second a mob is pulled it is near impossible to get the rear positional. Snap vs Demo not including positionals is even, they perform better than each other depending on fight and in a min-max scenario should be changed depending on fight.
    (0)

  7. #7
    Player
    Claymore022's Avatar
    Join Date
    Sep 2015
    Posts
    115
    Character
    Claymore Morqlae
    World
    Ultros
    Main Class
    Monk Lv 80
    Quote Originally Posted by Krindor View Post
    If you attack the second a mob is pulled it is near impossible to get the rear positional. Snap vs Demo not including positionals is even, they perform better than each other depending on fight and in a min-max scenario should be changed depending on fight.
    But if you attack a second late then easy to hit it every time. I find it hard to see starting with demo as being a loss based on that. Even bosses that are a little larger can still be hit from the rear pretty easily. Like the first boss in a8 for example (cant think of his name right now), if the tank pulls with a ranged attack and you shoulder tackle as soon as he does then the boss will be moving in the opposite direction of you making it really easy to execute consistently while only needing to take a few steps. Idk, its just I've started with demo on every boss I've done besides Nidhogg and have never seen a reason not too
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  8. #8
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Don't know the numbers myself but that High SS video looks pretty cool, he got to take advantage of using Forbidden Chakra on the Dummy because he didn't use any Fracture or ToD. It might actually be a decent build, I wouldn't mind seeing one at 240. Though I don't have the time to change my build now, I barely have time to raid.
    (0)

  9. #9
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    It's very much a dummy rotation because if you have to stop attacking for even one second, you lose dps (The same as usual of course, but it's worse when you drop buffs as a result.)
    (0)

  10. #10
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    They aren't even right about Fracture not being a potency gain under the premise that you catch the buffs on time, since they have some mad Demolish clipping in there without it. That is, Fracture contributes more than its own potency thanks to that.
    (0)

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