Exactly, this is essentially 'mandatory synergy'. I said this earlier; the reason its not complained about so much is because you have four DPS slots instead of two. It exists in the case of tanks, that is WAR. Same balance issue, just compounded by the smaller amount of spots.
Not to mention if you take a paladin (in this raid cycle), you have to take a monk. That's mandatory for progression with royal pentacle's magic damage. And Hypercompressed. And cascade. SE didn't learn anything from T13 and how monks were mandatory there.
Monks weren't mandatory they made life a lot easier bringing one along, but to say they were mandatory is just not true.
Every time someone tells me "monk's weren't mandatory for T13", I feel that they weren't part of the early progression.
In the heavy magic damage fight of T13, the 10% int down was indispensable. Not taking one meant you needed 10% more health all round, basically. Monk's were also the highest damage at the time, so not taking one was 10% more healing you had to deal with, and more people dying early on because they didn't have the health, and more damage you had to make up across the raid. There's a reason Dark Knight's have int down as well.
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