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  1. #1
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Gorlioliolio View Post
    the people who are unwilling to help themselves are the ones who turn off their parses.
    Right, and with personal parsers with optional sharing, you see immediately who wants to hide their DPS so you get a better idea of how receptive they are to criticism. Sounds like a benefit to personal parsers with optional sharing, to me. You get a better idea of whether the person will be willing to listen to criticism or if they'll just ignore what you say anyways.

    I'm unsure if you are going against your own stance here where you seem to be vehemently against kicking people for poor dps. Or are you just saying the group should vote abandon at that point and waste 8 peoples time instead of kicking the 1 person?
    I have, at points, said that making a run take longer and outright making it impossible are different situations. I am against kicking people just for making a run take a bit longer. I'm not against kicking people making it impossible to complete it. And that applies to both DPS and other mechanics, and all three roles, tank, healer, and DPS.

    if we all know the one persons poor dps is causing problems then what good does being able to hide your dps serve?
    If you all know that the one person's poor DPS is causing problems, then what good does knowing their exact numbers serve?

    Quote Originally Posted by Lyrica_Ashtine View Post
    So what is the added value of having optional sharing or hiding feature?
    For runs where their DPS doesn't matter to anything but taking a few minutes longer, it's not particularly pressing to know their DPS.

    They could simply not be aware of such feature and get kicked because the party thinks he/she's hiding something.
    What's stopping them from asking how to share it?

    Hiding your data when requested
    Shows lack of desire to improve because they're potentially embarrassed over their numbers. Saves you time trying to help someone get better when they don't want it.
    Fabricating your data
    Optional. Sharing. Why would anybody ask for people to just state their numbers if sharing is built in to the parser?

    Also, I notice that people skim over the PS3 limitations thing. What's your opinion on what needs to be removed for parsers if they couldn't even add in a TP bar without removing the party bonus to another window?
    (0)
    Last edited by Aiselia; 09-16-2015 at 03:07 AM.

  2. #2
    Player
    Gorlioliolio's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Shaggy Grant
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Right, and with personal parsers with optional sharing, you see immediately who wants to hide their DPS so you get a better idea of how receptive they are to criticism. Sounds like a benefit to personal parsers with optional sharing, to me. You get a better idea of whether the person will be willing to listen to criticism or if they'll just ignore what you say anyways.
    Which brings me back to my earlier point, why do I want this underperforming person who is unwilling to take constructive criticism in my group in the first place? Should I be forced to accept the person who basically says screw you to 3 other people just because there were only a couple people online at the time in my FC?

    And then circles around to the question I have presented you and you have avoided multiple times, at this point who is more selfish? The one person giving the proverbial finger to 3-7 other players or the group that doesn't want to deal with that person, I still don't know how you can stand by your stance of 1 person wasting 3 peoples time is less selfish then 3 people not wanting to deal with that a-hole in the first place, who is the bigger jerk at this point? The 3 people who agree that this person is just wasting their time or the 1 person being a jerk?

    Shows lack of desire to improve because they're potentially embarrassed over their numbers. Saves you time trying to help someone get better when they don't want it.
    You are fully admitting that these people have no desire to improve, which means that not only are they wasting that particular groups time but the time of numerous groups in the future, again what is more selfish?
    (1)
    Last edited by Gorlioliolio; 09-16-2015 at 03:11 AM.

  3. #3
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Gorlioliolio View Post
    Which brings me back to my earlier point, why do I want this underperforming person who is unwilling to take constructive criticism in my group in the first place? Should I be forced to accept the person who basically says screw you to 3 other people just because there were only a couple people online at the time in my FC?
    Are you still able to complete the run? Then yeah, accept it. You decided to pick up random people.

    Are you unable to possibly complete it because of them? Well, I already said I'm not against kicking people who make it literally impossible to clear.
    (0)

  4. #4
    Player
    Gorlioliolio's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Shaggy Grant
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I am able to complete the run if both dps go afk at the start of the dungeon and the healer is good, should I also not kick the dps in that situation?

    This has been stated multiple times before but 1 more time just for fun.

    No one is advocating booting someone for performing under the potential, only for performing so badly that it severely hinders the group.

    Like I stated before, if the tank cannot for the life of them hold agro, for some reason refuse to use tank stance and are doing practically nothing but are still running in and just spamming the 1 key, do you kick him? What if the dps/heals are so overgeared you can still clear but it might just take a while?

    This could turn into a 30-40 minute run, but it's still doable, you offer the tank advice and they ignore you, what reason do the 2 dps and healer have for putting up with this crap?

    Edit: you know he is going to just come back and say afk is on the list to boot, but guess what being a piss poor player because screw everyone else I'm a shiny snowflake and can do whatever I want in a dungeon is a form of harassment which is also on the boot list
    (0)

  5. #5
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Aiselia View Post
    Right, and with personal parsers with optional sharing, you see immediately who wants to hide their DPS so you get a better idea of how receptive they are to criticism. Sounds like a benefit to personal parsers with optional sharing, to me. You get a better idea of whether the person will be willing to listen to criticism or if they'll just ignore what you say anyways.
    This exactly would create the kind of jerk you're so "anti-jerk" about, though? You'd get two responses when they'd see someone hiding it: Don't do anything or Kicking from the party. This would be true for public parsers too: Players can choose not to do anything or kick from the party. So what added value does it have aside from creating the same kind of toxicity you mentioned in another post?

    Quote Originally Posted by Aiselia View Post
    I have, at points, said that making a run take longer and outright making it impossible are different situations. I am against kicking people just for making a run take a bit longer. I'm not against kicking people making it impossible to complete it. And that applies to both DPS and other mechanics, and all three roles, tank, healer, and DPS.
    I don't believe I've discussed with you about specific uses of parsers for that kind of scenario with you. I've pointed out objective gains from it, with the possible problems and solution for the problem - Which does depend on the player in question. But this is also another case of "catering to jerks". If a particular kind of player abuses the parser for needs like that, why would the community need to cater for it and not get a tool for the better end of the spectrum?

    Quote Originally Posted by Aiselia View Post
    If you all know that the one person's poor DPS is causing problems, then what good does knowing their exact numbers serve?
    Because you wouldn't know till you see those numbers. In case of personal parsers: What if every DPS is hiding theirs? Or what if two are hiding theirs? Do you kick whoever's not sharing? Or do you simply leave and avoid the problem altogether? If three out of 4 DPS shares their number, then why would there be a need to hide it if others can conclude you're the dead weight of the party while the other 3 are doing well? Ergo: Private parsing doesn't solve anything.

    Quote Originally Posted by Aiselia View Post
    What's stopping them from asking how to share it?
    What's stopping people from kicking them before asking? The contrary also applies here. (anti-jerk, remember)

    Quote Originally Posted by Aiselia View Post
    Also, I notice that people skim over the PS3 limitations thing. What's your opinion on what needs to be removed for parsers if they couldn't even add in a TP bar without removing the party bonus to another window?
    I have no idea how Square-Enix codes things, but from what I'm guessing about their logic about the TP bar:
    They're sending a lot of data in a single object to each user every set amount of time per second (or once per second? No idea). While the user client can calculate the TP based on the actions players do, it wouldn't make sense for TP to be calculated locally, rather than being retrieved. Or at least, I wouldn't program it myself where you send 99% of related data through one object and let the remaining 1% be calculated locally.

    However, for parsing it's different. Damage is already sent to the user through a package. With all the damage present locally, it would actually make sense to calculate damage locally. Unless they'd send more numbers from the server to each user, which is actually already present in raw format. But sending data twice wouldn't make sense either. (as mentioned previously)

    In a nutshell: Nothing has to be removed as damage can be calculated locally. This wouldn't strain the server with anything as the present data is already being sent to the user. Whoever mods (or hacks) their parser to fabricate anything wouldn't cause any problems. After all, you're using the same parser, if their numbers are off while the entire group coincides, you'll know what's going on.

    Edit:
    My previous edit didn't include the ps3 part for some reason.

    Anyways, as for the PS3, CPU and GPU are two different things. I'm pretty sure the GPU doesn't handle the damage calculations. If anything, the only strain on the GPU would be a couple of numbers it needs to display on the screen. As for the calculating part; I have no idea how much FF14 consumes the CPU of a PS3. So... no idea. #pcmasterrace
    (3)
    Last edited by Lyrica_Ashtine; 09-16-2015 at 03:39 AM. Reason: Rephrasing