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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Subucnimorning View Post
    Calling out does not necessarily mean negative tone, it just means pointing out where someone can improve. Although a lot of people associate calling out with being toxic...does not make it true though!
    It's similar to the devolution of the term 'gg'

    Originally it was a term expressing "Good Game", which was thanking the other person for playing the game with you, not a representative of the quality of game. It seems these days GG sounds condescending, and even members of your own team would think other wise.

    Similarly, 'calling someone out' is nothing more than "You there." You combine it with "Your X is Y.". This is not rude by itself, but it tends to be construed that way because people do not like being singled out of a group, especially if it is in regards to their performance.

    It's not really necessary in anything outside savage content and extreme primals since your team is heavily punished by a mistake made by one person. So for 95+% of content, no, calling someone out isn't necessary, but for the remaining 5%, you can still do it with more tact.

    "Someone needs to not drag the death zone onto the healers." <= Tactful
    "Hey Leonardo, stop dragging the death zone onto the healers." <= Less tactful
    (2)

  2. #2
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Kabooa View Post
    "Someone needs to not drag the death zone onto the healers." <= Tactful
    "Hey Leonardo, stop dragging the death zone onto the healers." <= Less tactful
    Or the even nicer way:

    "Hey guys, I noticed we were placing the death zone onto the healers by mistake. If we try and put them [here] and [here] (using waypoints) I think we should be able to handle this no problemo. We got this!"

    What usually helps the most, and tends to result in people NOT getting up in arms is:

    a) Not singling out by name (as you suggest) and
    b) Offering, politely, the solution/general tips so you don't just sound like a complainer
    (1)

  3. #3
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kabooa View Post
    "Someone needs to not drag the death zone onto the healers." <= Tactful
    "Hey Leonardo, stop dragging the death zone onto the healers." <= Less tactful
    While I agree broadly with your points.

    The 'tactful' example, is very passive-aggressive. Some people find that worse. Meh.
    (0)

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by RapBreon View Post
    While I agree broadly with your points.

    The 'tactful' example, is very passive-aggressive. Some people find that worse. Meh.
    An easy way I've found for saying 'dont do this' is to just say what the problem is and making sure everyone is aware of it:

    "We can't have the death zone on the healers, so please everyone watch out for that when it goes out"

    Or something like that.
    (1)