Quote Originally Posted by Shaddai View Post
Dragon kick does nothing to change rotation?
Dragon kick and the Oaths change your class in the same way that getting literally any skill changes your class. Sword Oath doesn't change Paladins any more than Rampart did or Convalescence did. Dragon Kick doesn't change Monk any more than literally any of their other attacks. Getting Shield Oath doesn't change your rotation or what you use to gain enmity.
to be.

The most significant changes to any class actually come before 30. You get Rage of Halone before 30. You have 5 of your 6 main combo abilities when you hit 30 on PUG. If a Monk doesn't use DK, they don't have a massively shifted playstyle, they just do less damage. They're still stacking GLs, they're still moving back and forth to hit positionals.

Everything past 30 doesn't really change what you are, it just adds on to what you've already been doing. MNKs still have to stack GL. BLMs still swap between fire and ice.

The only exception is SMN/SCH, and they had to be SPECIFICALLY set up that way with that split in mind so that ACN is just a really basic class. Splitting classes is something that CAN NOT be retroactively done without completely remaking the game. GL comes from the class, not the job. No matter what else PUG might split into, they're still going to have to stack GL. AF/UI is part of the class, not the job. No matter what else THM might split into, they'll have to alternate fire and ice.

No matter how much you think that a split would be good, it's not even feasible at this point. If you can't accept this, well, maybe this isn't the game for you. There are other games which let you pick what role you want your class