Quote Originally Posted by Aiselia View Post
Negativity
It's true that things would need re-balancing and reworked, however that's easier than having to start from scratch like your suggesting from a technical stand point. SE is generally very lazy so branching seems the better choice. Having to go back to lvl up extra jobs also seem like a waste of time IMO. After investing time in your class After a certain point ppl don't want to go back a re grind. That's insanely boring and repetitive. Base classes can be reworked to support branching. They were originally single jobs so lets be fair here and give some slack. SE already announced that they are willing to rework some things. I thought this idea would be neat because it gives new player options and old player new stuff without going so far back to grind. I understand where your coming from. I just think my idea is more forgiving to all players both new and old.