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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I feel like you're completely missing the point.


    Quote Originally Posted by Shaddai View Post
    Ok lets break it down using mnk as example. Job moves: Rockbreaker, Shoulder tackle, Fist of fire, One ilm punch, Dragon kick, Form shift, Meditation/FC, Elixer Field,Tornado Kick, Purification. So no long range period, no burst period, less dmg, no debuff, no shifting no aoe.
    Monk's core gameplay comes from pugilist. That is, the numerous forms and positional hits. Rockbreaker requires a form, dragon kick requires a form, one ilm punch requires a form. All of the monk skills add onto what pugilist does.

    Quote Originally Posted by Shaddai View Post
    Gameplay and performance are hand in hand can't seperate them. Not to mention you get stat buff from just equipping the crystal.
    They are not two of the same. A BRD at level 60 does the exact same thing as a BRD at lvl 60 but with lower ilvl gear. The performance is lower with the same gameplay. You're still missing the context. I'm not saying the soul crystal does not boost your stats, but it does not change the core gameplay of the class, rather it adds onto it.

    Quote Originally Posted by Shaddai View Post
    You can rotate all day you won't be of any use. Paladin: Sword O., Shield O., Cover,Spirits, Hallowed Ground, Sheltron, Divine viel, Clem, Royal. No SO so no dps. No ShO so good luck even trying to keep aggro from any dps past 3 seconds. No Hallowed. You can't do a rotation if you can't hold aggro. Middle ground solution.
    Again, missing the context. A gladiator still does the exact same things as a paladin, because they have the exact same skills.

    Quote Originally Posted by Shaddai View Post
    Have new branch jobs get their own crystals that alter previous base moves to fit the standard. You get new moves almost entirely that you can't access till you get the job so low lvl is safe and its still a branch.
    Then why the hell are we shooting themselves in the leg for developmental standpoints if you're going to change the base class skills anyway? If the class skills are being changed, you might as well go all the way and give them their own class+job extension to give them their own identity, rather than reusing animations and skills with tweaked tool tips. It does the job absolutely no justice if their level 1-50 skills are carbon copies of their shared class with some adjustments.

    Quote Originally Posted by Shaddai View Post
    No they wont play the same. you have less skills, less utility, as well as less stats. You use GL to make a point, yet GL is a dmg ans speed buff yet you ignore the other job skills. Seriously stop posting. I said hand in hand not equal. You even said it. Think about that for a moment.
    Holy shit, no one said they were equal. How did you even get that out of his response? The point is that the two are not directly related to each other. A Pugilist still fights in the same manner as a monk does, because all monk does is take pugilist skills and adds onto it. You're still missing the point and at this point, I honestly feel like I'm talking to a wall or someone that straight up does not understand.

    GL is a core mechanic if pugilist. If you tried to make a second dps job off pugilist, then that job would also have GL as a mechanic. On top of their form mechanic and positional mechanics.
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    Last edited by RiceisNice; 09-05-2015 at 10:59 AM.
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