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  1. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shaddai View Post
    ....
    If you're not going to bother reading the other end of the discussion, I'm honestly not sure why you're even posting then. How does a paladin play differently with(out) sword/shield oath? The former two are literally buffs that does not change their rotational setup. Their post 60 skills are accomplished by what marauder does without needing warrior skills. Dragon kick, among the other monk skills, do nothing to drastically change the formula that pugilist has set up. It's a new skill, but it's a skill that has the same functionally as the other pugilist skills (form requirement, positional bonus).

    Quote Originally Posted by Shaddai View Post
    Second people have already gone back BECAUSE of the extra jobs, so third times the charm? I do not agree with middle grounds, so I think either make entirely new classes with similar things is more of "carbon copying", or the hybrids people ask for are skill tree which is branching. I'd prefer branching.
    This is an oxymoron if you're trying to avoid carbon copies; Trying to branch two jobs from a class means they have the same foundation, especially if they're remaining the same role. If they aren't the same role, then you better hope that it's not branching off a tank because of so many enmnity and mitigation tools being built into the class itself. You have much developmental room to work with by creating a new job entirely than trying to work another one off a base class, while considering all the balancing and such.
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    Last edited by RiceisNice; 09-05-2015 at 04:30 AM.
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